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  1. #11
    Quote Originally Posted by Ehfahq View Post
    Thats the problem around here. (im not refering to you) People make stuff up and then they get annoyed and pissed by the info they made up in thier heads.
    So true.
    All I am offering is the truth... nothing more...
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    Quote Originally Posted by dragoninforcer View Post
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  2. #12
    Drum fills are very quiet (apart from the snare.) I turned up my tv the first time I played it to hear them but got deafened by the back and forth-sound of the guitar intro in Grace.

  3. #13
    Road Warrior
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    When the PS3 finally gets the star patch, it will make the drum fills equally quiet as the Lego drum fills (like they were originally before a patch broke the velocity sensitivity.) I hate it and wish I could turn it off.
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  4. #14
    Stormtrooper
    Join Date
    Jul 2008
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    Quote Originally Posted by Ehfahq View Post
    You know this how?
    It'd be hard to find the quote now, but I distinctly remember that being said by some HMX person around the time RB2 was coming out and they were talking about the export thing. Not so much about the fee, but about the 3 songs that didn't make it, they said that wouldn't happen again, because all songs from then on were being licensed for the platform.

    It might just have been a collective hallucination, but I'm pretty sure that it was said by somebody at some point. I'll see if I can find it.

    Also, I agree that the drum fills (even on my 360) are notably quiet. Quieter than RB2 fills, definitely.

  5. #15
    Quote Originally Posted by NoThru22 View Post
    When the PS3 finally gets the star patch, it will make the drum fills equally quiet as the Lego drum fills (like they were originally before a patch broke the velocity sensitivity.) I hate it and wish I could turn it off.
    This isn't actually the case. The drum fillls on a patched Xbox 360 on RB2 are louder than the LEGO drum fills.

  6. #16
    Quote Originally Posted by LuigiHann View Post
    It'd be hard to find the quote now, but I distinctly remember that being said by some HMX person around the time RB2 was coming out and they were talking about the export thing. Not so much about the fee, but about the 3 songs that didn't make it, they said that wouldn't happen again, because all songs from then on were being licensed for the platform.
    Which just means that we aren't likely to see on disc songs that aren't portable in future releases. It still costs more to license for the platform than for a single title. That cost gets passed on to those who actually export thus keeping the cost of the title reasonable.

    To force everyone to pay for the export would be fiscally irresponsible.

  7. #17
    Mex Type Thing
    Join Date
    Nov 2007
    Location
    Toronto, ON
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    11,001
    The drum fills are quieter in LRB, I agree.

    As for the fee to export, it's just business. They could have tacked on 10 dollars to the disc price and made EVERYONE pay for it even if they weren't going to use it. Instead they've got it seperate for the people that see value in it.

    If you don't see the value in it, by all means don't pay it.
    brain cells yo

  8. #18
    Road Warrior
    Join Date
    Oct 2007
    Posts
    2,560
    I think the fee to export is an excellent idea, as is the code for it. So many people coming on board the RB2 wagon either rented or borrowed a copy of RB1 to get 55 songs for $5. The code with this game helps to prevent that from occurring. I'm guessing that $10 was the sweet spot for Harmonix on how much they could deduct from the cost of the game without risking loss in case people didn't utilize the export; otherwise, I think $15 or even $20 would have been a good idea.
    Telling people online how wrong they are since 1990.

  9. #19
    Opening Act
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    Dec 2007
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    Northern VA
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    Quote Originally Posted by Zephiel View Post
    Actually Harmonix, ever since they had to relicense songs from the RB1 export, have been liscensing them for the RB Platform and not individual games (which is why you can play songs in RB1, RB2, and LRB).

    I'm assuming LRB's export fee was to get people to play the game and not just buy it and export it.

    That, or HMX recieves all the money from the Export option because it has nothing to do with other LRB companies. WB and TT Games get the majority of proceeds from LRB and they have no business taking money from a transaction that doesn't involve their game. So, it's used to cover expenses.
    I thought HMXSean said something about this a couple of months prior to the 360 launch of RB2, where they were licensing for the platform, and had to do the export fee for RB1 because the whole RB platform idea was an afterthought, after the initial licensing had already been done for RB1. Something like DLC licenses were set up to include the RB platform, but the RB1 disc licenses didn't have the platform clause, hence the need for re-licensing and the export fee.

    It may not have been Sean who said that. It might have been someone else. But, I could have sworn I remember reading something in regards to that more than a year ago.

    I could be wrong though.
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  10. #20
    Rising Star
    Join Date
    Jan 2009
    Posts
    844
    I think I figured out why the fills are quieter. It seems the drum noises during the fills are tied to the "sound effects" volume setting in the audio/video options. I normally turn these way down so that the music stands out, but in LRB this has the undesired effect of making my drum fills too quiet.

    This is on the Wii btw, but I think it might be a cross-platform issue.


 

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