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  1. #1

    Why Blaming Sony is Misguided, and XNA is a cop out.

    Over and over on the forums the HMX defenders & PS3 bashers, say dont blame HMX, blame sony. MS has XNA ps3 has nothing...

    So then

    Imagine a different world. A world where Sony has there own version of XNA, and so does the Wii. Call them PsNA, and WiiNA.

    So now you have 3 different systems, 3 different consoles, each with their own set of rules, their own quirks, their own language.

    Each is open to HMX to create a RBN. So now you have 3 RBN's.

    RBN-XNA
    RBN-PsNA
    RBN-WiiNA

    Every band chooses a system and only works with that one, each song then needs to be 'transfrered' to a different system, each system has its 'exclusive' period, etc etc

    How would that solve the problem?

    each system would be stuck with its own 'version' of songs and no one system would be able to access all the music.

    How is this a solution to the problem?

    Reality is that a solution to work across all platforms has to come from HMX. Not anyone else. Unless the intent is for one system to be the 'complete' RB system, and the other two systems just after thoughts for HMX to get the same money, but give less support.
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  2. #2
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    So you want Harmonix to solve Sony and Nintendo's software and hardware limitations?
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  3. #3
    I would think getting a system to work across three different sets of infrastructure would be a hell of a lot easier than creating infrastructure for three consoles from scratch.

    Reaper is Reaper, Magma is Magma, Midi Files are Midi files. The distribution is the only thing that could potentially be different, which is basically the case for HMX DLC.
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  4. #4
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    Quote Originally Posted by whateve View Post
    each system would be stuck with its own 'version' of songs and no one system would be able to access all the music.
    Clearly you don't understand at all what part XNA plays in the RBN process. It has no involvement whatsoever in the actual creation of the RBN content; that is all done on a PC using Reaper (or whatever DAW you choose to use) and Magma.

    You might want to go do a little homework before you create a post like this, since most of what you said is complete nonsense.

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  5. #5
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    Ok, but PS and Wii in reality don't have any systems like XNA, so the point is invalid. PS3 will start getting songs soon. HMX has to do whatever they need to to transfer the songs over to the other systems.

    So what you're suggesting is that when a song gets passed, that HMX keeps the song and not release it until they've coded it for both PS3 and the Wii? It all just seems impractical.
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  6. #6
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    Quote Originally Posted by whateve View Post
    Reality is that a solution to work across all platforms has to come from HMX. Not anyone else. Unless the intent is for one system to be the 'complete' RB system, and the other two systems just after thoughts for HMX to get the same money, but give less support.
    So, if there were comparable setups on the other two consoles, the license holders wouldn't have the authors create the DLC for all three why, exactly? Right now, they're doing it to make money from one console's owners. Doing it for the other two at the same time just gets them more money.How is HMX "getting the same money" from PS3 and Wii owners for the RBN, considering they can't spend any money on those songs? You don't think they'd LOVE to give the same support to the PS3 and Wii in order to get more money? That doesn't make any sense.If Sony and Nintendo get something similar, then HMX will do the same for them that they have done for the 360.
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  7. #7
    Quote Originally Posted by davidshek View Post
    Clearly you don't understand at all what part XNA plays in the RBN process. It has no involvement whatsoever in the actual creation of the RBN content; that is all done on a PC using Reaper (or whatever DAW you choose to use) and Magma.

    You might want to go do a little homework before you create a post like this, since most of what you said is complete nonsense.
    how is it nonsense?

    I never said anything about the creation of content.

    In what world do you expect that the PS3/Wii/360 would all have identical 'XNA' systems with the same rules, methods of distrubition, TOS, payments etc, etc etc.

    Might as well have HMX tell sony and Nintendo they have to run the xbox 360 OS.
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  8. #8
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    So what now?
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  9. #9
    Quote Originally Posted by CONAN9845 View Post
    So, if there were comparable setups on the other two consoles, the license holders wouldn't have the authors create the DLC for all three why, exactly? Right now, they're doing it to make money from one console's owners. Doing it for the other two at the same time just gets them more money.How is HMX "getting the same money" from PS3 and Wii owners for the RBN, considering they can't spend any money on those songs? You don't think they'd LOVE to give the same support to the PS3 and Wii in order to get more money? That doesn't make any sense.If Sony and Nintendo get something similar, then HMX will do the same for them that they have done for the 360.
    The point is, XNA defenders say that 'If only Sony/Nintendo had something like XNA' all problems would be solved.

    Why do they automatically assume that? What makes them think that a song released for RBN-PsXNA would automatically be vailed for use on a 360?

    All 3 'xna' systems would have to be identical in their TOS/licenses etc for that to happen.

    IMHO, expecting all 3 consoles to have identical 'XNA' systems, is like expecthing all 3 consoles to run the same OS.
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  10. #10
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    Quote Originally Posted by whateve View Post
    how is it nonsense?

    I never said anything about the creation of content.

    In what world do you expect that the PS3/Wii/360 would all have identical 'XNA' systems with the same rules, methods of distrubition, TOS, payments etc, etc etc.

    Might as well have HMX tell sony and Nintendo they have to run the xbox 360 OS.
    Im still not seeing a point to this thread, your bashing HMX for going with a system that is easier to work with?
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