One thing I'm stuck on is HOW and WHERE to use the percussion element of the vocalist's track
can anyone help me a little through this?
Tambourine, cowbell and hand clap are the available percussions. Playable percussion notes are placed on MIDI note C6 (96) and non-playable percussion notes that simply trigger the percussion sample are placed on C#6 (97).
Place text events ([tambourine_start], [tambourine_end], [cowbell_start], [cowbell_end], [clap_start] and [clap_end]) on PART VOCALS for animation cues and set the type of samples you want to use for audio playback in the MAGMA tool. We can use only one type of percussion in one song.
If there is a lengthy instrumental break (for example, longer than 30 seconds) that is usually where you would place a percussion section. However, if it's during a very difficult guitar solo it might be better to not have one, because the vocalist would not be able to activate OD to help out the guitarist if they are in a percussion section. And of course, if you feel that it just doesn't fit the song well, you do not need to put one in.
AKA Green Grass and High TidesHowever, if it's during a very difficult guitar solo it might be better to not have one, because the vocalist would not be able to activate OD to help out the guitarist if they are in a percussion section.
Also of note:
-- You need to split up the percussion among multiple phrases so they don't all appear at once on a Static HUD. How many to a phrase is a feel thing.
-- You need a [play] event before the percussion phrases, so the singer actually plays the percussion instead of standing around holding the tambourine/cowbell.