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  1. #3671
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,949
    Quote Originally Posted by SirDavidTLynch View Post
    You can turn on no fail mode and it actually saves when you do. Why does it matter if it's the default? "Hardcore" mode is a confusing name anyway; "No fail" mode does exactly what the name says.
    My, I honestly forgot about that?

    Ah well, just have No-Fail be on when you first pop the game in.
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  2. #3672
    Road Warrior
    Join Date
    Mar 2009
    Posts
    2,092
    Quote Originally Posted by TheHundredDollarHeadache View Post
    Keldon's site reports a 1st (or 2nd, in the case of Llama for me) place score as being 100th percentile.
    That's their mistake.
    A peek into my RB dreamlist:

    Simon and Garfunkel: "A Hazy Shade of Winter"
    Icehouse: "Icehouse"
    The Spinners: "Spaceballs"

  3. #3673
    Rising Star
    Join Date
    Jan 2009
    Location
    Bronx, NY
    Posts
    701
    Quote Originally Posted by TheHundredDollarHeadache View Post
    My, I honestly forgot about that?

    Ah well, just have No-Fail be on when you first pop the game in.
    But I don't like no-fail mode. It's like playing with infinite ammo and unlimited life. It's like playing chess where every piece is a queen. I like playing games where I can fail, and in order to succeed I have to learn to play within the rules of the game; it makes my success mean something.

    When I play I like knowing that I possesed the level of skill to pass the song at that difficulty. If I'm failing it means that I either need to play at a lower difficulty or on a less difficult tier of songs for a while longer until I build up the skill to pass it.

    Me just ~passing~, not even getting 5 starts or higher, Painkiller or some song that is dificult for me on Hard or Medium, even if I get 65-70%, is worth more than passing it on Expert with no-fail and being 1 kabillionth on the guitar leaderboard topping EdwardScissorhands on my friend's list.

    There's a was also a sense of cohesiveness and coopertaion when that crazy hard song comes up in a mystery setlist, a bandmate is desperately keeping their head above water, finally ogetting saved from crashing and burning by a teammate that just got enough energy to deploy an overdrive. That was just a cool, now absent element (as no one really plays with no-fail off), and sucks an exciting dynamic out of an enjoyable, but largely passive and immutable play experience.

    People like the feature, I get it. But for the love of god what's the next step? No-rytyhm, mono-color mode? "Hey at least you're trying! *X 10000 multiplier*"

    Just check off the dang option, why should I have to be punished anymore? Leave me in peace.
    Last edited by Obi_Wan_Kenoli; 12-07-2011 at 11:55 AM.
    http://www.youtube.com/user/TheGek03
    --------------
    "We need emotional content. Now try again." - Enter The Dragon

  4. #3674
    RB needs clans, guilds, leagues associations, camps, whatever. RB needs a way for players to form permanent groups that share identities. Many games have the ability to do this, especially sports games and MMOs. Rock Band needs it also.
    PSN: NV_Spartan
    Who do I have to get drunk in order to get "Red Solo Cup" in Rock Band?

  5. #3675
    Quote Originally Posted by Obi_Wan_Kenoli View Post
    Just check off the dang option, why should I have to be punished anymore? Leave me in peace.
    I get where you're coming from and it's perfectly acceptable. But it may make more sense to make no fail the default. Why? Because it's how the majority of people play.
    PSN: NV_Spartan
    Who do I have to get drunk in order to get "Red Solo Cup" in Rock Band?

  6. #3676
    Rising Star
    Join Date
    Jan 2009
    Location
    Bronx, NY
    Posts
    701
    Quote Originally Posted by lvmathemagician View Post
    I get where you're coming from and it's perfectly acceptable. But it may make more sense to make no fail the default. Why? Because it's how the majority of people play.
    Screw those guys. Can't I play my "I'm the hardcore, elite, 1%" card as my platform for why HMX should listen to me and everyone else's opinion is stupid and the death of Rockband? I mean I was saving it, but I'll bust that out if I have to.

    Oh yeah, suggestion, Dance Central 2 costumes and/or Guest Characters in the next game please. Hopefully the two design teams don't have beef and can make this happen. Otherwise they can settle it with a danceoff, and make it happen.
    http://www.youtube.com/user/TheGek03
    --------------
    "We need emotional content. Now try again." - Enter The Dragon

  7. #3677
    Quote Originally Posted by Obi_Wan_Kenoli View Post
    Screw those guys. Can't I play my "I'm the hardcore, elite, 1%" card as my platform for why HMX should listen to me and everyone else's opinion is stupid and the death of Rockband? I mean I was saving it, but I'll bust that out if I have to.
    Sure you can, you just keep that attitude when you're surrounded by 100's of screaming casuals with the smell of blood in their noses.
    PSN: NV_Spartan
    Who do I have to get drunk in order to get "Red Solo Cup" in Rock Band?

  8. #3678
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    9,918
    Quote Originally Posted by GNFfhqwhgads View Post
    Spade Challenges were a helluva lot better than 'play these songs the same way you'd play them in every other mode', like RB2 did in its 'Challenges'.
    Yeah, I like Spade Challenges, and in a way, their limit to the tour modes is annoying. Having a RB2 like "Challenge" set that simply added random spade challenges might have been cool, or having a world tour like mode where spade challenges let you move on to the next level (a mix of the RB2 and RB3 tour modes).

    That said, some of the Spade Challenges were implemented strangely. Some are too easy for solo play, some are too easy for band play, and some are too hard for one or the other (OD sustain in band is a killer for some reason). Throw in issues with song length in some challenges (OD activation on a short song setlist is a killer), and a slightly better balance would be appreciated as well.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  9. #3679
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    9,918
    Quote Originally Posted by bclewis View Post
    That one might be useful. You could show only unranked songs (to work on getting more ranked songs, while using some other sorting criterion), or show only ranked songs (because those are likely your favourites to play).
    Yes, but if you sort, unranked is one of the categories, so it's not like the filter really adds anything.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  10. #3680
    Road Warrior
    Join Date
    Jan 2009
    Posts
    1,510
    Quote Originally Posted by Bront20 View Post
    Yes, but if you sort, unranked is one of the categories, so it's not like the filter really adds anything.
    That's why I specified "while using some other sorting criteria" -- e.g. maybe I want to sort by song difficulty.

    HundredDollarHeadache mentioned that the "Ranked" category is not particularly meaningful, and while I agree it's not perfect, I do find it useful for quickly finding songs I enjoy.

    I could also see filtering by date acquired being useful -- but only if HMX fixed/improved the date sorting, which is currently almost completely useless on Xbox. Personally I would love it if date sorting would divide my songs into 50 or so bins, with each bin containing an approximately equal number of songs. The header of each bin would show the start and/or end cutoff date for that bin.


 

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