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  1. #11
    To be precise, strumming when there is no note (strumming too soon or too late) will always produce a sound.

    If you simply miss a note and don't strum at all, it should be silent.

    If you miss several notes, you should not be able to hear the instrument at all.

    If you CONTINUE to miss notes the screechy sounds for guitar and bass or clacky sound for drums will kick back in.

    Apparently this keeps people from being able to jam along with their real instruments while the relevant instrument in the game is silent. Not sure why they would want to stop that from happening...

  2. #12
    Quote Originally Posted by TimmoWarner View Post
    To be precise, strumming when there is no note (strumming too soon or too late) will always produce a sound.

    If you simply miss a note and don't strum at all, it should be silent.

    If you miss several notes, you should not be able to hear the instrument at all.

    If you CONTINUE to miss notes the screechy sounds for guitar and bass or clacky sound for drums will kick back in.

    Apparently this keeps people from being able to jam along with their real instruments while the relevant instrument in the game is silent. Not sure why they would want to stop that from happening...
    I appreciate your precision! (Seriously!)

    I understand now why separation is required to produce that behaviour but it seems that a sound-effect bleep for a missed, or mis-hit, note would provide essentially the same gameplay experience and still prevent the jamming on real instruments at much less cost. If all that splitting achieves is silence on missed notes I'm not sure it's worth the money it apparently costs.

    I'm just scared we won't get more DLC if the costs are prohibitive and I know I'd settle for slightly sub-optimal DLC in preference to none.

  3. #13
    Even if they simply did the best they could they need too because I want the older Beatles albums too. I think it would be forgivable for it to not sound absolutely perfect when I miss a note. I hear this is what makes it hard to make DLC for the older Beatles recordings. That'd just make me be really careful to not miss any. haha

  4. #14
    Quote Originally Posted by Hobotivo View Post
    I'm just scared we won't get more DLC if the costs are prohibitive and I know I'd settle for slightly sub-optimal DLC in preference to none.
    You may need to learn to live with fear, it's a good life lesson.

    Also, don't expect sub-optimal DLC for this game. Apple would never tolerate it, and it is one of the things that makes this game as extraordinary as it is. If it costs too much to make a song, we won't get that song I suspect.

    Don't settle for sub-optimal anywhere in your life, another important life lesson.

  5. #15
    I played TB:RB again last night and I observe that the the first few (approximately six) missed notes are indeed muted before a sound effect takes over, whereas an incorrectly struck note is signalled by a sound effect. I must admit that in many hours of play I had not noticed the muting effect, probably because I tend to mis-hit rather than simply not play notes.

    I'm still of the opinion that, if this behaviour is the only reason for a complex exercise in splitting, then it's not worth the effort. Just treat a unplayed note in the same way as a mis-hit, they're both errors.
    Last edited by Hobotivo; 12-25-2009 at 11:26 PM.

  6. #16
    Road Warrior
    Join Date
    Dec 2007
    Posts
    3,307
    As a long time Beatles fan, I don't want to play Beatles Cover Band: Rock Band. I want the real deal. Yes, I know there are some fantastic session musicians out there, and great covers of Beatles music by some of the tributes, but this is supposed to be The Beatles music, and I'm pretty sure Apple, the shareholders (the Beatles/heirs), etc. wouldn't allow anything less than the actual tracks from the Beatles themselves.

    They don't protect the brand and licensing like they do just to issue inferior product.
    "I prefer to listen to Cheap Trick"
    - Homer Simpson

  7. #17
    Road Warrior
    Join Date
    Jan 2008
    Location
    Mississauga, On., Canada
    Posts
    3,032
    I understand your fear about the DLC...it's one that many of us have, and likely a fear that even Harmonix has.

    Maybe this doesn't apply to you, but I know that when I'm playing games that mimic the "plastic guitar" gameplay, and if I start missing notes, I can still hear the guitar...it really detracts from the gameplay. When that happens, for a lot of gamers, it doesn't feel like they're playing along with The Beatles...it feels like they're listening to The Beatles and pressing buttons on a video game controller. It just isn't the same, and it really isn't the true Beatles experience.

    It's the line that separates it from "Beatles Video Game" to make it "Beatles Experience".
    Upgrade for Harmonies:
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  8. #18
    Opening Act
    Join Date
    Jan 2009
    Location
    Ohio
    Posts
    485
    It also allows them to Mix it properly to have better Sound quality.
    Platinum Guitarist
    Pandemic Studios Community Moderator

  9. #19
    Quote Originally Posted by Rod_Stixx View Post
    As a long time Beatles fan, I don't want to play Beatles Cover Band: Rock Band. I want the real deal. Yes, I know there are some fantastic session musicians out there, and great covers of Beatles music by some of the tributes, but this is supposed to be The Beatles music, and I'm pretty sure Apple, the shareholders (the Beatles/heirs), etc. wouldn't allow anything less than the actual tracks from the Beatles themselves.

    They don't protect the brand and licensing like they do just to issue inferior product.
    I'm not suggesting that the actual music one hears should be anything other than the "Real Beatles." That would be UNTHINKABLE. I would despise it.

    All I'm examining is ways to avoid the separation process which is apparently so costly that in may prevent further DLC. If all it allows is the muting of an individual instrument when a note is completely missed, which could equally well be indicated by the same (or even a slightly different) sound effect as a mis-struck note then I don't think the cost is justified.

  10. #20
    its important for the missed notes, and important for bringing the parts you play to the forefront of the mix.

    AN INDISPENSABLE PART OF THIS GAME THAT I LOVE!!!


 

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