With this season of leagues over, I was just about to get back into more competitive play and improve a lot of my old scores with my recently developed skills. This hidden change has reduced the amount of leaderboard-dominating loadouts from four options (Jackpot/Flame, Jackpot/Blast, Bandmate/Flame, Pinball/Synchrony) to only two (Jackpot/Blast, Pinball/Synchrony). As someone who likes using a variety of powerups, this makes the game less fun to the point where I don't even want to play it anymore.
What Harmonix could've done instead was make it so Bandmate can't hit flame notes or make flame notes spread at a random number between 1 and 3 (eliminating the ability to juggle them indefinitely while still allowing the Jackpot/Flame strategy to be used). Another thing that could've been done is eliminate the flame note chain when the flames start spreading to every note and give the player a large (but not game-breakingly large) point bonus instead. The value of flame notes could also be based on your multiplier (severe nerf at 1x, current point value around 10x, more points at 20x, etc.). Literally any rebalancing approach would've been better.
There should've also been buffs to Blitz mode, Runaway Notes, and Shockwave. Blitz mode is based on nothing but raw skill by its very nature, but some top-scoring strategies (Pinball especially) are executed more easily and effectively by completely ignoring it. The fixed 10,000 point bonus from Runaway Notes is not enough for the powerup to be taken seriously. The point bonus should either increase with your multipliers, increase with the amount of runaway notes hit, or be higher (25,000 maybe?) to begin with. Shockwave is easily outclassed by the other Overdrive powerups and it needs a buff to be able to compete with powerups like Jackpot and Road Rage.
In a game like this, the player should have more than a couple of options when deciding how to dominate the leaderboards (or even just dominate their friends). Now the leaderboards in question are meaningless for the vast majority of songs and there is no variety in competitive play anymore. The irony is that this is the exact problem Harmonix was trying to solve. Unless this "balancing" issue is fixed, the game is completely broken and I can no longer take it seriously.
In case I stop playing Blitz, here's what I've been working on for the last few weeks. I was 80% of the way there, and now there's no reason to keep going. *insert picture of 41/49 RBN cross-platform #1s using the four previously-mentioned loadouts here*