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  1. #4251
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    Quote Originally Posted by bclewis View Post
    They could, but in my opinion that would be wasting development effort on a feature that has no perceivable effect during normal gameplay.
    No kidding. Anyone who's manually scrolling isn't trying to get that close. Just strum/tap to the damn beat.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  2. #4252
    FaIling Star
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    Quote Originally Posted by GNFfhqwhgads View Post
    No kidding. Anyone who's manually scrolling isn't trying to get that close.
    Uh yeah, that's...correct.

    You know that there are things this game can improve on, right?
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    Currently shooting for the top 10 total Pro Keys ranks on 360.

  3. #4253
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    Quote Originally Posted by Lowlander2 View Post
    You know that there are things this game can improve on, right?
    The ability to enter different calibration numbers for different instruments would be an improvement, but I still can't see how being able to enter 1ms rather than 5ms calibration increments manually would be.

    We're talking the difference between a +60/-60 hitbox and a +62/-58 hitbox here, which I can only see making a gameplay difference if you're consistently playing 59ms off the beat.

  4. #4254
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    Quote Originally Posted by GNFfhqwhgads View Post
    Anyone who's manually scrolling isn't trying to get that close. Just strum/tap to the damn beat.
    That's not necessarily true. I generally write down my auto-calibration numbers so I can use them again if necessary without dragging out the little plastic guitar.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  5. #4255
    Eventually Perceptive
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    Quote Originally Posted by bclewis View Post
    We're talking the difference between a +60/-60 hitbox and a +62/-58 hitbox here, which I can only see making a gameplay difference if you're consistently playing 59ms off the beat.
    people do squeeze notes like that to get high scores ya know?
    my love is like a candle, if you forget me, i will burn your damn house down.

  6. #4256
    StackOverflowError
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    Well only losers care about score
    Witt Witt Witt
    Read Dead is a bad video game

  7. #4257
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    Quote Originally Posted by jibjqrkl View Post
    people do squeeze notes like that to get high scores ya know?
    Yeah, that's something else HMX should fix if possible, if you ask me; you should not be able to get a better score by deliberately playing a note too early or too late.

    In any case, I really doubt such users are taking advantage of 1ms time window increments to make that work for them.

  8. #4258
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    Quote Originally Posted by bclewis View Post
    Yeah, that's something else HMX should fix if possible, if you ask me; you should not be able to get a better score by deliberately playing a note too early or too late.

    In any case, I really doubt such users are taking advantage of 1ms time window increments to make that work for them.
    trust me, they do.

    example. space Unicorn. only has 1 activation on guitar. tried doing it as late as possible every time. kept getting the same score. 1 random time, I got 16 points more. so i appearently hit it 1 or 2 MS later. the #1 on the leaderboards still has 40 more points. all on 1 note.
    my love is like a candle, if you forget me, i will burn your damn house down.

  9. #4259
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    Quote Originally Posted by jibjqrkl View Post
    trust me, they do.

    example. space Unicorn. only has 1 activation on guitar. tried doing it as late as possible every time. kept getting the same score. 1 random time, I got 16 points more. so i appearently hit it 1 or 2 MS later.
    [ edit: actually, I doubt that calibration changes can make any difference at all whether particular OD activation squeezes are possible or not, so I think this is a red herring. In other words, changing your calibration will affect how soon/late you need to activate, but not whether the squeeze is possible. ]
    Last edited by bclewis; 06-11-2012 at 07:10 PM.

  10. #4260
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    i had to to try and win a tournament

    for funzies. no i wouldnt care enough to do it

    Quote Originally Posted by bclewis View Post
    [ edit: actually, I doubt that calibration changes can make any difference at all whether particular OD activation squeezes are possible or not, so I think this is a red herring. ]
    i remember that in RB2 (don't know if it still works in RB3) that if you set you calibration 1 or 2 MS too high, you could get an activate-able OD out of that last sustained OD on Snow. which normally would get you just below an activate-able OD
    Last edited by jibjqrkl; 06-11-2012 at 07:07 PM.
    my love is like a candle, if you forget me, i will burn your damn house down.


 

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