Thought the things brought up about the royalities was interesting:
http://www.theaquarian.com/2010/04/1...ck-band-needs/
The biggest push back that we’ve gotten is the fact that labels are already very pissed that they have to pay out 30 percent to iTunes because they’re the highest aggregator as far as digital distribution. Technically, Rock Band Network isn’t digital distribution, because it’s a whole different entity. It’s New New Media. The biggest hurdle is trying to get them to agree to the 70 percent that Harmonix and EA and MTV Games is taking. That’s a huge chunk.
So companies like Alt-Strum and any other companies doing authoring and charting for bands, all of those proceeds have to be taken out of that 30 percent or charge an upfront fee. What we’re doing now is figure out a way where the bands are happy, the labels are happy, the publishers are happy, and we still have a cut to justify the work we’re doing.
...if you wanted to get your song onto Rock Band and the Rock Band Network didn’t exist, if you got approved, it’s between six to 12 months out. To get a song charted could take 50 hours, it could take 100 hours, depending on how hard the song is.
Oh yeah. It’s funny because I’ve talked to the Harmonix guys a couple of times like, ‘Look, this 70-30 business is killing everybody. This is what labels are used to paying, and you guys are more than double that.’ I understand. This is software they created, it’s on their intellectual property. I understand the investment put in, but it’s what the market will bear.
It’s just like the mid-‘90s, when licensing music for video games was unheard of because the budgets weren’t there, and record labels were used to getting $40-60,000 for a song in a movie and they’re saying ‘Why can’t we get the same for a video game? We don’t want to do it.’ They thought they were getting screwed over. By ’98, ’99, every band had music in a video game and it became its own industry.
Just like with this, there’s such a learning curve not only from the music industry but also from the video game publisher and developer standpoint, where this is new for them too. It was a pretty ambitious idea to make the software available for anybody to upload music to it. That’s a forward-thinking idea in itself. Who knows where this is all going to settle? We’ll see how it goes, but there’s definitely some room to play with on the 70 percent side where it would still be worthwhile for all the parties.
Some of the smaller bands who own their own publishing or other bands who aren’t signed yet and have their master recordings, it’s not that bad of a deal. But when you’ve got a publisher, record label, and band, and you’re splitting the pie even more, that’s when we’re running into an issue.

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