I think all cowboys282 is really trying to say is that we at least have some significant evidence of widespread discontent among the game's most ardent players, via this thread. We have very little evidence of any widespread support for the nerf among more casual players. It's really hard to imagine that 99% of the 99% (if you will) even had the faintest idea or cared in the slightest about what was going on at the very top of the leaderboards, much less would hinge their participation in Tournaments that by definition reward the very best of the best and the hardest core players on whether a particular powerup was nerfed into virtual nonexistence.
The entire rationale is incredibly flimsy and doesn't withstand logical scrutiny. The whole thing just reeks of some really poorly-considered speculation on their part, unless they somehow have the resources to conduct sophisticated polling of vast swaths of casual players, which would be far more expensive than it would be to patch the game.
And Gallup makes mistakes just like anybody else does. They've done their share of push-polling, too.
The key argument is that this thread represents the larger Blitz playerbase. Given repeated statements by HMX that these forums do not accurately coincide with wider playing trends for all of HMX's products, the only thing that is true is that this thread is filled with people who don't like it. There is nothing else that is true about it.
Bringing up an outside polling group, who has not provided polling data on this issue, as proof is a smoke screen. The issue at hand is flame notes and what HMX did with them. The facts are that they did something to them and may, at some point, do something else to them.
Why this thread needs the same voices repeating the same things is anybody's guess. Unless it's just so that like-minded people can form a safe, anonymous 'mod' to shout down anybody who disagrees with them.
Probably the only fact we have here is that there are people for whom the leaderboards are more fun than the game.
this regarding earning more than 4 stars in Blitz:
this about the average RB player:
(Insert long discussion of why the mechanics of Flame notes would not be easy to take advantage of for average players on a 4- or 5-lane song when compared to Blast, Pinball, or even Runaway notes. TL;Didn't Write: average players can't think and twitch that fast.)
This would also explain why certain genres and bands get ever-replenishing DLC releases. I read a Reddit thread on /r/RockBand just now about wanting more Radiohead while the Foo Fighters get yet another release... which brings me back to the 211k people who have played "These Days" on Blitz, while most of the other songs hover around 31k total players.
Welcome to marketing/economics in the year 2013.
We get more Foo Fighters tracks because the Foo Fighters are willing to license them. While that doesn't mean that Radiohead (or any other under/non-represented artists) doesn't, it's just more likely that they don't.
HMX can't get content that licensors aren't willing to provide.
The most relevant thing that play data provides HMX is that it's likely the playerbase prefers a particular artist. By that token, we should have way more A7X songs than we do. But we don't because licensing is hard (and expensive).
But all that isn't really relevant to flame notes and whether or not HMX has any data that would disprove the idea that everybody hates what recently happened. (History has shown one thing. And that is HMX will pretty much not divulge the specifics of their data but will continue to point out that these forums are not an accurate representation of the data they have. So I know who I believe.)
That's a pretty ignorant thing to say. The entire objective of the game is to achieve the highest scores a player can within his or her own skill set. Flame Notes were part of the game, and many players enjoyed using them. Whether someone was at the top, middle, or bottom of the leaderboards, Flames used to have a certain effectiveness that was commensurate with the skill required to use them. Even the mashing exploit (to the extent that anyone actually used it in practice) requires a dexterity far beyond what most players would ever be capable anyway.Probably the only fact we have here is that there are people for whom the leaderboards are more fun than the game.
Now, we're basically forced to use either Pinball (which is completely divorced from the mechanics of interacting with the music) or Blast Notes (which are far less dynamic and challenging to utilize than Flame Notes) to have any chance of even approaching our OWN scores, much less the top of the leaderboard.
Also, in addition to gameplay data, note the Cred stats and wishlist feature on the Rock Band World app. Both are fun, interactive features that encourage the accumulation of statistics while providing HMX with great first-hand data on what would be good targets for DLC.
Last edited by AJayN85; 01-09-2013 at 12:29 PM.
In order to believe Harmonix's logic is sound, it's not enough to say that "most players don't care." You have to believe that most players ACTIVELY WANTED this nerf. And that's where the logic completely falls apart. People who can't get 5 stars easily on every song in Blitz would never even think about using Flame Notes, much less have any kind of understanding of the consequences killing them off would have. They probably don't even have opinions or even awareness of the "issue," and even if they did, they would almost surely be based on a lacking understanding of the game's mechanics.
As an example, I'm a casual Call of Duty player. I couldn't care less about my K/D ratio or anything like that. If Treyarch made a gameplay adjustment that completely obliterated the game for high-level players, I wouldn't notice or even particularly care. But that's not at all the same thing as saying that I am "fine with the change." I just don't have enough of an investment in the game to even have an informed opinion, much less an affirmative stake in its implementation.
Just to make sure it's clear, it wouldn't surprise me as I said earlier if the vast majority of players don't even know that a nerf took place.
My main point is that the nerf is likely only to cause harm (how much harm is debatable) among those who either used flames or had friends that used flames in a more casual manner. Certainly the percentage affected from that group is far less than the percentage of hardcore people posting here, but at same time I fail to see how this benefits anyone with the leaderboard curve and pool of people at the top remaining virtually unchanged (only now using pinball/sync).
The only real impact I'd expect this to have on all players is to almost entirely eliminate the use of flames going forward.
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