RockBand.com

Forums
Closed Thread
Page 11 of 38 FirstFirst ... 6 7 8 9 10 11 12 13 14 15 16 21 ... LastLast
Results 101 to 110 of 375
  1. #101
    Rising Star
    Join Date
    Jan 2008
    Location
    "Sunny" California
    Posts
    639
    Quote Originally Posted by Santa Claustrophobia View Post
    And again, the week 96 songs are probably broken due to metadata within the song. Same as how Afterlife is broken, but only in the track pack export. It would be an easier fix to resubmit the old song files with fixed metadata than to bother including a fix in the update. It seems an unlikely scenario, but fixing the songs separately means they can work for players who might intentionally (or otherwise) avoid downloading a title update. (Maybe they like it 'broken' or maybe they clear their cache and then for some reason stop connecting to the internet, but have already re-downloaded the fixed versions of the songs...)
    That actually seems like the likeliest scenario. HMX has fixed errors in DLC before(I think it was with the Police pack or something around that time) where all you had to do was delete the song and re-download it.
    libregkd is offline

  2. #102
    Road Warrior
    Join Date
    Apr 2007
    Location
    Brampton, Ontario, Canada, Earth
    Posts
    1,363
    Quote Originally Posted by MofoMan2000 View Post
    How about the exploit with overdrive for solo scores in band play? Here's how I understand it:
    1. You use overdrive for a score bonus for your solo scores.
    2. You hit a part with no notes but your overdrive is still burning.
    3. One of your bandmates fails which deactivates your overdrive.
    4. Someone else saves them leaving you with an overdrive surplus to use when you have more notes.

    This allows you to get a better score on solo leaderboards than should be possible! Not good.

    Since the pause exploit was fixed I figured there's hope for this one too. Please!
    Easiest fix for that one would be to make it impossible to fail if someone is running OD. Might make it a little easier to pass, but no-fail is allowed anyway.

    Pause exploit was a solid step; sounds like it's a fixed number that doesn't depend on the duration of the song, but still a good step forward.
    Last edited by Headcase; 12-02-2010 at 02:43 PM.
    Headcase is offline

  3. #103
    Road Warrior
    Join Date
    May 2008
    Posts
    2,077
    Quote Originally Posted by KineticArtist View Post
    the vocal overdrive and percussive notes issue isnt intermittent its problematic as it happens ALL the time on our PS3 no matter what mic we use old new professional if no other instrument is plugged in and Im just singing the od issue goes away soon as we plug in guitars or drums voila OD issue

    seeing how the Vocal OD issue isnt happening in Green Day Rockband but is happening in Rock Band 3 I would assume its IS able to be patched GD RB 100 perfection RB3 meh not so much not until they fix Vocal OD and Issues with the Keytar cmon this aint guitar hero We like PLayin other instruments and Singing!
    Fair enough, for Vocal OD, if you have it, you have it, if you don't, you don't and some don't. My point was they are likely a little more elusive to pin down than the average bug, er feature. It irks me when HMX gets a patch out that fixes some serious features and a lot of the threads are, you forgot about blah and what about bleh and you said you were working on blech.

    I wasn't trying to minimize those issues, I know they're there, HMX knows they're there and me, you and HMX wants them fixed.
    PSN ID : kcheeb
    Fun play on hard/expert BASS/guitar and drums, vocals, don't ask.
    keneke is offline

  4. #104
    Road Warrior
    Join Date
    Mar 2008
    Posts
    3,184
    This is both good and bad. Good that they're working on it (which I never doubted), but bad that the keyboard audio glitch is still there. I'm not mad out of impatience, I'm just worried. I'm sure it's considered a P1 bug, and that they've already tried to fix it. They couldn't figure it out, and that doesn't look good for the future.
    elfreako is offline

  5. #105
    Unsigned
    Join Date
    Apr 2009
    Location
    Finland
    Posts
    76
    Quote Originally Posted by hmxhenry View Post
    • Pause Scoring Exploit – To prevent abuse of repeated pausing mid-song to pad a score, we now disable score reporting on any song in which a player repeatedly pauses. Your crowd meter should go grey and you will not be able to complete any goals or achievements tied to score during that play through.
    Will this also affect the trainers? Apparently you can pause them and get ready for next chord or hand position and then resume. Granted it's not that easy to coordinate pausing and unpausing, but it does seem a bit unfair and cheatish. Pausing in mid phrase should disable passing the current phrase.
    _jhsa_ is offline

  6. #106
    Road Warrior
    Join Date
    May 2008
    Location
    Bel Air, MD
    Posts
    2,661
    Quote Originally Posted by smeeguel View Post
    It's neither a glitch nor an error from the programmers. Independent authors weren't aware of the existence of Pro Drums notes until 3 months after the store opened. No Pro Drums notes means all Y B and G gems default to cymbals. It was an unfortunate miscommunication more than anything else.
    However they decided to identify it, it is a glitch that the game shows songs without pro authoring as having pro drums. The store shows that songs without pro drums have them, still. This is a glitch.
    Signature!

    http://theageofknights.com/


    Gamertag: Macello
    NoThru22 is online now

  7. #107
    Road Warrior
    Join Date
    Jan 2008
    Posts
    4,610
    Quote Originally Posted by BStu78 View Post
    I suspect it has to do with the DLC files themselves. Not even sure how they can patch a game to fix a problem like that. I wonder if it will require those songs to be redownloaded. Not sure what the precedent is for that sort of thing, though.
    Actually did you know that the Rock Band 3 disc fixes a bunch of stuff even for DLC? See: Aesthetics of Hate on guitar.

    Aesthetics of Hate has the wrong hammer-on threshold set in the meta-data. RB3 deliberately overrides this and sets it to a sensible value, which fixes the chart so hammer-ons appear correctly instead of the vast majority of the song being strummed.

    A patch could theoretically do something similar for the songs from DLC week 96 that are broken on the Xbox 360.
    PS3 Expert Vocalist

    Want to hear me singing? Check out my YouTube channel, user IcemageJT
    Icemage is online now

  8. #108
    Road Warrior
    Join Date
    Aug 2010
    Posts
    1,073
    {Glances thru pages of posts thanking HMX for fixes while still complaining about non-fixed bugs and assuming said bugs are "less important" when they are actually just harder to fix and will take more time. Rolls eyes and realizes common sense is no longer common.}

    Thanks for the hard work, HMX! It is much appreciated.
    But I believe in this and it's been tested by research: he who [edit] nuns will later join the church.

    - Joe Strummer
    Pitch-Black is offline

  9. #109
    I'm still hoping they fix the problem with devil tier RBN songs showing as 5 dots. Currently, when I'm in the store and I see a song that has 5 dots, it could really be one of the hardest songs in the game to play.
    revengefan is offline

  10. #110
    http://www.ustream.tv/recorded/10975519

    The problem that still bothers me the most is the what seems to be a glitch with PRO Drums. Every so often i'll get what seems to be a forced overhit. The reason I know it can't be static overhitting is because I don't have this problem on regular drums. If you watch the video linked above at 2:00 you'll see the combo was dropped without any other pad being activated. I slowed the video down frame by frame and cannot spot any pad that was registered to cause an overhit. This is really annoying especially if it starts happening every other song. I've tested my cymbals extensively and i'm 80% sure it's not a problem with my cymbals, or else I should've at least been able to see another pad being regsitered to cause an overhit in the video. I'm not sure if its coincidence but the problem has seemed to get a little worse since the patch. I would appreciate it if Harmonix could look into this.
    tndrwarrior77 is offline


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts