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  #211  
Old 11-06-2009, 11:14 PM
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Originally Posted by Sethonan View Post
Before Activision and Neversoft tried to emulate the exporting
Ha ha, 'emulating'? Their emulation works better than the original in that it works on all platforms (including Wii) and requires no patching.
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  #212  
Old 11-06-2009, 11:16 PM
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Originally Posted by nicko68 View Post
Ha ha, 'emulating'? Their emulation works better than the original in that it works on all platforms (including Wii) and requires no patching.
But it's also worse in the respect that you cannot export all of the songs.

However, in the case of the Wii, I'd take limited exportability over none at all.
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  #213  
Old 11-06-2009, 11:19 PM
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Because we have a strong bias, I myself included.
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  #214  
Old 11-06-2009, 11:33 PM
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Originally Posted by ScottyTheBody View Post
To be honest, I think they both are "milking" the customers and overall people are voting with their wallets.

If we are talking REAL innovation here, the ONLY thing that I've seen that I thought was creative and new since RB1 release was vocal harmonies. THAT IS IT.

Pretty much no changes (or very small changes) to the Band World Tour and character creation process. Band management is very poor at best too. They had the process of charting songs done at the release of RB1 nothing really "new" and "innovative" has been added to the gameplay elements since then.

Seriously. Besides some features that make it more organized for the user (such as sorting songs, playing different instruments with the same character, countdowns on when unpaused, etc.) and different songs there is MINIMAL difference between RB1, AC/DC, RB2, Lego Rock Band, Beatles Rock Band (besides vocal harmonies) and all the other track packs. The SAME thing can be said about Guitar/Band/Whatever Hero and all their games too.

It's the equivalent of releasing the same side scrolling game just with different levels and different looking badguys and you can download the levels as DLC.

We love the song lists and all the new bands and DLC and stuff but GIVE US INNOVATION to gameplay.

OMG this is exactly the way I feel too.
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  #215  
Old 11-06-2009, 11:54 PM
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Originally Posted by T-Hybrid View Post
The problem is that given Activision's track record, we have no idea if the songs we export into GH5 today will be supported in future games.

Especially with how frequently Activision likes to tweak the engine. What's not to say that GH6 (or whatever the next one is) won't feature yet another new "feature" that requires you to relicense your GHWT, GH5, BH, and GHSH songs a second time?
Will I be charged for future games? Will I need to download again for each new Guitar Hero game tahtthat supports this feature?

No. This is a one time re-licensing fee. Once the songs are on your Hard Drive (or SD card) all future games that support this feature will automatically access them.
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  #216  
Old 11-06-2009, 11:55 PM
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Originally Posted by nicko68 View Post
Will I be charged for future games? Will I need to download again for each new Guitar Hero game tahtthat supports this feature?

No. This is a one time re-licensing fee. Once the songs are on your Hard Drive (or SD card) all future games that support this feature will automatically access them.

Stop reading your press relases all the way, please, ya making us look ignorant.
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  #217  
Old 11-07-2009, 12:26 AM
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Originally Posted by taylorlee View Post
But it's also worse in the respect that you cannot export all of the songs.
Even HMX's way of ripping the songs from disc doesn't eliminate licensing issues (the 3 songs that wouldn't import from RB1)

And there are ways to rip the tracks off disc even on the Wii... using a channel. There is a homebrew app on the Wii which does this.
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  #218  
Old 11-07-2009, 04:58 AM
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Originally Posted by taylorlee View Post
I know people say that Track Packs aren't full games, and they are (mostly) true.

However, to the average consumer, they likely do see each of the Track Packs as individual titles, taking up space at the store.

In that regard, Rock Band and Guitar Hero are on about even footing.
Well, sure, they have released about the same amount of disks, but there is still a pretty huge difference between the ways they're doing it.

The games GH are releasing are half baked replicas of their previous games which only contain new songs and no new gameplay or interface. They all cost the same as a new game and force you to buy about 80 songs if you want one or two that you like. Most of these games don't export either. This is a simple marketing strategy which prioritizes making money over making good games.

The track packs on the other hand are different. They're not trying to make them seem like a new game, and they don't sell for half as much as a normal game would sell for. These disks are made SOLELY for people to extract DLC from if they don't have an internet connection. This DLC will be extracted into one of the RB GAMES, like RB2, which is an epic game.

The point is, while RB is releasing disks for people who want DLC, GH is making new games to make money. There is no reason to make this many games from a "make good games" standpoint. It is purely a way of making more money.

Sure, you could argue that HMX also need money, and are making games for the same reasons Neversoft is, but at least HMX is putting time and effort into making sure the few games they release are quality games, and not just some track pack being marketed as a full game.

EDIT: Btw, superstar.
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  #219  
Old 11-07-2009, 09:23 AM
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why are Smash Hits, Metallica, and Band Hero not considered quality games exactly?

I'll exclude Van Halen because:

1) I have not played it due to being a Canadian
2) people are butthurt over the supporting bands in the game
3) the fact it was released after GH5 in the GHM/SH engine
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  #220  
Old 11-07-2009, 09:36 AM
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Quote:
Originally Posted by toymachineSH View Post
why are Smash Hits, Metallica, and Band Hero not considered quality games exactly?

I'll exclude Van Halen because:

1) I have not played it due to being a Canadian
2) people are butthurt over the supporting bands in the game
3) the fact it was released after GH5 in the GHM/SH engine
HMX spent time making these games:
http://www.gamespot.com/xbox360/puzz...result;title;0

http://www.gamespot.com/xbox360/puzz...ry;read-review

While Neversoft spent the same time making THESE:

http://www.gamespot.com/xbox360/puzz...result;title;0

http://www.gamespot.com/xbox360/puzz...ry;read-review

http://www.gamespot.com/xbox360/puzz...ry;read-review







Neversoft has also been copying HMX's work for a while, and HMX is considered the innovator here. The interface of GH looks dirty, and the timing windows are much bigger, making the game much more "gamey" and less "musical" than RB.

There are a million different reasons, but people tend to exaggerate the differences between RB and GH because kids and stupid people have a tendency to think that GH is the better game. Activision has also forced Neversoft into prioritizing making money before making a good game, a policy which has led many rhytm gamers into a flaming-frenzy. Rightfully imo.
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