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  1. #81
    Quote Originally Posted by PotatoHandle View Post
    The bass pedal trigger is very sensitive and can pick up rebound hits. Loosening the tension on your pedal helps, I'm looking for a better way to fix this though.
    You can fiddle with the double trigger cancel settings to help with this.
    All I am offering is the truth... nothing more...
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  2. #82
    Quote Originally Posted by jjthomas View Post
    Can you post the tweaks?

    Thank you.

    -JJ
    Here are the tweaks for the Yamaha DTX500 Drum Controller (including DTX500K):

    Rock Band has the crash on the right, but most drum kits like to have it on the left. Just plug the crash cable into the right cymbal.

    The only mapping I needed was that the crash was being detected as a ride, so I just changed the MIDI number for the crash. Here is how:

    1) Click the "Drum Kit" button
    2) Click the right arrow button until you get to the "Kit8" page and have the "Note=" field blinking
    3) Hit your crash cymbal, and the display should show "6Crash"
    4) Scroll the jog-wheel to change the note from 59 to a valid Rock Band crash cymbal number (like 49)
    5) Click the "Save/Enter" button to save to a custom drum kit (probably drum kit 51), then use that drum kit while playing Rock Band

    I haven't played with the Hi-Hat pedal yet in Rock Band, so not sure if it needs mappings.

    I hope I described it correctly. You can look in the DTX500 Drum Trigger Module Owners Manual (available on the Yamaha website) for details on mappings, etc. The xBox MIDI Pro Adapter manual has the xBox MIDI note mappings that it requires.

    Thanks,
    KrisKaBob

  3. #83
    Hi guys,
    I've just sent an email to madcatz regarding the MIDI compatibility for the Mustang (XBOX version). It is not sending the Note On signal! Therefore, it can't be used as a MIDI controler. See what I get when struming the first string, no frets pressed:

    TIMESTAMP IN PORT STATUS DATA1 DATA2 CHAN NOTE EVENT
    00157DFF 1 1 90 40 00 1 E 4 Note Off
    00157DFF 1 1 F0 Buffer: 17 Bytes System Exclusive
    SYSX: F0 08 40 F0 08 0A F0 08 05 F0 08 01 F0 08 74 F0 F7

    NOtice that even the SysEx message is weird, we shoud have F0 only at the beginning of the frame. Have you ever seen something like this?

  4. #84
    Road Warrior
    Join Date
    Jun 2010
    Posts
    2,695
    There are multiple "modes" when using the Mustang as a MIDI controller, one where you must pick the strings to send note on events and one where you can just press fret buttons if you want. I remember plugging my Mustang into a synthesizer and it working just fine, so your logging may be incomplete, your cable/MIDI port going bad or your Mustang otherwise malfunctioning.

  5. #85
    Quote Originally Posted by raynebc View Post
    ..., so your logging may be incomplete, your cable/MIDI port going bad or your Mustang otherwise malfunctioning.
    Unforfunatelly, my log is correct. I've captured it several times, on different computers (32 and 64 bits), with 3 different drivers for the MIDI/USB, etc. I even connected an oscilloscope to actually see the signal on the cable and everything seems to be as logged.
    I did a loopback on the midi side and checked that all the messages passed through without corruption ... so, it is the guitar.
    It is very weird, it seems that I got a guitar with a buggy software version, because ALL the SysEx messages have the weird behaviour of delivering a F0 08 before each data byte (this goes against the MIDI specification because we shouldn't have the 'most significant bit' set inside a message, only on the start and stop bytes ).
    The "hartbeat" message every 3 seconds should be like:

    SYSX: F0 08 40 0A 09 00 00 00 00 00 00 00 00 00 00 00 00 F7

    and I have:

    SYSX: F0 08 40 F0 08 0A F0 08 09 F0 08 00 F0 08 00 F0 08 00
    SYSX: F0 08 00 F0 08 00 F0 08 00 F0 08 00 F0 08 00 F0 08 00
    SYSX: F0 08 00 F0 08 00 F0 08 00 F0 F7

    As I wrote before, I sent an email do Madcatz ... we'll see.
    Thanks!

  6. #86
    Road Warrior
    Join Date
    Jun 2008
    Posts
    3,406
    Here's a weird one: I'm using the DTX500 and love it. Everything's been working fine until about an hour ago. Suddenly my blue cymbal wants to stop acting like the ride and just act like a tom. I have the kit8 setting to 51 as it should be and have checked everything. When I hit it in the game however it comes out with a tom sound. Any ideas?

    Edit: Scratch that...apparently resetting everything to factory defaults is the way to go. Dumb me for not thinking of that sooner.
    Last edited by bse523; 12-03-2011 at 06:28 PM.

  7. #87
    Just picked up the Univox dd402 at Costco.....works great

    Anyone know where I can find the default note/voice settings for RB.

    Just want to make sure drum kit is the same.
    Last edited by IMac007; 12-05-2011 at 10:16 PM.

  8. #88
    DTX900 mappings for PS3 and mad catz controller..took me two days to configured this!! No need to relocate the connection
    PS3 settings:
    yellow,blue.green cymbals are all enabled in options.

    DTX900 - go to "stk/alt" setting, you will find the notes there. You need to change the note that does not trigger properly or just copy below:

    Snare(red) = D1
    Tom1(yellow) = C2
    Tom2(Blue) = B1
    Tom3(green)= G1
    HihatEdgeClose(yellow) = F#1
    HihatBowClose(yellow)= F#1
    HihatEdgeOpen(blue) = D#2
    HihatBowOpen(blue) = D#2
    Crash1 Edge(yellow) = A#1
    Crash 1 Bow(yellow) = D0
    RideEdge(blue) = G#2
    RideBow(blue) = B2
    RidgeCup(blue) = F2
    Crash2 Edge(green) = A2
    Crash2 bow(green) = E2
    Crash2 Cup(green) = G2
    Kick = C1

    Hope this helps for people that have this kit..Im not a drummer but I like the hobby..Check out how it works here..pardon the sync issue..
    http://www.youtube.com/user/66stryker66
    Last edited by stryker66; 12-06-2011 at 11:07 PM.

  9. #89
    Quote Originally Posted by PotatoHandle View Post
    Roland TD-9 works fine! A few minor issues though:
    You have to remap nearly every cymbal trigger; so every combination of Hihat/Crash/Ride, Rims/Surfaces/Bells need to be mapped to that each cymbal only produces one midi note.
    The bass pedal trigger is very sensitive and can pick up rebound hits. Loosening the tension on your pedal helps, I'm looking for a better way to fix this though.
    Apart from that though, it's amazing as an RB kit, I just have to get used to the crash and ride being in the wrong places on the charts now, haha.

    If your kit has a rejection setting like yamaha, try that first..increase the time until no more hits when releasing pedal...

  10. #90
    Headliner
    Join Date
    Aug 2008
    Location
    Planet Houston
    Posts
    5,525
    Quote Originally Posted by stryker66 View Post
    If your kit has a rejection setting like yamaha, try that first..increase the time until no more hits when releasing pedal...
    The TD-9 has a couple of controls that can help here. The "Threshold" setting in the "Basic" menu lets you control how hard the drum must be hit before a MIDI event will trigger. The "Mask Time" setting in the "Advanced" menu lets you control how much time must pass between triggers. Finding the sweet spot will probably require adjusting both of these settings, so that you can get rid of rebound hits and unintentional double-kicks without losing any legitimate notes.
    It's all right. Everything will work out fine.
    It's all right. We're going to the end of the line!


 

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