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View Poll Results: Best B-K Game?

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  • Banjo Kazooie

    14 66.67%
  • Banjo-Kazooie: Grunty's Revenge

    2 9.52%
  • Banjo-Tooie

    10 47.62%
  • Banjo-Kazooie: Nuts & Bolts

    3 14.29%
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  1. #41
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    So what.
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  2. #42
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    Quote Originally Posted by Bulzeeb View Post
    One thing they did in the 360 version of Tooie rubs me the wrong way. It involves locking out content until you buy another game and find an item which transfers over. Locking on-disc content is annoying enough, but removing content that was part of the original N64 cartridge until you buy another game is going too far.
    Is this a joke?

    Quote Originally Posted by Bulzeeb View Post
    That's not very encouraging to hear that Rare was planning on doing that in the first place.
    You can't be serious. You realize the game came out in 2000, right? A time before any console was making full use of the internet? A time before consoles were using portable hard drives to hold content between games? The original intent of Stop'n'Swop was to stop Banjo-Kazooie, swap the cartridges, and start Banjo-Tooie. B-T would have been able to read the memory of the original B-K due to the N64's RAM content dissolving after about 30 seconds. At the time, sharing content between games was literally unheard of, and would've been one of the greatest and most talked about manipulations of a system of all time, as well as one of the most incredible EASTER EGGS of all time

    This plan was dashed when in 1999, between the two games, Nintendo started releasing N64 consoles that shortened the RAM afterimage length from 30 seconds to less than one, making Stop'n'Swop no longer feasible. The only reason you could find the Game Paks in B-T was Rare's way of getting the eggs from B-K to B-T since Stop'n'Swop in its original intent was a failure. They could've simply dropped the project altogether, but instead they snuck in a way to complete the easter egg and give a nod to all the fans that had obsessed over Stop'n'Swop's meaning for those two years

    It's ridiculous that you're treating that content as if it's downloadable content from 2009

    FURTHERMORE, the content you claim they stripped from the game? It's still there in the port. The Game Paks are still in the 360 version of B-T, and the Ice Key is still available without even playing B-K, which means you can still get Dragon Kazooie as well as Banjo's Kazooie Smash without even getting the eggs in B-K. You know what happens when you transfer the eggs from B-K to B-T? You get things like gamerpics, Jinjo as a multiplayer character, and other irrelevant things that have no effect on the main game, and none of that was in the original game because the original Stop'n'Swop never worked like it could with hard drives

    So basically what I'm trying to say is, your claim and complaints about the ports are ridiculous, unjustified, and a joke
    Last edited by HeyRiles; 09-29-2012 at 07:03 AM.
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  3. #43
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    How do you get the Ice Key before downloading BK? All I've found is that you find it in a stage in BK and it transfers due to Stop and Swop.
    "Why do people with closed minds open their mouths?"

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  4. #44
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    Quote Originally Posted by HeyRiles View Post
    Is this a joke?
    Is something funny?



    You can't be serious. You realize the game came out in 2000, right? A time before any console was making full use of the internet? A time before consoles were using portable hard drives to hold content between games? The original intent of Stop'n'Swop was to stop Banjo-Kazooie, swap the cartridges, and start Banjo-Tooie. B-T would have been able to read the memory of the original B-K due to the N64's RAM content dissolving after about 30 seconds. At the time, sharing content between games was literally unheard of, and would've been one of the greatest and most talked about manipulations of a system of all time, as well as one of the most incredible EASTER EGGS of all time
    I'm all for parlor tricks of a console's capabilities, I had a PS2 Game Shark that did the exact same thing. Hell the Sega Genesis was shoving games together to bring forth extra content before that. I don't see how it has any relevance to cutting out some of the game's ORIGINAL content until you have both games. My only problem with this involves the Ice Key. Any new content brought forth with the Stop and Swop is absolutely fine with me.

