The ability to enter different calibration numbers for different instruments would be an improvement, but I still can't see how being able to enter 1ms rather than 5ms calibration increments manually would be.
We're talking the difference between a +60/-60 hitbox and a +62/-58 hitbox here, which I can only see making a gameplay difference if you're consistently playing 59ms off the beat.
Well only losers care about score![]()
Witt Witt Witt
Read Dead is a bad video game
Yeah, that's something else HMX should fix if possible, if you ask me; you should not be able to get a better score by deliberately playing a note too early or too late.
In any case, I really doubt such users are taking advantage of 1ms time window increments to make that work for them.
trust me, they do.
example. space Unicorn. only has 1 activation on guitar. tried doing it as late as possible every time. kept getting the same score. 1 random time, I got 16 points more. so i appearently hit it 1 or 2 MS later. the #1 on the leaderboards still has 40 more points. all on 1 note.
my love is like a candle, if you forget me, i will burn your damn house down.
[ edit: actually, I doubt that calibration changes can make any difference at all whether particular OD activation squeezes are possible or not, so I think this is a red herring. In other words, changing your calibration will affect how soon/late you need to activate, but not whether the squeeze is possible. ]
Last edited by bclewis; 06-11-2012 at 07:10 PM.
i had to to try and win a tournament
for funzies. no i wouldnt care enough to do it
i remember that in RB2 (don't know if it still works in RB3) that if you set you calibration 1 or 2 MS too high, you could get an activate-able OD out of that last sustained OD on Snow. which normally would get you just below an activate-able OD
Last edited by jibjqrkl; 06-11-2012 at 07:07 PM.
my love is like a candle, if you forget me, i will burn your damn house down.