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  1. #1
    Road Warrior
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    Harmonix interview in Newsweek

    I did a search and didn't find any posts with this so here it is.

    Like John Lennon and Paul McCartney (minus the bitter split), like Marvin Gaye and Tammi Terrell (without the tragic deaths) and like Snoop Dogg and Dr. Dre (less the legal drama), the duo of Alex Rigopulos and Eran Egozy may one day leave their indelible imprint on pop-music history. When it comes to music games, however, the founders of the Cambridge, Mass.-based Harmonix have already secured their place in the pantheon. Their work on Guitar Hero I and II, which invigorated the music-videogame category in the United States, would have been enough. But in November, the company again reinvented the genre with Rock Band, pairing a faux drum kit and a karaoke microphone with a mock guitar for the ultimate ersatz group. "Our original mission statement was to bring the joy of music making to everyone out there in the world who may not necessarily have all the experience that comes from having learned a real musical instrument," says Egozy, a talented clarinetist. "We had no idea that it would become this huge."

    The two met in the early '90s as graduate students in the computer-music department of MIT's renowned Media Lab, with Yamaha and Sega serving as corporate sponsors of the division's efforts. That pairing of patrons might have foreshadowed Rigopulos and Egozy's future success, but Harmonix's first product (a 1995 joystick-controlled music-improv program called The Axe: Titans of Classic Rock) was a critical hit but a commercial failure—a pattern with which Harmonix would become intimately familiar in the years that followed. In 1999, inspired by Sony's PlayStation title PaRappa the Rapper, they scored a deal directly with Sony Computer Entertainment to make a pair of semiabstract music games, Frequency and Amplitude. And once again, they met with great reviews and soft sales. "It was a really hard lesson for us to realize that making a fun game just isn't enough for a game developer," says Rigopulos, an accomplished drummer. "We had to start thinking about making games that were easier to sell."

    In a rule-breaking moment practically crafted for VH1's "Behind the Music," Harmonix teamed up with Red Octane, a tiny company that specializes in videogame peripherals, to make a music game that would be bundled with a guitar and sell for $100. It should have bombed at that price, but it went multi-platinum, leading to Harmonix's acquisition by MTV and paving the way for Rock Band. So while Guitar Hero III (owned by rival publisher Activision) is this holiday's best seller, the strong buzz and sales for Rock Band are proof that lightning can strike twice. And thanks to a slew of patents, Harmonix still benefits from Guitar Hero III sales.

    Having just released a game for the iPod as well, Harmonix's frontmen are now focused on cutting deals for music that players can download into Rock Band, á la iTunes. Already locked in for 2008: the appropriately titled "Who's Next" by The Who. Rigopulos says: "A lot of artists who previously wouldn't touch videogames, they've started to see what we're doing is a legitimate, creative medium for them to allow their fans to connect with their music on a deeper level." Consider us connected.
    http://www.newsweek.com/id/81373

  2. #2

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    "And thanks to a slew of patents, Harmonix still benefits from Guitar Hero III sales."

    Strange and interesting little tid bit. Good for them since it was their work that made the series amount to anything of substance.


    If you look at the video embedded in the article... "Wii version due next year" ???

    Did the reporter slip up on that one?
    Last edited by Apples; 01-04-2008 at 12:30 AM.
    Quote Originally Posted by HMXHenry View Post
    But we've got Apples now, and we should be thankful for that.
    Rock Band IRC Chat Online: irc.gamesurge.net #rockband

  3. #3
    that caught my eye too. Definitely good for them. I guess they get some kick backs for the name they pretty much put on the map.

  4. #4
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    Quote Originally Posted by Apples View Post
    "And thanks to a slew of patents, Harmonix still benefits from Guitar Hero III sales."
    Might also help explain why Activision's being such a pain in the @$$ about the PS3 patch.

    Sour grapes, anyone?

    tril

  5. #5

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    Quote Originally Posted by trilidar View Post
    Might also help explain why Activision's being such a pain in the @$$ about the PS3 patch.

    Sour grapes, anyone?

    tril
    Sour grapes indeed.
    Quote Originally Posted by HMXHenry View Post
    But we've got Apples now, and we should be thankful for that.
    Rock Band IRC Chat Online: irc.gamesurge.net #rockband

  6. #6
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    Cool article, thanks. I gotta say those Phase advertisements sure make me want to ditch my old 3G ipod and pick up a new one just so I can try out the game. Damn you Harmonix and your infinitely fun games...

  7. #7
    Road Warrior
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    Quote Originally Posted by Apples View Post
    If you look at the video embedded in the article... "Wii version due next year" ???

    Did the reporter slip up on that one?
    Probably written near the tail-end of last year and possibly expected to go online in 2007, but was delayed. Thus, what should have been something to the effect of "Wii version due in 2008" becomes "Wii version due in 2009" due to a simple delay in publishing.

  8. #8
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    Activision may also be upset because it is apparent the Rock Band Model is in the process of turning the tide, then blowing them out of the water.

    Many RB owners are more than half way to "buying the game twice" in DLC; looking at my own we have Metallica Pack, Buddy Holly, Hard to Handle, Limelight, Punk Pack, Queen Beeotch, Fortunate Son, Cherry Bomb and Bang a gong; while not even playing their GHIII games anymore.
    ManOwaR
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  9. #9
    Road Warrior
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    "A lot of artists who previously wouldn't touch videogames, they've started to see what we're doing is a legitimate, creative medium for them to allow their fans to connect with their music on a deeper level."

    I hope this trend keeps incresing at an exponential level.

  10. #10
    Road Warrior
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    Yah, I bet that if Activision wasn't paying Harmonix some cash for patents every time a copy of GH3 is sold they wouldn't have made a huge stink about the patch. Well... maybe not, it is Activision and their company full of d-bags...


 

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