The workshop is all completed! Thanks everyone who participated in the chat asking questions and such, it was a lot of fun!
All the videos are now available on our website, and came out amazingly well. I've added a timestamp index to each video (seeing as there is about 3 hours worth of content) so you can reference things quickly and easily.
Part 1 - Basics of Reaper and Templates
Part 2 - Initial Stem Inspection and BPM Mapping
- 0:00 - Introduction
- 1:20 - Audio Mix Template Overview
- 4:05 - Basics of the FX window
- 5:55 - Grouping Tracks
- 9:00 - Saving your new Template
- 10:22 - Installing a new VST - George Yohng W1 Limiter
- 14:00 - Adding a new FX to your project / FX Chains
Part 3 - Creating the Playable Part - Guitar and Vocals
- 1:00 - Importing your Stems into Reaper
- 3:55 - The BOLT - Genius
- 8:25 - Organizing the Stems
- 11:10 - BPM Mapping
- 14:20 - Using Macros
- 16:00 - Modifying an existing Macro
- 22:25 - Finding your Initial BPM / What is a Transient
- 26:10 - BPMing your Entire Song
Part 4 - FX Automation, Limiters
- 1:20 - Determine What You Want to Play
- 2:15 - Splitting Your Parts to TRKS
- 4:00 - Using EQ on Background Guitar Parts / Creating FX Presets
- 8:40 - Setting Volume Fades Between the Playable and TRKS Parts
- 15:00 - 'Dead Space' Splitting
- 17:00 - Alternate 'Guitar' Parts
- 23:25 - Vocals Splitting
- 28:00 - Dry Vocals
Part 5 - Overall Initial Mix, Authoring Template Creation
- 1:30 - The Routing Matrix - Passing Your Audio to the FX Tracks
- 8:15 - Basics of Limiters and Compression / Limiting Kick
- 12:30 - Limiting Snare
- 14:00 - Limiting Cymbals/Toms
- 17:10 - Limiting Bass
- 19:35 - Limiting Guitar / Automated FX Changes
- ^ a lot of talk about Automation goes on
- 36:30 - Limiting Vocals
- 39:30 - Limiting TRKS
- 1:45 - What to Expect After Limiting Your Tracks
- 3:00 - Doing a Single Mixing Pass on the Balance
- 10:00 - Rendering Your Game Stems
- 16:10 - Setting Up the Authoring Template
- 22:45 - The 'Whoops I forgot to talk about the Count-in' Section!
- 25:00 - Back to the Template
- 26:10 - Testing a Mix in Rock Band Without A Vocal Part Authored
- 29:30 - Last Words and Random Questions
- 34:00 - Lots of random unimportant stuff
- 43:45 - Preview of Bluefusion - Fighting Spirit
George Yohng's W1 Limiter VST
Oh and a random thanks to Andrew Buch (*Trippolette from GH1, and soon the RBN!) for the extra addition to the Q Action (part 2).
Hey all! I'll be doing a live online streaming workshop on how to handle the audio engineering for the Rock Band Network using Reaper tonight! I'll be going through my process start to finish with explanations on why things are done a certain way, and best practices that I've learned over the last several months during closed beta.
A little background on me though, for those of you who are unfamiliar with my antics.
First off, I'm the Director of Development for Rhythm Authors, which includes handling all of our clients information. I oversee the development of our projects alongside my cohort, elx, for every song that we do. I also handle all of the audio engineering for our songs, which currently is sitting well over 100 on hand.
As far as my Rock Band credentials go, I currently hold a two-time world record for the longest continuous Rock Band Drumming, currently sitting at 56 hours and 32 minutes. Previously held 1st overall on XBox 360 in early RB2, just prior to the recent Drum Hell 2 WR setting event.
There's a lot more to it, but it's all publicly found on the wonders of Google. Just search my actual name and you'll be good to go.
Anyways! On to the real good stuff. Some of the things I plan on talking about are as follows:
- installation of new VST plugins
- creating your own custom templates and FX settings
- staying organized within your DAW
- creating the playable parts
- limiters, and knowing your limits (bad pun, I know)
- FX automation
- overall mix
- preparing a solid authoring template
Time of event: 7pm EST, December 15th 2009
I'll be answering questions in the chat when I see them, though I wont be able to answer everything.