
Originally Posted by
Dacvak
Yeah, I've got the pro guitar for RB3. It's definitely better, in terms of raw gameplay. But that's solely because of the notation system, which is far more intuitive and natural than Rock Band's. Of course, that's because it takes up your whole screen.
Have there been any videos/screens of gameplay online? If not, I can describe what it's like.
One thing I definitely want to point out is that this game is not like Rock Band or Guitar Hero. It feels far less like a game, and way more like a fun, interactive training tool. I wouldn't recommend this to someone who has no interest of playing guitar, but it seems perfect for anyone who is interested.
Here's a couple aspects of the game that I'm not sure have been talked about. This came from my developer interview and in-depth playthrough (unpublished at the moment) :
Roughly 70 pedals, 10 amps, 10 cabinets.
Sound quality of your guitar (running through the effects pedals, etc) sounds fantastic. I'd perform an actual concert with these virtual effects. Obviously there's a "free play" mode for just that.
If you combine the pedals, amps, and cabs that are available, it's easily a few thousand dollars worth of virtual equipment.
The difficulty adapts in realtime instead of you choosing a difficulty. (I don't like this very much. More below.)
The analog to digital converter hardware is really small. It's insanely low-latency and accurate. Surprisingly accurate. (I could talk more about this if you want, dude explained to me how it worked)
Your skill level (per song/game) is tied to your console profile. (I hate this.)
Tutorials are disguised as indie-like minigames. (This is pretty awesome)
I don't know if pricing has been revealed, but the dev said it'd be roughly $70-$80 for the game + adapter, and there would be a model that comes with a Junior Gibson *forgets type of guitar* for around $200ish or so.
Back to the difficulty adaptation... So, every song starts off at the same difficulty - super duper easy. And after about 30 seconds or so of nailing the notes accurately, it starts picking up in difficulty. As far as I know, this "leveling up" of songs needs to be done for every song.
This sucked for me, as I'm particularly good at rhythm games (and play a very basic amount of guitar) - the game didn't level up fast enough to keep up with me. I imagine this will be a problem for people who already play guitar, or are good at Pro Mode in RB3.
The nice thing about this is that, apparently, once you level up a song, it stays leveled up. So the next time you play it, it starts off at that difficulty. To be honest, the developer was being really ambiguous with these details, which made me unsure this was exactly the case. If it is the case, it's ****ty because your skill level is tied to your console profile, meaning if you're really awesome and your friend really sucks, you'll have to sign out of your profile in order to let them play. (Otherwise, I believe you risk having your songs "level down" in difficulty)
Again, none of the difficulty curve aspects were explained super well, or at least a way that made sense to me. So there's definitely a chance I'm mistaken.
Overall, game is so totally awesome. I'll do my part in telling budding guitarists that this is, absolutely, a useful tool to learn the instrument.