    This plan was dashed when in 1999, between the two games, Nintendo started releasing N64 consoles that shortened the RAM afterimage length from 30 seconds to less than one, making Stop'n'Swop no longer feasible. The only reason you could find the Game Paks in B-T was Rare's way of getting the eggs from B-K to B-T since Stop'n'Swop in its original intent was a failure. They could've simply dropped the project altogether, but instead they snuck in a way to complete the easter egg and give a nod to all the fans that had obsessed over Stop'n'Swop's meaning for those two years

    It's ridiculous that you're treating that content as if it's downloadable content from 2009

    FURTHERMORE, the content you claim they stripped from the game? It's still there in the port. The Game Paks are still in the 360 version of B-T, and the Ice Key is still available without even playing B-K, which means you can still get Dragon Kazooie as well as Banjo's Kazooie Smash without even getting the eggs in B-K. You know what happens when you transfer the eggs from B-K to B-T? You get things like gamerpics, Jinjo as a multiplayer character, and other irrelevant things that have no effect on the main game, and none
    So basically what I'm trying to say is, your claim and complaints about the ports are ridiculous, unjustified, and a joke
    What I've said has probably come out the wrong way. I'm glad Rare was able to bring forth Stop and Swop but I'm just confused why they would tinker with content they already put in the original, even if it was meant to be in Stop and Swop back in 1999. So allow me to end with a question:

    Why was Dragon Kazooie "locked" in the 360 version when she was part of the game in 2000?

    EDIT - Here's my point illustrated
    Last edited by Bulzeeb; 09-29-2012 at 09:50 AM.
    "Why do people with closed minds open their mouths?"

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  5. #45
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    Umm...I'm not sure if I misread Riles, or if you did, but he said Dragon Kazooie ISN'T locked. As in, you go to the same locations and find the same Game Paks that unlocked the same things in JUST Tooie over a decade ago.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  6. #46
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    From the BK Wiki:

    In the Xbox Live Arcade version of Banjo-Tooie, you need to unlock and collect the Ice Key from the XBLA version of Banjo-Kazooie to open the safe where the Mega Glowbo is hidden.
    "Why do people with closed minds open their mouths?"

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  7. #47
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    So that's one.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  8. #48
    Oy. Get over it.

    Again, why would you not play Kazooie first?
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  9. #49
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    Quote Originally Posted by Bulzeeb View Post
    Is something funny?
    I'd sincerely like to hope you made that post humorously since it's such a silly thing to say, but apparently you are quite serious, which is alarming

    Quote Originally Posted by Bulzeeb View Post
    I'm all for parlor tricks of a console's capabilities, I had a PS2 Game Shark that did the exact same thing. Hell the Sega Genesis was shoving games together to bring forth extra content before that. I don't see how it has any relevance to cutting out some of the game's ORIGINAL content until you have both games. My only problem with this involves the Ice Key. Any new content brought forth with the Stop and Swop is absolutely fine with me.



    What I've said has probably come out the wrong way. I'm glad Rare was able to bring forth Stop and Swop but I'm just confused why they would tinker with content they already put in the original, even if it was meant to be in Stop and Swop back in 1999. So allow me to end with a question:

    Why was Dragon Kazooie "locked" in the 360 version when she was part of the game in 2000?

    EDIT - Here's my point illustrated
    I got mixed up with just the ice key, so I apologize. However, again, what the devs did for the port was recreate their original intent for the two games, which is giving players a REWARD for completing the first game 100%. Would you have been this pissy and whiny if their revolutionary plan had worked back in 2000 and you were upset about locked bonus content because you didn't 100% the first game? And like MMB said, why would you play the second game without playing the first, especially if you were a huge fan of both? In fact, why don't you have both downloaded? Go download it right now

    And I don't get your metaphorical 'parlor tricks'. This is nothing close to a sleight of hand, because it was literally abusing the hardware in a way that, at the time, was almost completely unfeasible. It's silly to call it a neat little trick because the way they handled it was nothing short of genius, and I couldn't be happier that almost ten years later they were finally able to get their original plan to work with hard drives

    It's still ridiculous for you to get upset over not having everything available to you. Do you throw a hissy fit when games release DLC?
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  10. #50
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    It's not so much a problem with the content, but just the principle. I enjoyed both games, but since I had more exposure to Tooie, I wanted to download it first. I just wanted to see what other people thought.
    "Why do people with closed minds open their mouths?"

    - peytonfarquar of the SAS forums

    GT: TruAstralKnight (non-RB)

    PSN: Bulzeeb16 (RB)


 

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