lol @ *** new thread title.
I brung it!
That helps. I'm not running any game right now, had a bit of a burnout.
That and writing LARP scenarios takes up most of my time and creativity.
I'm a player in two separate D&D campaigns, though, and I'll soon be adding a Vampire campaign to that. I'm lucky enough to have a group of friends who are very much into roleplaying and who are more than willing to run games too.
A thread similar to this one allowed me to obtain a useful link to a website allowing people to play online as though at a table, so I'm hoping to get my group reassembled. We all went to different schools after graduation. I'm also hoping to get 'em to play a Stargate d20 I discovered...
I dont have a group right now. I should find one or start one once i move in with *** bf. I used to play with my parents a lot. (hense why i started at age 11 playin with them and their friends)
Oscar-Rio Fan Club President
HEY GUYS! Did you know censored is spelled with a C not an S
We use 3.5.
I started on 2nd ad&d about 8 years ago, and when I got with my fiance, he had moved up to 3.0.
We then moved to 3.5 because it was a lot less broken (+7 to ac w/ shield for 1 min? And it's a 1st level spell ?Srsly? what combat lasts longer than 10 rounds lol)
But 4ed should not be called D&D. It's like saying Fallout is Final Fantasy. Yea, they have things in common, but they aren't *** same.
4th ed is like MMO via Table-Top for absolute morons.
Oh hi. So, how are you holding up? Because I'M A POTATO
gamingarmy.com = social network for gamers
I have to admit I'm not as adverse to 4.0. As a combat system, it's fine. I'd even say it's a lot better than 3.5 in a lot of ways: fighters can finally do more than basic attacks each round, at will/encounter powers means your spellcasters will no longer plod along uselessly when they're out of spells, that new healing system works quite nicely, and emphasizing movement and strategic positioning is only a good thing.
What 4th edition sucks at, however, is anything that isn't combat... but fortunately, that part is something that any DM worth his salt can deal with himself, and that you don't need that many rules for. WotC only needs to come up with a slightly more expanded magic system that incorporates non-damaging spells that aren't ten-minute rituals, because that's what's really missing so far.
Don't get me wrong, I'd still pick 3.5 for a campaign with an emphasis on 'real' roleplaying... but for a hack 'n slash campaign 4.0 is fine, and possibly better than 3.5.