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  1. #41
    Road Warrior
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    Quote Originally Posted by jonoo24 View Post
    ^ it;s not, the op wants to let people chart cymbal notes in RBN
    thanks for clearing that up and just how would they do that when the game engine doesn't have cymbal notes coded in it?
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  2. #42
    Road Warrior
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    Quote Originally Posted by OP on a later post
    Then later on in RB3, the engine could be adapted to handle the cymbals. Though I suppose it would be difficult to test currently
    Reading further than the first post is a nice thing to do.
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  3. #43
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    Quote Originally Posted by Zms View Post
    Information whether a note is a cymbal or not has been there from the beginning. In all songs. Just look at the drummer animations when you play. If that isn't proof enough, just read the charting guide for drums.
    We've always known that the animation track differentiates between drums and cymbals, that much is obvious from watching the game. What people don't understand is that the animation cues are on a completely different MIDI track than the drum gems themselves. The two are not tied together in any way whatsoever.

    Case-in-point: If you play That's What You Get (Paramore), you'll notice that during the chorus, you play only 8th notes on the hi-hat, because that's what Paramore's drummer played in the studio. The 16th notes on the hi-hat were added digitally in post-production, so were not included on the Expert drums chart. But what's the animated drummer doing? He's playing the 16th notes.

    So yes, the animation track has plenty of different cues for making the animated drummer use the correct pieces of the kit. But the track where you place the drum gems does not.

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  4. #44
    Opening Act
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    Quote Originally Posted by davidshek View Post
    Case-in-point: If you play That's What You Get (Paramore), you'll notice that during the chorus, you play only 8th notes on the hi-hat, because that's what Paramore's drummer played in the studio. The 16th notes on the hi-hat were added digitally in post-production, so were not included on the Expert drums chart. But what's the animated drummer doing? He's playing the 16th notes.

    So yes, the animation track has plenty of different cues for making the animated drummer use the correct pieces of the kit. But the track where you place the drum gems does not.
    As long as the animation track isn't missing any notes played I don't see a problem with that.

    To author drum animations, start by copy-pasting the Expert gems so that the kick drum is on C0.
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  5. #45
    Quote Originally Posted by xRite Aidex View Post
    Seriously if you want the full experience of a drummer, learn the song like the real artist did
    I don't know how you go about learning songs, but when I read sheet music there's cymbals "charted" on there.

    I'm not saying that playing Rock Band should be the same as reading sheet music, but to suggest that the "full experience of a drummer" involves no differentiation between when to play a tom or a cymbal is just silly.
    Last edited by DLDante; 07-31-2009 at 08:43 AM.

  6. #46
    Rising Star
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    Harmonix should chart accented notes and ghost notes.
    Harmonix should chart proper sticking into it.
    Harmonix should add a high hat pedal.
    Harmonix should add extra cymbals and toms for some songs.
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