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  1. #11
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    Quote Originally Posted by aricron094 View Post
    This is why I'm switching to 360. I had always considered it with Wii's lacking storage space and inability to import RB1. Xbox LIVE was also a factor. The announcement of RBN is the final straw. Pretty soon I'll be jamming on a 360 with a hard drive and Xbox LIVE.
    Hooray, let's reward bad behaviour!

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    Flawless is offline

  2. #12
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    Sorry you bought an unpopular system. I understand that some people prefer this system over that system. However, you cant forget that when you buy a system you must live with its disadvantages as well as its advantages.

    One of the major disadvantages of the PS3 is that it just isnt as popular as the XBOX360. Therefore everything new will be tried first on the XBOX360, since it has more users, and the ability to make more money than the PS3
    ScottWAR is offline

  3. #13
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    Im going to quote T-Hybrid because I suck at writing:

    "You realize the whole reason it's "exclusive" is because the whole process uses XBL's own developement tools right? And that (as you would expect), Sony's developement tools are different, as are Nintendo's.

    So to make life easier on the artists, they only have to worry about developing for one platform, and that's the one native to the tools they're using. From there, HMX will work to bring the more popular/successful content over to the other consoles."
    Ehfahq is offline

  4. #14
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    What does console sales have to do with this?

    It's not like people are going to buy RBN, people already own the game ... the audience isn't going to expand. This is a new feature to a game that people already own.

    And if console sales were the issue, how come the Wii isn't the one with all the features?

    Good lord, if you're going to try to troll come up with something less obvious.
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  5. #15
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    Quote Originally Posted by Phenomedom View Post
    I don't like the sound of that one bit. I'm a huge fan of underground material, and you're telling me because I have a PS3, I'm potentially going to suffer? Don't get me wrong, I'm super excited about the RBN but this is the only thing leaving a bad taste in my mouth.
    Then tell Sony to start working closer with it's developers. It's being launched on the XB because the tools are in place and Microsoft worked closely with Harmonix to bring this project to reality.
    That's Anette Olzon, not Amy Lee in my avatar
    whofan is offline

  6. #16
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    Quote Originally Posted by whofan View Post
    Then tell Sony to start working closer with it's developers. It's being launched on the XB because the tools are in place and Microsoft worked closely with Harmonix to bring this project to reality.
    Cop-out excuse.

    Doesn't explain the 30 days exclusivity.
    Doesn't stop Harmonix from holding content to launch at the same time.

    Now I understand there has to be some benefit in this for Microsoft for being the one with the tools, but isn't the XNA license for $100 x each band enough? Why stop content from being delivered to all customers?
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  7. #17
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    Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

    A- the system that sold 1,000,000 units
    B- the system that sold 10,000,000 units

    If I sell on console A I will not get as many sales as I will releasing on Console B.

    Although the MS networking aspect is probably a bigger factor.
    ScottWAR is offline

  8. #18
    Hmx and Microsoft sleep in the same bed, dont be surprised if they prefer to give advantage to the 360. For hmx they do some games on the ps3 only because they can earn extra money but otherwise, they really dont care about ps3 owner since Sony dont contact them to give hmx more money for a "timed exclusivity deal" with rb2
    Its really stupid that xbox360 will have every tracks and on the ps3 we will only have a part of them.
    Hmx need to be a little bit clearer on that...
    JimFear666 is offline

  9. #19
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    It's not a new product, it's an addition to an established product where people are already invested into. Console sales are not involved at all and it's stupid to see such blantant trollery.

    The big factor is obviously XNA, lol.
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  10. #20
    yet they somehow manage to release all other current dlc within the same period.

    and of course rb:beatles is miraculously able to be released on all consoles on the same day even with only ms having the magical developers tools.
    odd-props is offline


 

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