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  1. #21
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    Quote Originally Posted by supersonic1414 View Post
    Really guys, you can figure out the cymbal hits by listening to the song...All this whining about wanting HMX to do it is pretty pointless....
    Exactly. I've never played real drums, but I play expert in RB with cymbals, and it's pretty easy to tell when you should use the cymbals, even in songs I don't know all that well.

  2. #22
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    Also, how many people even use cymbals? Is it worth all this for that small percentage?

  3. #23
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    Quote Originally Posted by cjg View Post
    Also, how many people even use cymbals?
    Real question is, how can they afford it?

    If this affects scores, then it wouldn't be fair. That's like saying we should chart double bass on Expert, yet not everybody plays with a second pedal.
    I hope you're proud of yourself!

  4. #24
    I think a good compromise that I'd be happy with would be to leave the game functioning as it already does but use a different visual queue when it's a cymbal in the song as opposed to a tom. As has already been mentioned, you could use the Hammer-On graphic to say "this time the yellow note is the hi-hat cymbal, not the tom". But, ultimately, the game could work the same way; hit either yellow and you get the points. This would allow those without cymbals to keep playing without them and those with cymbals to know when is the proper time to use them.

    I think, at this point, where not everyone has cymbals and probably don't even care to have them, that'd be the best way to implement cymbal charting without effecting the current gameplay.

  5. #25
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    please not this again...LEARN THE SONG!!!! stop being lazy!
    Until it gets me laid, it hasn't lived up to my expectations.
    This could take a while

    - lvmathemagician

  6. #26
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    Quote Originally Posted by xRite Aidex View Post
    please not this again...LEARN THE SONG!!!! stop being lazy!
    This. I love my cymbals and always make sure I play the songs as authentically as possible, and even I'm against this.

    Who cares about it. A small percentage of people even own cymbals, and an even smaller percentage care about playing them authentically.
    If you have Alzheimers, every setlist is a mystery setlist.

  7. #27
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    Quote Originally Posted by DLDante View Post
    I think a good compromise that I'd be happy with would be to leave the game functioning as it already does but use a different visual queue when it's a cymbal in the song as opposed to a tom. As has already been mentioned, you could use the Hammer-On graphic to say "this time the yellow note is the hi-hat cymbal, not the tom". But, ultimately, the game could work the same way; hit either yellow and you get the points. This would allow those without cymbals to keep playing without them and those with cymbals to know when is the proper time to use them.

    I think, at this point, where not everyone has cymbals and probably don't even care to have them, that'd be the best way to implement cymbal charting without effecting the current gameplay.
    Yes, I think most of us are talking about a purely visual display option. I don't think anyone is advocating changing the scoring or making them mandatory.


    Quote Originally Posted by xRite Aidex View Post
    please not this again...LEARN THE SONG!!!! stop being lazy!
    Lazy?! No offense to anyone, but I find the "learn the song" argument pretty ridiculous. There's like 700+ songs now. Not that I have that many, but I don't want to waste time listening to parts of a song over and over or searching online. I just want to sit down and play. I mean, you could take "learn the song" to the extreme and remove all charting altogether.

    This has all been debated before. I think it's safe to say that some people desire charting and others don't see a need.


    Quote Originally Posted by cjg View Post
    Also, how many people even use cymbals? Is it worth all this for that small percentage?
    That's really the only valid argument I can see for not adding the option to display cymbal notes differently. Only Madcatz and Harmonix know how many cymbal units have been sold. Only Harmonix knows how hard it would be to add charting.


    I do think it would be forward thinking to include it in RBN. You probably do specify it at least for the drum animations, so for all we know they already ARE doing this.

  8. #28
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    I don't think the midi charts have room for it, Each note and event is placed in one octave (so there are 11 trigers) 5 of which are notes, the other six are score duel paths (2), overdrive (1), solos (1), overdrive activation (1), and Big Rock endings (1).
    I'm going for RBN check me out @
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  9. #29
    Road Warrior
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    Quote Originally Posted by cjg View Post
    Also, how many people even use cymbals? Is it worth all this for that small percentage?
    Only a small percentage of drummers are willing to buy cymbals without the charting. Chart the cymbals, and the hardware will fly off the shelves.
    ---------------
    Killing Joke - MMXII - Out Now!
    ---------------

  10. #30
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    Quote Originally Posted by princeofcups View Post
    Only a small percentage of drummers are willing to buy cymbals without the charting. Chart the cymbals, and the hardware will fly off the shelves.
    Laziest country in the world....

    No seriously people, yes its a lazy thing, but think of it this way, you buy Rock band 3(if there is one) and you go into a mystery setlist you play ____ song and then the next is from RB2 with uncharted cymbals, everyone begins to cry out/panic saying "OMGGGG IDK HOW TO PLAY THIS!!!"

    Seriously if you want the full experience of a drummer, learn the song like the real artist did
    Until it gets me laid, it hasn't lived up to my expectations.
    This could take a while

    - lvmathemagician


 

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