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  1. #3771
    Road Warrior
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    Quote Originally Posted by SirDavidTLynch View Post
    The majority of the early parts of the game will consist of your crappy day job.
    Kind of reminds me of the Xbox Fable RPG series--to get money early in the game there are little minigames that you can play, like working for a blacksmith, baking pies, gambling or playing a simple rhythm matching game called "Lute Hero" in the town square (see this) .
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  2. #3772
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    Quote Originally Posted by folkeye View Post
    ...okay the idea of having control of your destiny and all, just not losing YOUR created members....
    Perhaps auditioning band members as a leader would be a process of reviewing colorful back-stories and attributes, after which you can customize the appearance of the character if you choose to add he or she to your band (as band member you could make those customizations, but don't have any choice in the selection of characters).
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  3. #3773
    PS3 System

    PS3 need a song cashe just like the Xbox 360 has. So every time you load the game it does not need to load every song just the new ones that you got that week. Please do this to help out PS3 players.

  4. #3774
    Rising Star
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    Quote Originally Posted by mikeyts View Post
    Perhaps auditioning band members as a leader
    As long as I can put the octopus in my band.
    "If you mess my brother up, I will dig a hole and PUT YOU IN IT."

  5. #3775
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    Quote Originally Posted by mikeyts View Post
    Perhaps auditioning band members as a leader would be a process of reviewing colorful back-stories and attributes, after which you can customize the appearance of the character if you choose to add he or she to your band (as band member you could make those customizations, but don't have any choice in the selection of characters).
    I think that'd work better online. How you've been playing, and how you've been doing, favorite song/genre, level, instrument of choice could be on a stat screen a perspective leader could look at. Suit their needs, you're hired! If not, they pass (but always have the option to 'hire' for play). That'd be cool for forming a band across the great distance of online play. QP would remain the same, play to play.

    I think allowing the player more custom say in their band would be better than slapping decorations on a story pre-fab. A set story runs the risk of 'this isn't who my character is'. Giving me some good emotion to look at in cut scenes (RB3)/ performance life (ala RB2) also added to the 'who this person is' instead of telling you outright 'this is how you are'. Nice to figure them out for myself.
    Last edited by folkeye; 12-21-2011 at 07:18 PM.
    RB animation needs luv & life:

    http://rb3animation.freeforums.org/rock-band-3-animation-pictures-video-examples-t4.html

    Chk it out HMX!

  6. #3776
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    Quote Originally Posted by folkeye View Post
    I think that'd work better online. How you've been playing, and how you've been doing, favorite song/genre, level, instrument of choice could be on a stat screen a perspective leader could look at. Suit their needs, you're hired! If not, they pass (but always have the option to 'hire' for play). That'd be cool for forming a band across the great distance of online play. QP would remain the same, play to play.

    I think allowing the player more custom say in their band would be better than slapping decorations on a story pre-fab. A set story runs the risk of 'this isn't who my character is'. Giving me some good emotion to look at in cut scenes (RB3)/ performance life (ala RB2) also added to the 'who this person is' instead of telling you outright 'this is how you are'. Nice to figure them out for myself.
    I'd second this, I wouldn't want such a heavy handed narrative or so much control taken away from me as the player. As the player I'd like to have full control of my band. A lot of these ideas also seem like they have a good potential to really detract from whatever motley crew you assemble, your single player creations, local multiplayer, or online band, actually "rocking out".

    Seems like a lot of navigating menus and choices, with plastic instruments no less, and a lot of watching stuff happen to you. K.I.S.S. Keep it simple stupid. I'm definitely in the better, more involved tour camp, but I want that to be a tour where I'm actually playing gigs, reaping the benefits of that play in the form of rewards and BRIEF chronicles of my band's misadventures, and new adventures to be had in the horizon; all the while the focus being on putting on the show for my band at least. I'm all for some dynamics thrown in but I'd rather have them take place in the form of special shows, secret venues, spontaneous challenges from some randomly generated prefab band, putting on a live tv show to boost popularity, rocking out in the studio to get a perfect track for a record etc. Things of that nature that a band might encounter and would keep things both interesting and give the sets a nice context. But getting bogged down in the minutia and not so interesting elements of band life, especially if they could wrest control of the band from the player in it's different aspects...let's just say I'm not feeling it.
    http://www.youtube.com/user/TheGek03
    --------------
    "We need emotional content. Now try again." - Enter The Dragon

  7. #3777
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    Quote Originally Posted by folkeye View Post
    I think that'd work better online. How you've been playing, and how you've been doing, favorite song/genre, level, instrument of choice could be on a stat screen a perspective leader could look at. Suit their needs, you're hired! If not, they pass (but always have the option to 'hire' for play). That'd be cool for forming a band across the great distance of online play. QP would remain the same, play to play.
    That would be a great option, but you wouldn't want to limit your potential players to those who are willing to play online. There need to be prefab characters--as many as possible--from which to construct your band if you want to play the career solo.

