Nobody here is bragging. The PS3 literally does not have an XNA equivalent that allows for the independant development, distribution, and eventual compensation for authors.
Nope. You're right. You aren't the only person on any given week that may not like the DLC options. That's why it's so cool that there's over 1000 songs to choose from.
/rant
Tiger Uppercut: Platinum Artist | Expert: G/B | Hard: D/V
Song Count: 831 | Newest: "Great Balls of Fire" & "Dog Days Are Over"
I'm not saying the internal data files aren't the same, I'm saying the distributable files are different, in order to comply with the differences in the DLC file formats between the two platforms.
When it comes to testing, unless there's absolutely no difference in the files and environments, you test it. People on the 360 may have tested the file, and it may work in the 360 environment, but since what Sony is being given is not the same distributable package that was tested in the 360 environment, it has to be tested.
The fact that it's already been verified for the 360 means it should sail through testing without a problem, but Sony would be monumental fools to just take the file and stick it on the store bypassing the standard verification procedures that apply for every other demo, patch, and piece of DLC Sony distributes.
Right - so your contention is that Sony would not have been able to provide the same infrastructure for the RBN that Microsoft could?
I would like to be clear on this....
I apologise however, my original post was perhaps a touch aggresive, and there wasn't a need for that.
As long as all the SOAD customs come our way I'm fine with it.
Where's Jerry Lewis when you need the man?
No, not that Sony would not have been able to provide the same infrastructure. It's the fact that Sony doesn't provide the same infrastructure.
XNA isn't something that Harmonix asked MS to do, it's a Microsoft initiative that was begun and supported before the idea of RBN was floated, a framework for small developers to be able to develop their own small games and distribute them. The ability for something like RBN to work requires this sort of platform to be in place first, and Microsoft provided it.
If Sony develops their own sort of community development platform along the lines of XNA, it's not impossible that RBN could eventually extend to the PS3, but it's not going to happen until Sony develops the platform, and that doesn't currently appear to be a priority for Sony.
Customs? If you mean people uploading their own charts of SOAD songs, then sorry not happening. Random customs are not allowed, only officially licensed material.
If you are talking about SOAD formally putting their songs on the RBN, then they would would prob come to PS3. Bus as of now, there have been no announcement of SOAD songs.