An elegant solution: gray 'em out, and skip over 'em during selection.
An elegant solution: gray 'em out, and skip over 'em during selection.
A peek into my RB dreamlist:
Simon and Garfunkel: "A Hazy Shade of Winter"
Icehouse: "Icehouse"
The Spinners: "Spaceballs"
My suggestion in short form: A downloadable pack of goals and achievements for Xbox 360.
I've finished most of the achievements I'm going to get. I'm 39, a grad student and a parent, and I'm not going to ever get better at Rock Band, so I'm not going to get the expert or probably even the hard achievements. Which is fine; on most games, I get achievements for finishing the games, but not for finishing on hard mode.
There are a pile of good goals on RB3, but for many of them, after I get Alex's Luggage Combination, I won't be contributing toward getting that achievement pop. (Yes, I can play for the pure joy of Rock Band, and I will. But some people really enjoy the little surge that comes from the little pop of an achievement, and seeing their gamerscore rise, and I'm one of them. That's brain chemistry for you. There is probably nobody with a gamerscore below 10,000 who takes gamerscore as seriously as I do. Really, I have a multi-page spreadsheet. And one I get ALC, and I have some time to kill and a choice between Rock Band and a game that'll give me that pop, I'm marginally less likely to play Rock Band.)
Possibilities: Alex's New Luggage Combination (score of 23,456,789) and Alex's Newer Luggage Combination (score of 34,567,890). A goal for every full album available (there's already one for Doolittle, I got it last night, but what about Ten, Nevermind, The Colour and the Shape, the Doors' Greatest Hits), and then an achievement, 5G, for completing a full album goal, another 5G for two full album goals, etc, up to 5G for the tenth full album goal. Dirty Deeds Don't Come Cheap (earn 362,436 stars in your career). 10G for a career score of 10,000,000 on each instrument. 5G for playing 100 downloaded songs, 10G for beating 200 downloaded songs on medium.
I'd pay $10 (800 MSP) for a pack of goals and achievements if at least 100G could be achieved by dedicated play without having to get really good. $5 (400 MSP) might be a better price point, but that's my personal willingness to pay. (Like I said, grad school, and just had a semester of economics, so now I think that way.)
Last edited by Atlemar; 01-06-2013 at 04:47 PM. Reason: fixed typos
I'm pretty sure the rules on new achievements are that you can add 250 GS for each DLC expansion made available. so if you look at it that way they could add quite a few![]()
my love is like a candle, if you forget me, i will burn your damn house down.
Just songs don't cut it. They'd have to release a new mode or something to increase achievements. It ain't happening.
A peek into my RB dreamlist:
Simon and Garfunkel: "A Hazy Shade of Winter"
Icehouse: "Icehouse"
The Spinners: "Spaceballs"
The rules are (or used to be as of about four or five years ago), you can add up to 250 points in a quarter (withing three months) and a maximum of 750 total points. There was also a rule about how many achievements could be added (the achievements themselves, not the points) but that can be waived in most cases.
Also, you cannot charge money for the achievements. You can for content that adds the achievements, but not for the achievements themselves.
And considering that HMX stated some time ago that they were not going to add more achievements, none of this really matters.