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  1. #1
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    Why Can't Wii Do It Up Front?

    if you may not have known, the wii has a system that allows people to create virtual games and release them to nintendo for sale, very similar to microsofts XNA , so my question is, since the wii has the infrastructure for this (LOL i know), why can't we do it at the same time as the 360?

  2. #2
    Road Warrior
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    Because Nintendo is pretty messed up company in the online department. If a independent game developer doesn't make enough sales on their game they get no profit. That would probably be the same with songs on the Wii RBN
    I'm going for RBN check me out @
    myspace.com/mcphersonsound

  3. #3
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    yah, i guess, but still, we have the tools
    we can re-build him
    ...but i don't wanna spend a lot of money
    he is THE 10 DOLLAR MAN

  4. #4
    Rising Star
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    because even if nintendo agreed to have RBN, HMX would have to patch RB2 and Wii games can't get patches.
    PSN ID: DanB91 (main system, rock band on here)
    XBL: DanB91
    >60 dlc and the RB1 songs
    Guitar/Bass/Vocals: Expert (Platinum)
    Drums: Expert/Hard

  5. #5
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    wii can patch
    look at the game nintendo patched, that stupid island game or watever

  6. #6
    Community Playtester
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    Quote Originally Posted by irockprettyhard View Post
    wii can patch
    look at the game nintendo patched, that stupid island game or watever
    No. Wiiware games can be patched because you're replacing the entire game file. Disc games cannot be patched because the Wii has no Operating System. You can't have part of a game running off internal memory and part running off the disc (like you can on a PC or Xbox or PS3). It doesn't work that way on the Wii due to lack of OS.

    And just because the front-end (meaning: customer-facing) part of the Wii's development platform SEEMS to resemble XNA does NOT mean in any way that it is even close to XNA's infrastructure.

    Order Status - Tranferred from regional warehouse to central carrier shipping hub

  7. #7
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    Quote Originally Posted by davidshek View Post
    No. Wiiware games can be patched because you're replacing the entire game file. Disc games cannot be patched because the Wii has no Operating System. You can't have part of a game running off internal memory and part running off the disc (like you can on a PC or Xbox or PS3). It doesn't work that way on the Wii due to lack of OS.

    And just because the front-end (meaning: customer-facing) part of the Wii's development platform SEEMS to resemble XNA does NOT mean in any way that it is even close to XNA's infrastructure.
    which it isn't. XNA isn't just some rinky dink program for the 360. its actually quite complex from what I've read recently. Kinda cool how it all works with the community and the 360. I'm guessing more developers are going to do more with it in the future as HMX has raised the bar so to speak.
    Xbox Live/PSN - iruhlman
    twitter@brianruhlman
    Rock Band Network

  8. #8
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    Quote Originally Posted by irockprettyhard View Post
    if you may not have known, the wii has a system that allows people to create virtual games and release them to nintendo for sale, very similar to microsofts XNA , so my question is, since the wii has the infrastructure for this (LOL i know), why can't we do it at the same time as the 360?
    where do I the gamer get those tools?
    Xbox Live/PSN - iruhlman
    twitter@brianruhlman
    Rock Band Network

  9. #9
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    Quote Originally Posted by davidshek View Post
    No. Wiiware games can be patched because you're replacing the entire game file. Disc games cannot be patched because the Wii has no Operating System. You can't have part of a game running off internal memory and part running off the disc (like you can on a PC or Xbox or PS3). It doesn't work that way on the Wii due to lack of OS.

    And just because the front-end (meaning: customer-facing) part of the Wii's development platform SEEMS to resemble XNA does NOT mean in any way that it is even close to XNA's infrastructure.
    well explain how i can stream songs from my SD card, and from my system (like 5 songs, but as proof of concept) the wii is capable of it, but the wii is a very un-complex system, so it is harder
    short answer:it can't be done
    long answer: it can, but it would take too long

  10. #10
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    I'ma go ahead and copy-paste my explanation from the other thread, it may be more useful here.

    Dear RB Community,
    I can't imagine that any of you haven't given thought to the Wii version of the game. As full-featured as it is, and how much each and every one of us love it, I imagine it being a near-impossible feat to accomplish technologically.

    Why? It's a bit of an odd problem that stems from issues arising from the development of the homebrew community.

    To get "our own" content into the game, options must be considered by both HMX, Nintendo, and other related third parties, options that would be less harmful to the console and more beneficial to the user, so long, so forth.

    Being originally involved in a homebrew program that allows you to put your own songs in the game (as there's not a specific area to discuss it, those who know what it is know what it is, those who don't, please don't ask), I feel that I know enough about the situation to safely discuss it.

    The first option would be to reopen a fakesignable IOS (for the newbies: firmware, sort of) in order for HMX to release, say, a channel that would search for specifically created .bin files within files on the SD Card (those who use CaitSith2's DLC Manager on the PC side know what I'm talking about), and "sign" said DLC so that it's
    A) Tied to the console
    B) Recognizable by the game.

    But how would one create the DLC? Magma and the audio editor, of course. Once completed, let's say HMX releases a Wii-specific PC tool that exports to .bin and a new file within the DLC folders of the SD Card.

    Here's where things get kind of tricky though. By reopening that fakesignable IOS, we have the ability to put our music in and "test" it. Of course, Wii will never be allowed to have an Audition mode (save for Rock Band 3 and beyond), but it would work. Two problems arise though:

    1) Without patching the savegame (like the homebrew does), the music would have to go into an existing DLC folder. That's all fine and dandy until you want to buy a DLC song that uses the same number as the music you created. So you could either:
    A) Overwrite your hard work, or
    B) Not download the DLC you want.

    2) By patching the savegame, we effectively reduce Nintendo's ability to stop piracy by reopening that IOS that Nintendo has painstakingly (not really) removed from newer Wiis. That means that everything they've attempted to do to stop homebrewers (more likely pirates, in general) is negated, only for a cause that very few people (on Wii at least) will find useful.

    What's my ideal solution? Have a WiiWare Rock Band Audition mode, and nothing more, that reads unsigned files created by a HMX-developed tool. No modifications of IOS, no savegame patchers. And if you like it, well, click a little submit button that lets you upload the file to either an NUS Server (doubt it, highly), or an HMX server (more likely). Wait for approval.

    One more small problem is monetary issues- I don't know how it works on Wii.

    As a Wii owner who loves to chart and drums in real life, I realize firmly that there is no solution in near sight that safely guards the Wii while allowing us to play our legally-created "custom songs". However, by opening my mind, offering my suggestions, and giving out a little knowledge to the community, I hope that one day, Wii owners like myself will be able to play our own, created music in a beta state and upload them to the Network for the world to see.


 

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