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  1. #21
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    Quote Originally Posted by ScottWAR View Post
    Sorry you bought an unpopular system. I understand that some people prefer this system over that system. However, you cant forget that when you buy a system you must live with its disadvantages as well as its advantages.

    One of the major disadvantages of the PS3 is that it just isnt as popular as the XBOX360. Therefore everything new will be tried first on the XBOX360, since it has more users, and the ability to make more money than the PS3
    Seriously, if it was a matter of popular everything would be on the Wii. PS3 and 360 have a fair split on the market. If your just going by North America, yes Xbox has a bit of a lead but not when it comes to global numbers. Google before you troll.
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  2. #22
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    Quote Originally Posted by Flawless View Post
    Cop-out excuse.

    Doesn't explain the 30 days exclusivity.
    Doesn't stop Harmonix from holding content to launch at the same time.

    Now I understand there has to be some benefit in this for Microsoft for being the one with the tools, but isn't the XNA license for $100 x each band enough? Why stop content from being delivered to all customers?
    Because Microsoft wants something out of their effort besides the already in place tools. They undoubtedly worked with HMX to make this system work, and thus should be rewarded for their efforts.

    Apparently Sony didn't do the same thing, and thus have to take what they're given.
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  3. #23
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    Quote Originally Posted by Flawless View Post
    What does console sales have to do with this?

    It's not like people are going to buy RBN, people already own the game ... the audience isn't going to expand. This is a new feature to a game that people already own.

    And if console sales were the issue, how come the Wii isn't the one with all the features?

    Good lord, if you're going to try to troll come up with something less obvious.
    You realize people are going to be paying for the songs right? SO the more people there are to buy the songs, the more songs will be sold.
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  4. #24
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    Quote Originally Posted by odd-props View Post
    yet they somehow manage to release all other current dlc within the same period.

    and of course rb:beatles is miraculously able to be released on all consoles on the same day even with only ms having the magical developers tools.
    Except the 360 gets "All You Need is Love" as an exclusive track for charity for a limited time.
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  5. #25
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    Quote Originally Posted by ScottWAR View Post
    Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

    A- the system that sold 1,000,000 units
    B- the system that sold 10,000,000 units

    If I sell on console A I will not get as many sales as I will releasing on Console B.

    Although the MS networking aspect is probably a bigger factor.
    There are more Wiis than XBox360s.
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  6. #26
    Quote Originally Posted by ScottWAR View Post
    Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

    A- the system that sold 1,000,000 units
    B- the system that sold 10,000,000 units

    If I sell on console A I will not get as many sales as I will releasing on Console B.

    Although the MS networking aspect is probably a bigger factor.
    Only hardcore RB players will care about RBN, more units sold = more casuals that don't buy DLC and surely don't care about RBN. There's plenty of hardcore players across both consoles so I'm not sure why HMX doesn't want PS3 users' money. Thank god I'm not buying a HMX game till RB3.
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  7. #27
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    Quote Originally Posted by ScottWAR View Post
    Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

    A- the system that sold 1,000,000 units
    B- the system that sold 10,000,000 units

    If I sell on console A I will not get as many sales as I will releasing on Console B.

    Although the MS networking aspect is probably a bigger factor.
    You also have to look at demographics. If only 1% of the owners of console B buy music games but owners of console A buy 50% then you go with A.
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  8. #28
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    Even if Sony and Nintendo were on board how would that change the distribution of content?

    I'm all on board with Microsoft being the big hero in all of this I really am, but I still don't see why the other million+ customers have to have such a staggering delay on the content being produced by this ground breaking and amazing initiative.

    That's my problem in all of this, you'd think the $99 XNA per band (most likely)fee would be enough, but no, we have to find a way to punish the other companies for not having the platform to do this also.

    Like I mean, why couldn't this be a PC program where then it's sent to Harmonix to get working on all consoles.

    It's not about the means, it's about the poor distribution.
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  9. #29
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    Quote Originally Posted by onduvalst View Post
    Seriously, if it was a matter of popular everything would be on the Wii. PS3 and 360 have a fair split on the market. If your just going by North America, yes Xbox has a bit of a lead but not when it comes to global numbers. Google before you troll.
    I suggest you do the same. Xbox360 and PS3 have nowhere NEAR an equal market share. XBOX 360 has crushed PS3 in sales.

    But to be fair the PS3 has been closing the gap quickly this last year, after they dropped the price a little.
    Last edited by ScottWAR; 07-17-2009 at 02:27 PM.
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  10. #30
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    Quote Originally Posted by onduvalst View Post
    If your just going by North America, yes Xbox has a bit of a lead but not when it comes to global numbers. Google before you troll.
    In that case, when it comes to Rock Band, you can tell it's going to be about North America. Some places haven't gotten RB2 yet, or the instruments at least. So North America would be where to focus.
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