Tiger Uppercut: Platinum Artist | Expert: G/B | Hard: D/V
Song Count: 831 | Newest: "Great Balls of Fire" & "Dog Days Are Over"
When it comes to testing, unless there's absolutely no difference in the files and environments, you test it. People on the 360 may have tested the file, and it may work in the 360 environment, but since what Sony is being given is not the same distributable package that was tested in the 360 environment, it has to be tested.
The fact that it's already been verified for the 360 means it should sail through testing without a problem, but Sony would be monumental fools to just take the file and stick it on the store bypassing the standard verification procedures that apply for every other demo, patch, and piece of DLC Sony distributes.
I would like to be clear on this....
I apologise however, my original post was perhaps a touch aggresive, and there wasn't a need for that.
As long as all the SOAD customs come our way I'm fine with it.
Where's Jerry Lewis when you need the man?
XNA isn't something that Harmonix asked MS to do, it's a Microsoft initiative that was begun and supported before the idea of RBN was floated, a framework for small developers to be able to develop their own small games and distribute them. The ability for something like RBN to work requires this sort of platform to be in place first, and Microsoft provided it.
If Sony develops their own sort of community development platform along the lines of XNA, it's not impossible that RBN could eventually extend to the PS3, but it's not going to happen until Sony develops the platform, and that doesn't currently appear to be a priority for Sony.
If you are talking about SOAD formally putting their songs on the RBN, then they would would prob come to PS3. Bus as of now, there have been no announcement of SOAD songs.