Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)
Here’s one for the “probably more trouble than worth” file: syncing of completed goals, scores, and other stats back down from the Rock Central server to my console. My PS3 hard drive suffered filesystem corruption and I had to reformat and reload from a several-months-old backup. I would love to connect to Rock Central and pull down all the info that we lost to corruption: scores my friends and I earned, the handful of goals we completed, hammer-on/pull-off counts, whatever else the game tracks.
For bonus points (or the “awesome but way more trouble than worth” file), make this a full two-way syncing system. This would let me play Rock Band X on my console, my brother’s console, or my friend’s console without having to copy save files back and forth all the time. How would this work? Well, I log in on a console using my PSN account, start Rock Band 3, and it connects to the Rock Central server. If I don’t have a save file, it pulls down all my data. If I do, it updates Rock Central with my progress on that console and then does the same in reverse.
How does syncing work? It varies by game element. I only care about the highest score I’ve earned on any console, so if that console has a higher score, then Rock Central gets the update, and if Rock Central has a higher score, my console gets the update. The same applies to goal unlocks: you can’t unearn a goal, so anything earned on one should unlock on the other. Rock Band X will let us save outfits for each character (right?) so the outfit list would have a section where it shows the current outfit on each console; this lets you change things on multiple consoles without clobbering each other. The same applies, roughly, to band memberships (Rock Band X lets us have multiple bands per profile/account/save file, right? Right?) and stand-ins. Totals like song play counts and HOPOs work if each console tracks the count earned on that console and the total from other consoles, while Rock Central tracks the count for each individual console. When it updates, the console tells Rock Central its count and Rock Central tells the console the total from other consoles. (This only works for increasing totals, though, so if you insist on having money, you need a more complex system.) For song ratings, you don’t have a clean way to deal with collisions so you can’t store-and-upload like you do with scores. Probably the easiest solution has Rock Central push any non-zero ratings to the console; a console can only send song ratings to Rock Central while connected live.
Why, oh why, isn't there a "pause" option when you're learning a song? It would be so easy to implement - if you try to slow down below 60%, it pauses.
When trying to learn Expert Pro guitar tracks, sometimes you want to sit back and repeatedly play a small part of a riff. (Or for some of the Queen stuff, actually be able to see the notes before they fly past.) Yes, you can kind of fudge this by hitting start, but the notes are then mostly obscured by the menu.
[Apologies if this has been mentioned previously, but 281 pages is a lot to search through!]
Last edited by mogwins; 06-05-2011 at 11:13 AM. Reason: typo
This has probably been mentioned before but I would really really really like if there was an option for censorship instead of just having the words taken out of the song entirely. Consoles are equipped with family settings anyway so it wouldn't be hard to implement. I find that when a song is censored it really detracts from the experience.
♪ You're not listening. You're not listening to anything I'm trying to say. ♪
Hey, I don't know exactly where to say this, but this looked like a good spot. I just wanted to let you know that I love RockBand. I think RockBand 3 is easily the best rhythm game ever made, and arguably the best game ever made. There is only one possible thing I could think of that would make the next game better. And that would be if the instruments came with speakers in them and (Since the tracks are separated anyways) any sound that the instrument made came through the instrument itself, instead of the TV. At that point, I believe you would have made the perfect music game.