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  1. #2831
    FaIling Star
    Join Date
    May 2010
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    4,966
    www.thegamingvault.com
    Currently shooting for the top 10 total Pro Keys ranks on 360.

  2. #2832
    Road Warrior
    Join Date
    Dec 2007
    Posts
    2,300
    Quote Originally Posted by Lowlander2 View Post
    Interesting review, you confronted a lot of aspects of my judgement of this game and convinced me often. Two points however: I think your claim that the endings suck lacks argument. I understand you don't want to spoil anything, but if you claim it sucks, you have to explain why. Second, I don't think the value of a game is measured by the time required to complete it... But that's one of the issues that arises with giving a money value to a piece of art (or storytelling if you don't want to call it art).
    It was like a bird of rarest-spun heaven metal or like silvery wine flowing in a spaceship, gravity all nonsense now.

  3. #2833
    FaIling Star
    Join Date
    May 2010
    Posts
    4,966
    I originally had the reasons in there, but come them out to avoid any hint of spoilers: Riles said once that even mentioning that nature of the disappointment of the ending is spoiling it to a degree.

    But basically, the ending is very abrupt, underdeveloped and lacks a real epilogue. When you beat the last mission, you get a small slideshow of future events with some light narration including ACTUAL SPOILERS IN BLACK TEXT AHEAD "in the future, you will grow old and die and the Empress' daughter will bury you. Pretty tepid way for a game with this purported scale to go out.
    www.thegamingvault.com
    Currently shooting for the top 10 total Pro Keys ranks on 360.

  4. #2834
    Road Warrior
    Join Date
    Dec 2007
    Posts
    2,300
    Quote Originally Posted by Lowlander2 View Post
    I originally had the reasons in there, but come them out to avoid any hint of spoilers: Riles said once that even mentioning that nature of the disappointment of the ending is spoiling it to a degree.

    But basically, the ending is very abrupt, underdeveloped and lacks a real epilogue. When you beat the last mission, you get a small slideshow of future events with some light narration including ACTUAL SPOILERS IN BLACK TEXT AHEAD "in the future, you will grow old and die and the Empress' daughter will bury you. Pretty tepid way for a game with this purported scale to go out.
    Yes, I got that ending too and I agree, but I have to say high chaos ending is much more interesting. There's much more conflict.
    It was like a bird of rarest-spun heaven metal or like silvery wine flowing in a spaceship, gravity all nonsense now.

  5. #2835
    Washed Up
    Join Date
    Aug 2008
    Location
    Running With The Night
    Posts
    13,780
    Bought Gran Turismo 5 XL Edition and a Logitech Driving Force Pro steering wheel~ pretty awesome~ just started to add my custom soundtrack to the game.

    Also got some old school games.. Star Tropics (NES), Super Star Wars (SNES), Super R-Type (SNES), Disney's Aladdin (SNES), Legend of Zelda: Ocarina of Time (N64), Diddy Kong Racing (N64)~
    Lionel Richie - "Running with the Night"
    Camel - "Lady Fantasy"
    Type O Negative, Bad Brains, Madonna

    More:
    Dire Straits, Interpol, The Strokes

  6. #2836
    Road Warrior
    Join Date
    Mar 2010
    Location
    Youngstown, OH
    Posts
    4,223
    People talking about tracking deaths in platformers reminded me that I managed to somehow beat the Light World in Super Meat Boy, with somewhere around 2,000 total deaths.
    New Nightlock album!
    http://nightlock.bandcamp.com/album/to-infinity

    Thank you HMX!

  7. #2837
    Wordsmith
    Join Date
    Dec 2007
    Location
    Geneva, CH
    Posts
    4,563
    Finished the Sleeping Dogs storyline, and done all the favors; it will no longer eat ALL of my time, only some of it.

    The rest, according to the contents of my mailbox this morning, will be consumed by AC3.
    DLC on DLCQuickPlay.com. Gamertag is the same as my Forum name. Hit me up if you wanna play!

  8. #2838
    Trying too hard
    Join Date
    Jan 2011
    Posts
    9,709
    So my fellow Digital Media classmates are extreme Pokemon fans. As in they live, eat, breath Pokemon (not literally, but still). When that PETA game came out a few weeks back, they had an extreme rampage. They were even going at it again today. So I thought "Hey, it's PETA, this should be hilarious."

    Nope.

    In case you've taken the red pill or lived under a rock during the incident, let me tell you what this game is about. Pikachu is fed up with being treated as an animal one day and turns on his owner. After that battle he gains companions and battle more trainers until you have a total of four Pokemon. Along the way you're barraged with one-sided "animal rights" messages and surprise videos of animals being tortured. Definitely not a kid's game.

    I can't help but feel that this was a callous attempt to piss nerds off as they get the logic of the Pokemon universe completely wrong. I understand where they're coming from, wanting to end animal abuse and all, but you've also gotta think: Is this the method to do it with? Would this make sense even in the most extreme circumstances? Are the messages we're trying to get across going to apply here with reason and sensibility? The answer for all of this in this case is "F*** NO!"

    The game itself could have been a fun little turn of events and maybe a fun flash game if it weren't so badly designed. You can't even heal yourself, save one character that has a drain attack. There's no items, and some attacks don't make sense, such as the Petition attack, that apparently does physical damage as opposed to, say, decreasing enemy stats. Most of your attacks don't cause damage, and just increase your stats. The enemies, however, only have damage attacks. Why would they design a game's move list this way?

    And I've gotten some comments in the past with my initial response to it saying "It can't possibly be any good!" saying that at least the "in jokes" show respect for the show. No, they don't. They feel rushed in by some random staffer who thought "Hey, this series is popular on teh interwebz, wonder if there's any internet jokes??!?" And they slapped in a Slowpoke meme joke at the end because that's still hip, right?

    Also, don't accept the "gifts" in the treasure chests if you have little kids wondering around. Unless you're like that Molly Shannon character from "Year of the Dog" and don't mind mentally scarring your child. Seriously, just don't. In fact, don't even accept the treasure chests. It's PETA's equivalent to screamers.

    So in short, this game is stupid. Not worth playing.
    Addicted to bad movies since 2008

  9. #2839
    I thought it was funny.
    TurnTable.FM/Rock_Band_Forums2


    Tubbs has a new home

  10. #2840
    Trying too hard
    Join Date
    Jan 2011
    Posts
    9,709
    Quote Originally Posted by MagicMurderBag7 View Post
    I thought it was funny.
    I was thinking it'd be funny, too. But the jokes seem almost callous and/or rushed, as if PETA was going "GET IT?!? IT'S A SNORLAX!!!!!"

    And playing it was dull. It's a cool concept for a parody game, which in my own made-up theory the game was probably supposed to be until PETA decided to add Animal Rights messages.
    Addicted to bad movies since 2008


 

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