Actually, I do have one more question. My audio tracks don't start until a measure in (after the count in). Do I need to insert silence so all the tracks are the same length or will they automatically fall into the same place I have them in Reaper?
Actually, I do have one more question. My audio tracks don't start until a measure in (after the count in). Do I need to insert silence so all the tracks are the same length or will they automatically fall into the same place I have them in Reaper?
Expert Guitar:
396 Total Songs
212 Gold Stars
129 5-Stars
12 4-Stars
2 3-Stars
40 Unplayed
GT: animemetalhead
They all need to be the same length. You can do this easily by right clicking on each instrument's audio track and choosing "Render Selected Tracks to Stem Tracks (and mute originals). Useful if you have many different parts of a playable instrument in a folder, and for the Backing track.
Be sure to note where you save the rendered tracks too, as that's what you'll then have to plug into Magma.
What's a kuiosikle?
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Thanks! You probably just saved me another hour of re-working my masters in Audacity. And that's a great tip for future reference so I don't have to try and get all the playable parts in one take on future recordings.
Expert Guitar:
396 Total Songs
212 Gold Stars
129 5-Stars
12 4-Stars
2 3-Stars
40 Unplayed
GT: animemetalhead
Dammit, for every solved problem, another one rears its head. Magma says the stems that I just created are compressed. Will that pose a problem, or am I just paranoid?
Expert Guitar:
396 Total Songs
212 Gold Stars
129 5-Stars
12 4-Stars
2 3-Stars
40 Unplayed
GT: animemetalhead
Opps that's my mistake. I skipped a step I guess. After making those stems you need to select them all and go to File -> Render and render at these specs: http://creators.rockband.com/spec/Mix_and_MIDI_Setup (44100 Hz Sample rate and 16 bit PCM WAV bit depth)
Make sure to check "Render stems (selected tracks) to similarly named files"
If you have a dry vox file that needs to be mono. Oh and I should note this is just what worked for me, someone else may have a better method for anything I've talked about.
What's a kuiosikle?
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I'd like to clarify a couple of things regarding the mixing.
First off, the audio files do not need to be the same length for Magma to read and compile them, as it will do this in regards to the position of your [end] event.
Second, as kuiosikle mentioned, you need to physically render out each stem at a minimum of 44.1kHz 16bit PCM WAV in order for Magma to read it properly. You can put the files at 24bit and 48kHz, but this has a minimal audio effect in-game and makes the end result game files larger to download.
I may be streaming a live demo workshop of my methods for handling the audio engineering for Rhythm Authors. After having mixed about 100 tracks for use within the game, I've learned quite a few tips and tricks, what to do's and what not to do's.
Sean Feica
Director of Development
Lead Audio Engineer
Rhythm Authors LLC
www rhythmauthors com