    I think allowing the player more custom say in their band would be better than slapping decorations on a story pre-fab. A set story runs the risk of 'this isn't who my character is'. Giving me some good emotion to look at in cut scenes (RB3)/ performance life (ala RB2) also added to the 'who this person is' instead of telling you outright 'this is how you are'. Nice to figure them out for myself.
    I hadn't imagined a actual story, just a simulator/RPG with a beginning but no end. Even among RPGs with a story, the best run in a sandbox which you can wander around at will. Obviously only a limited number of venues, managers/agents, music publishers, etc can be made available, but how the player handles his or her career would be completely up to them.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  8. #3778
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    Quote Originally Posted by mikeyts View Post
    That would be a great option, but you wouldn't want to limit your potential players to those who are willing to play online. There need to be prefab characters--as many as possible--from which to construct your band if you want to play the career solo.

    I hadn't imagined a actual story, just a simulator/RPG with a beginning but no end. Even among RPGs with a story, the best run in a sandbox which you can wander around at will. Obviously only a limited number of venues, managers/agents, music publishers, etc can be made available, but how the player handles his or her career would be completely up to them.
    Maybe if they gave a options you could chose for your own band members to direct their personality or history. Have the basics: Name, Where From, What Instrument... then fo further. Fav genre, favorite brand instrument, fav food, what band members they might have known as friends prior to band, what's their motivation and try to keep them happy based on your own set up requirements. They like punk rock, they start getting disinterested if you don't throw one punk song in evey now and then (mind you keep it a low requirement since taste in music varies so much). If they have attitudes again, I could see somebody all drama and goth like, just slowly start standing still (via RB3's singer) and looking really really really bored since they're not doing what they want....ah, speaking of, that reminds me of an idea I had...

    It'd be interesting to see your band's personality develop over play time. Again, the attitudes need to come back for that to happen. Create band, assign attitudes, start your tour. In the beginning they're fairly awkward stage performers, it's new to them, perhaps they're nervous or unsure how to entertain the audience. They'd be trying, but the moves might be a little 'clumsy' I guess. One perhaps wants to jump, but it's not so much, there's a spin and trip with some balance issues.... that kind of stuff. The more you play, the more the actual attitude moves develops and the more they progress to being a lively entertaining group to watch. There'd be lots of potential for fun animation on all stages of something like that. Watch them grow as performers.

    Something like that, or as you mentioned more sandboxy would be different. To give more say back to the player, letting them get the best experience possible out of a game the way they want to play (single instrument players for instance who don't care for anything else) would be awesome. That's a big turn off for me in RB3 (well, one of many). I like to sing, and very rarely play an instrument. My career earnings are over so fast, and until I do something I'm not really interested in, to do the exact same set of songs for rewards I don't chose... kinda sucks in a big way. If I could continue singing and meeting all sorts of different requirements via DLC, or added challenges (hope for those in the next game) so I don't have to do said thing I don't care for. Would also be real nice to have the option to unlock reward of choice (I still like a token idea, play requirements, earn token/s pick rewards).

    Moral of story: more choices so we don't have to be boring cardboard cutouts of eachother anymore. I think by far that's the worst thing to hit RB3. No personality.
    Last edited by folkeye; 12-22-2011 at 12:07 PM.
    RB animation needs luv & life:

    http://rb3animation.freeforums.org/rock-band-3-animation-pictures-video-examples-t4.html

    Chk it out HMX!

  9. #3779
    Road Warrior
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    Quote Originally Posted by folkeye View Post
    Maybe if they gave a options you could chose for your own band members to direct their personality or history. Have the basics: Name, Where From, What Instrument... then fo further. Fav genre, favorite brand instrument, fav food, what band members they might have known as friends prior to band, what's their motivation and try to keep them happy based on your own set up requirements.
    The problem with that is that it's contrary to the concept of an RPG. In real life, when you're putting together a band you don't get to customize the personalities and background of the potential band members that are available to you. When you advertise for them you'd say what kind of music you intended for the band to play and then you'd choose from the people who showed up. You wouldn't know anything more about them than you could find out in a brief interview. If you choose people who eventually don't work out, they don't work out and that's part of the experience. If you choose the "band member" career path, you could examine some material describing a band that you're thinking about joining; if you don't fit in, you don't fit in and you're either dumped or you quit and move on.

    I don't see any point in listening to NPCs (non player characters) play--maybe you'd just pick from a bunch of applications which gave some brief background and a list of bands they'd played in (with each band's genre), if any. Perhaps there wouldn't be a picture so that you could customize their appearance without some preconceived image. If you're on the band member career path, you would have to audition.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  10. #3780
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    ^ I guess with Rock Band, I don't want real life involved, I want my fantasy band to be who I see them, not who HMX sets as a pre-fabbed personality.

    For playing solo with 'my' band, I want them my way and not worry about fighting with them over anything or if it's going to work out or not as a group (that'd be a serious pain in the ass and would involve a lot of cycling through characters. That's too much for my interest, and not worth the time to not have my favorite avatars together). It was a major factor in what got me into RB in the first place, and got me doing a lot of artwork again since I know my band's personality from what we had to work with. They developed over time, I didn't need to see it happen on screen (hey, I'm a role player, it's easy to make stories about my own characters) If my custom touches were removed fully in place of something I have no say in, gone. At that point 'my' band no longer exists.

    I don't think I'd be into a full band RPG, but doing things with managers/fans affecting the outcome would be fun. Sort of like RB2 or Lego. Gives one more to play with.
    Last edited by folkeye; 12-22-2011 at 07:10 PM.
    RB animation needs luv & life:

    http://rb3animation.freeforums.org/rock-band-3-animation-pictures-video-examples-t4.html

    Chk it out HMX!


 

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