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  1. #3141
    Road Warrior
    Join Date
    Mar 2010
    Location
    London, UK
    Posts
    3,422
    Last game I completed?.... Hmmm... It may very well be prototype 2. It's been way too long since I actually managed to finish a game...

    It wasn't too bad. Actually quite fun, but the story wasn't that great. Worth a play though
    SillyStou: What will happen to this place when Rock Band ceases to exist?
    RockBandRocker: We will all migrate to the Dance Central forums. It will be like Moses leading the Israelites out of Egypt.
    Munnchy: Only Flashier, with impeccable dance moves.
    RockBandRocker: With more glitter and glam. We will survive

  2. #3142
    Ghost Recon Online. Slightly more enjoyable than the flu.
    http://rateyourmusic.com/~afterstasis
    http://www.last.fm/user/wasteful

  3. #3143
    Road Warrior
    Join Date
    Dec 2007
    Posts
    2,300
    I've been playing Stalker: Shadow of Chernobyl again after a few years. It's even more awesome than what I remembered.
    It was like a bird of rarest-spun heaven metal or like silvery wine flowing in a spaceship, gravity all nonsense now.

  4. #3144
    StackOverflowError
    Join Date
    Dec 2007
    Posts
    12,976
    Devil's Attorney

    Cool little turn based stragety game. Not that difficult or long but its only $3 on iOS. Hint max out Materialism and get reverse psychology.
    Witt Witt Witt
    Read Dead is a bad video game

  5. #3145
    This
    http://www.pokemontcg.com/

    Only problem is my computer runs it like **** and pretty much anytime you need to pick something the window it's in is blank and you have to take a stab in the dark.
    TurnTable.FM/Rock_Band_Forums2


    Tubbs has a new home

  6. #3146
    Road Warrior
    Join Date
    Nov 2010
    Posts
    4,746
    I should make a RB3 car in NTG.
    http://dlcquickplay.com/user/nascargo19

    [0] Katy Perry
    [3] Dream Theater
    [6] Shinedown
    [21] Megadeth
    [28] RHCP

  7. #3147
    A bug kept me from spending much time with it and I'm not convinced to pre-order, but the SimCity beta was pretty nice (though I'm a sucker for the series).
    http://rateyourmusic.com/~afterstasis
    http://www.last.fm/user/wasteful

  8. #3148
    Headliner
    Join Date
    Oct 2008
    Location
    Near Los Angeles
    Posts
    5,005
    Mario 64 at my bud's house. That game is an eternal classic in my opinion, but the controls were pretty wonky, although that may have just been the well-loved 64 controller.

    Quote Originally Posted by nascargo19 View Post
    I should make a RB3 car in NTG.
    You should go for it, and take some pictures!
    AsianSteev: if you can read this, put more Ska songs on the RBN! Please?

    Gamertag: Demitri Theodus

  9. #3149
    Washed Up
    Join Date
    Feb 2009
    Location
    New Jersey
    Posts
    16,558
    Quote Originally Posted by BohemianMatt View Post
    Mario 64 at my bud's house. That game is an eternal classic in my opinion, but the controls were pretty wonky, although that may have just been the well-loved 64 controller.
    The camera was annoying to handle when you wanted to get a certain angle to make a jump and the camera would be completely uncooperative, but for being one of the first 3-D games, it could have been much worse.
    Guitar Covers Channel: www.youtube.com/user/MysticGuitar77

    http://www.last.fm/user/mega-tallica

    PSN: mega-tallica

  10. #3150
    Washed Up
    Join Date
    Jun 2010
    Location
    Washington
    Posts
    14,835
    Been very fun playing Mass Effect 2 with an imported Shepard. I've long since platted the game, so I doubt I'll spend as much time on it as I did with ME1 in the last few months (though at the same time, I'm looking forward to playing ME3 with an ME1 import on file, as well). But it has been interesting seeing what's changed (some stuff) or altogether missing (tons of stuff) if you didn't import ME1. I'm just glad the PS3 version of the game was able to do this. Who knew back when ME2 was released for PS3 whether ME1 would ever get a PS3 release. I was worried for a little while that maybe the developers didn't include those "switches" in the PS3 ME2 (and ME3, for that matter) when it may not have ever been possible to turn them on.


 

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