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  1. #1

    Join Date
    Jun 2007
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    6x Multiplier for the bass track?

    Gamespot remarked that in order to encourage interest in the part, the bass players are going to have a natural cap of 6x multiplier instead of 4x.

    While I applaud the idea of spicing things up for the bass player, this seems sort of a cheesy way to go about it.

    On the other hand, this will encourage really good players to take the bass part. A high accuracy performance at 6x can make a big splash with scoring.



    Other random thoughts:

    Does this 6x stays in effect if the bass part is a rhythm part instead?

    Will it go up to 12x with star power? (if there is such a thing)

    Since the bass parts are notoriously easy, will this possibly over-inflate or skew the scoring?

    Is there a better/different way to make the bass track interesting?



    Closing thought: The Trooper for GH2 has the worst bassline ever!

  2. #2
    Road Warrior
    Join Date
    Jun 2007
    Posts
    2,363
    it depends on the songs they put in. some songs are harder on bass than guitar.

  3. #3
    Road Warrior
    Join Date
    Jul 2007
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    New York
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    2,678
    I guess that sounds like an OK idea, I don't know why a bigger multiplyer will encourage play, to me the real way to get people to play bass is to find more songs with catchy bass in it so that people will enjoy playing it. If it is repetetive and boring no one is going to want to play it anyways.

  4. #4
    Road Warrior
    Join Date
    Jun 2007
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    Florida
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    I think its a nice addition ,

  5. #5

    i like the idea of a catch bass

    ur idea of catchy bass songs is a good 1 songs like dance dance by F.O.B and clear the lane by ratm

  6. #6
    SoraRikuVGM
    Guest
    How does this help attract people to bass? O-0

  7. #7
    Road Warrior
    Join Date
    Jun 2007
    Posts
    1,047
    Gotta give something to bassists. Some more Rush would be awesome though.

  8. #8
    Opening Act
    Join Date
    Apr 2007
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    272
    I actually think it's a pretty good idea. As far as I can tell, bass isn't going to be quite as fun to play all the time as guitar, so this is a way to keep one person who is better at playing from having the other guy play bass all the time, which could get boring.

  9. #9
    Opening Act
    Join Date
    May 2007
    Posts
    415
    The best way to increase interest in the Bass would be to change how it is played. A Real Bass is not played like a guitar, they could spice it up in game.

  10. #10
    sa_nick
    Guest
    I don't see the 6x multiplier as an incentive to play the bass.. It's just a feature added in to keep your scores up as high as other players might be.


 

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