You're correct I'm splitting hairs, but so are you. I just asked who would be make the instruments for a downloadable game. The average consumer who wanted to get into the game would have to download the game and then order the istruments and wait for them to arrive. Takes alot of the impulse buying that downloadable games rely on out of the factor. So the new instruments would largely be marketed to hardcore players who already have instruments.
Not exactly a market I would forsee a company jumping at the opportunity for.


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