1.
"Since bands can record and mix a drum kit in many different ways, we need drum mix events to tell the game which drum pads unmute which audio streams for each difficulty. The format of a drum mix is this:
[mix <difficulty> drums<configuration>]
<difficulty> is a value, 0 through 3, where 0 is Easy, 1 is Medium, 2 is Hard, and 3 is Expert
<configuration> refers to the configuration of the drum audio streams. "
"So, let's say you have a drum stream configuration that consists of a mono Kick, stereo Snare, and stereo "Else." At the start of the "PART DRUMS" MIDI track, spread out over the first four 16th notes, you will need to enter 4 new events:
[mix 0 drums2]
[mix 1 drums2]
[mix 2 drums2]
[mix 3 drums2]
Then, when finished authoring all difficulty levels, you will need to go back and enter [mix 3 drums2easy] for sections with no "Else" gems, or [mix 3 drums2easynokick] for sections where there are no Kick gems.
Occasionally, you may even find that a section of the medium difficulty may require the "easy" or "easynokick" mix variant. "
is mix 3 expert or easy?
2.
If I have a part of a song which is JUST the snare gem on easy, do I need to put TWO drum mix events - [mix 0 drums2easy] AND [mix 0 drums2easynokick]
I ask because there is neither kick gems, nor else gems.

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