awesome getting them all!!!
haha, seriously considering it
"Just thought I'd mention that it's cool to see a Paper Mario fan who also appreciates death metal. Great job!"
also, to confirm the obvious that Harmonix has excellent taste in music: Bif Naked is in the Harmonix Top Ten
Bring on the Creed!!
Been a member since here 21 August 2008.
1000+ songs... Expert everything except keys or pro guitar/bass.
It's been a long run, but it's been fun.
XNA is an existing independent development framework for the Xbox 360. Via XNA, developers provide MS with their details and get access to developer tools to create content for the 360. When they upload this content, it's linked with their XNA account, and all sales of their developed work are credited to their account.
The process for developing new Rock Band tracks is basically a 3 stage process. First, the developer does the work to design the track. Next, the track is tested. Finally, the track is put onto the store and revenues are collected for the track.
With the XNA process, none of these steps are reliant upon Harmonix. The indpendent developer develops the track, it's tested and approved by the RBN community, and MS puts the finished product up for sale and cuts checks directly to the developer. Harmonix isn't involved at any stage, and the only real thing they have to do is manage the RBN storefront.
There's no similar structure on the PS3, though. Independent developers can't just submit Rock Band DLC on the PS3. Harmonix has to do that. When that DLC generates sales, the money goes to Harmonix, and Harmonix has to keep books on how much they owe to the various development firms. Further, no console developer is going to let material be put onto their storefronts without being rigorously tested, and the PS3 package of the song has not been tested. So, RBN tracks will all need to go through the standard certification process that regular DLC tracks go through.
This certification process is important, because Sony's certification process appears to be the slowest of the 3 systems. Recall the Super Bowl Who Medley, which still isn't out, or Them Crooked Vultures - New Fang, or the fact that every year at Christmas the PS3 misses a week of DLC and doesn't tend to instantly catch back up the next week. If increasing the DLC load in a week from 8-10 to 18-20 causes content to slip back a week on the release schedule, can you imagine what an additional 10 DLC tracks every week would do?
Because of Sony's lack of anything like the XNA framework, Harmonix's heavy involvement is central to allowing the PS3 to get involved in the RBN arena at all. Since porting this stuff to PS3 and Wii is going to take valuable company time and resources, they're going to make sure that any time and resources put into the project is worthwhile, and thus, you end up with the sort of best of approach they came up with. Anything more than the best of approach isn't going to produce significantly more in revenue, but it will require significantly more time and resources to do.
If you want to see all the RBN tracks show up on the PS3 or Wii, you need to pressure Sony and/or Nintendo to create their own indepedent developer platform, in order to take the load off Harmonix the same way Microsoft did with the XNA framework.
Last edited by thefncrow; 03-04-2010 at 06:57 PM.
AWESOME! Congrats to everyone who worked hard to put this together. Give it some time to grow some roots and I can see alot of bands getting behind this. If this isnt one of the biggest things to hit the gaming or music industry for that matter I dont know what is.
yes, I get what XNA is now, that doesn't change my argument, I still see no reason why we can't get all of the Xbox tracks on PS3. I know it's harder to do so, but we ALL know programming for the PS3 is harder anyway. the amount of time and effort put into going through the inevitable hundreds of songs monthly to decide what ones are going through could be far easier put forth to "okay, here we go, here's 100 songs, approve them"
I'm not HAPPY with the dealings with PS3 and Wii, but the fact that not all songs are coming to us has me worried. I WANT to spend money on it, I WANT to give these charters and hmx and sony my money, but the lack of information is really beginning to piss me off.
can we at least get some ballpark figures? what kind of percentage of the songs can we expect on PS3? what are the criteria? will it be like Wii, DLC starts late, but eventually catches up?
any info would be phenomenal at this point. right now I see it is "okay, screw you guys, we're developing for our best buds over here, you can have the scraps."
yes, that's exactly what it sounds like wthout some sort of professional sugarcoating.
Any information would be appreciated. drop some hints, give some ideas, at least show a fake apology about how sorry you are that PSN is such a ***** to work with, and how you want it on all three systems equally.
anything at all would help me out here, and the forum as a whole is dying for more info.
We are only entitled to our informed opinions