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  1. #4171

    Pro Bass Goal Glitch?

    I've recently been working on the Pro Bass goals and I can't seem to get the first trainer goal. I've passed all the trainers on easy but it's still showing I have Lasso to do.

    I did the Pro Bass trainer for Lasso again on medium, still didn't help.

  2. #4172
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,951
    Quote Originally Posted by GNFfhqwhgads View Post
    Then how will I learn if I can manage a song without No Fail?
    The icon itself can still move on the meter, it just doesn't have any effect on the colored part. Isn't that they already do for a drop-in player?

    Personally, I'd revamp the crowd meter - have icons fall off for failure, flying back up to reattach to the meter when saved. If No-Fail is on, the icon will drop a little before flying back up automatically. This way, you can still see that you would have failed. No flashing red for No-Fail.

    Quote Originally Posted by Bront20 View Post
    Let alone how do I get crowd singalongs when they exist if I'm doing well?
    Wait, the sing-alongs weren't just for staying at the top?


    Another thing: Only having a singer (nothing to trigger a BRE) should mean the "BRE hit" pyros (in arenas) always triggers. Found that out with a Performance Mode No-Fail run of "Kickstart My Heart".
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  3. #4173
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    10,059
    Quote Originally Posted by TheHundredDollarHeadache View Post
    Wait, the sing-alongs weren't just for staying at the top?
    They are, but if you can't raise your crowd meter, then you can't access them.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  4. #4174
    Road Warrior
    Join Date
    Apr 2010
    Posts
    2,914
    The sing-a-longs seem much more emphatic in RB3; there've been times when I've been startled by sing-a-longs in songs that I'd played a gazillion times in RB2 ("Say It Ain't So" comes to mind).
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  5. #4175
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,951
    Quote Originally Posted by mikeyts View Post
    The sing-a-longs seem much more emphatic in RB3; there've been times when I've been startled by sing-a-longs in songs that I'd played a gazillion times in RB2 ("Say It Ain't So" comes to mind).
    You're sure you have the crowd volume the same between both games?
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  6. #4176
    Road Warrior
    Join Date
    Apr 2010
    Posts
    2,914
    Quote Originally Posted by TheHundredDollarHeadache View Post
    You're sure you have the crowd volume the same between both games?
    That may have been it (though I'm fairly sure that both were set at the default), but I'd definitely heard other sing-a-longs in RB2. Maybe the ones that seem new were recorded more quietly.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  7. #4177
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,951
    Quote Originally Posted by Bront20 View Post
    They are, but if you can't raise your crowd meter, then you can't access them.
    I thought I said it started at the top, not at the regular "middle-of-green". Okay, maybe the meter will just slowly automatically rise, then.


    I have to wonder, does anyone LIKE the bobblehead frontman animations? "Because [TheHundredDollarHeadache or one of his character/animation-freak friends] hates it" is not an acceptable answer, so try to come up with something else.
    Last edited by TheHundredDollarHeadache; 05-21-2012 at 05:07 PM. Reason: Loophole closed
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  8. #4178
    Road Warrior
    Join Date
    May 2009
    Posts
    1,432
    Quote Originally Posted by TheHundredDollarHeadache View Post
    "Because TheHundredDollarHeadache hates it" is not an acceptable answer, so try to come up with something else.
    That totally was going to be my answer, well either your name or someone else's

  9. #4179
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,951
    Quote Originally Posted by peterock2007 View Post
    That totally was going to be my answer, well either your name or someone else's
    Thanks for pointing out my loophole.
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  10. #4180
    Road Warrior
    Join Date
    Oct 2008
    Posts
    2,608
    This may have been mentioned, but a better performance review would be helpful. At the moment we see % of each section, but what I would like to see is a replay of track vs hit timings so you can see your hit performance in relation to the chart.

    This way you can see if you are playing before the note, after the note or completely missing a small section of that killer solo. This would be especially good for Drums to help monitor double-hits and ghost-signals.
    hmxhenry "We never stopped loving you, not for a second."


 

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