After I took out the gun truck, I drove up on the nearby guard posts with my headlights turned off, parked up near a tree a couple dozen yards away, and snuck down to the nearby dock. I chucked a Molotov ****tail at the two guys guarding the dock and stole their swamp boat while they were doing the stop-drop-and-roll. Considering it's the same guard post that I stole the Jeep from the day before, I didn't think they'd mind me trading it back in for the much less expensive canoe with a lawnmower engine attached.
I cruised up the river to a safehouse I keep near the Dogon Village, where my target was hiding out. I beached the boat, swapped my AR-16 for my Springfield in the safehouse, and hiked the rest of the way to the village on foot. I managed to find a good footpath up a hill near the village that gave me a perfect vantage point from which to survey the cliff-dwellings. I climbed up near a rock and pulled out my monocular and map; I've been here before, so the useful items were already marked, including a rooftop mortar launcher that nearly killed me several days earlier when I was tasked with destroying a set of kilns up high on the cliff. I hadn't been spotted yet, so the guy manning the mortar was relaxing on a nearby stool when I reached out and touched him from a quarter mile away with my Springfield. My sniper rifle isn't silenced, so after I chambered the next round (bolt action, for improved accuracy), I made sure to inch away through the tall grass as some of the guards who heard the gunshot came to investigate.
I managed to get away from them with only a single close call that unfortunately prompted another gunshot (from my .45 sidearm this time), so I stealthily crossed the road and made my way up onto the first tier of cliff-dwellings. I found one with a ladder and climbed to the roof to see if I could find my target from there and avoid much more combat. I took the opportunity to glance back at the cliff where I had been sniping from earlier and saw that I had made my escape just in time: a gun-truck had pulled up and was bathing the whole hill with its headlights as a pair of guards searched for the source of the shots. I turned my attention back to the hill; the house where the target was staying had been marked on my map when I received the mission, but unfortunately it was two tiers higher and I didn't have a clear visual. I scouted the trail up the mountain, hoping to see a way to sneak closer, but this natural choke point was quite well patrolled. I sighted one of the guards further from the rest and downed him with another shot from my M1903, then ducked back behind the edges of the building as I worked the slide to eject the spent casing and chamber the next round. The guards were panicking, they'd heard the shot and would soon find the corpse, so I sighted up a new target and pulled the trigger once more. This time the report of the rifle was drowned out by a much louder bang from the propane tank I'd hit, which started a massive blaze and drew many more of the guards to the area. I placed a few more shots down the street, then leaped to the next building and dropped down quietly into the alleyway behind it. I crept up to the scorched end of the street where smoke was still billowing from one of the nearby houses, but I noticed an untouched building. Inside was a ladder, so I ducked in the doorway and after a short time found I had discovered another excellent perch. I reloaded the rifle and sighted down the next tier of buildings, and sure enough at the other end of the street was a nervous looking man in a suit. He was probably calling for help, but I was at the perfect angle to put a single round through both him and his phone, so I fired, slung the rifle, hiked back to my safehouse, and then had a relatively uneventful trip back to the bar by boat.
It was a pretty good mission, if I do say so myself. Anywho, I'm off to RB3 now, so I won't post any more of these. Far Cry 2 is a quite enjoyable game that a lot of people skipped, so if you think this sounds interesting, pick up a copy. It's pretty cheap now! I promise I was not paid by Ubisoft for this. They can't afford SPACE.