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  1. #11
    Road Warrior
    Join Date
    Aug 2008
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    2,458
    Quote Originally Posted by noble View Post
    Well I wasn't going to say anything but it's me.

    I'm the one guy that gets to pick which songs the PS3 gets.

    So don't make me angry.


    Oh, and go wash my car.


    Or it's nothing but Kids Bop for you!
    Oh please lord Noble i'll do anything for you...

    oh wait, i'm on 360 screw that
    Guitar GOLDSTAR = 1900/2200
    bass GOLDSTAR = 2000/2200

  2. #12
    Rising Star
    Join Date
    Jun 2008
    Posts
    775
    Quote Originally Posted by solidsnakejt View Post
    why do people type this...
    its like a bump without a bump
    I was signifying the thread was over because the second post nailed it.

  3. #13
    Road Warrior
    Join Date
    Aug 2008
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    Montreal
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    Quote Originally Posted by BBBD View Post
    I was signifying the thread was over because the second post nailed it.
    oh, this is what it means lol
    never knew, thx for clearing that out
    Guitar GOLDSTAR = 1900/2200
    bass GOLDSTAR = 2000/2200

  4. #14
    Rising Star
    Join Date
    Feb 2008
    Posts
    777
    So has anyone tried to contact Sony on a customer/user level to ask them what they plan on doing about this if anything? Maybe if enough of us sent them letters or messages they would do something for us?? Who knows.

  5. #15
    Rising Star
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    Jan 2008
    Location
    "Sunny" California
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    639
    Quote Originally Posted by Mikey35 View Post
    So has anyone tried to contact Sony on a customer/user level to ask them what they plan on doing about this if anything? Maybe if enough of us sent them letters or messages they would do something for us?? Who knows.
    They won't attempt to make something like what XNA is unless it has more ample backing. They won't make such an extensive system for one game.

    But who knows, they have expressed interest in allowing indie devs on their console. They have the tools to make it happen (PhyreEngine is a PC-PS3 game engine developed by Sony) all they would really need is enough motivation to make a system for indie devs to upload their creations.

  6. #16
    I think I fit the mold ofr a majority of PS3 users. I don't have any desire to chart any music for the RBN. So the PS3 not having any "XNA" or "XNA STYLE" is ireelevent. I do have interest in having access to the same songs as the 360 does. I wounl't be shocked if it's as easy as saving a file under a diffrent format and sending the files to Sony. the only think holding up PS3 from having the same RBN DLC is the $
    It's spelled "More".
    threecountwrestling.com

  7. #17
    Quote Originally Posted by Tealjbody View Post
    I wounl't be shocked if it's as easy as saving a file under a diffrent format and sending the files to Sony.
    It's not that easy when you're talking about at least 100 songs on day one.

  8. #18
    Rising Star
    Join Date
    Jul 2007
    Location
    Rock Central
    Posts
    845
    Quote Originally Posted by Tealjbody View Post
    I wounl't be shocked if it's as easy as saving a file under a diffrent format and sending the files to Sony. the only think holding up PS3 from having the same RBN DLC is the $
    Oh, of course! It's so simple! All that has to happen is send Sony a file! No matter to all that legal contract and copyright clearance stuff. Or, figuring out how to handle payments to the bands and charters (that XNA is handling on the 360, not HMX).

    It's just sending a file to Sony!
    Let all the children boogie.

  9. #19
    Quote Originally Posted by Quastor View Post
    Oh, of course! It's so simple! All that has to happen is send Sony a file! No matter to all that legal contract and copyright clearance stuff. Or, figuring out how to handle payments to the bands and charters (that XNA is handling on the 360, not HMX).

    It's just sending a file to Sony!
    Not to mention that Sony clearly just takes the developers at their word, and accepts any files sent to them to be put up on their online service for downloads. I mean, imagining that Sony has some sort of system for testing submitted items, certifying that the item is clean and in proper working condition, who ever heard of such a thing?

    Sony's certification process seems to be the slowest of the 3 console developers (see: New Fang, Super Bowl Who Medley), and dumping a ton more DLC files on them every week isn't going to speed them up.

  10. #20
    Washed Up
    Join Date
    Dec 2007
    Location
    Awesometown
    Posts
    13,969
    Quote Originally Posted by libregkd View Post
    They won't attempt to make something like what XNA is unless it has more ample backing. They won't make such an extensive system for one game.
    *THIS*....so much *THIS*

    If Sony decides that an XNA type developer program is financially feasible for their company, they will construct one and offer it to everybody.

    They are not going to jump on it just so Rock Band has some extra DLC everyday.
    /rant

    Tiger Uppercut: Platinum Artist | Expert: G/B | Hard: D/V
    Song Count: 831 | Newest: "Great Balls of Fire" & "Dog Days Are Over"


 

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