We'd all expect that leading up to and somewhat after release of the game there'd be tech and gaming blogs covering the game, and especially something as wicked cool as a fret sensing actual guitar for the game. Expect a few vids at review sites and all the other general things that happened with the first look prototypes and all. Expect some newspaper and magazine coverage on the game and its pro modes. That we got some amount of what was expected? Hardly a huge media splash. Especially since it was mostly the same limited preliminary information just repeated over and over again. Like this example from last June, a few words followed by the press release. Not so much a splash.
It just didn't stop there. There was then some trickle of info on when it would be sold, followed by some bit of material here and there that it was on sale in the US, followed by online shortages and in-store general lack of availability, followed by a semi sort of almost announcement that it was now discontinued in the product line/no longer planned on being produced. Besides various reviewers, gamers, musicians, RB3 players and those here on the forum, who even knew about it?
The leaderboards are likely a pretty good indication of what is, but given the amount of advertising, Internet representation, cross promotions, presence at large generic retailers and music stores, and the normal situation at the "official retailer" between on-sale date and stealth announcement of a lack of plans to produce more? Hardly a surprise. It also tells us little to nothing about purchaser intent or why anyone got the game or not. The leaderboards would be of course missing anyone that didn't already know about the guitar and couldn't get one, those who might have gotten one if they'd walked into Frys or Guitar Center or Target and seen it being demoed and it had been in stock, those that shop Amazon directly only, those that bought it not for game but for its MIDI capabilities, those gamers that aren't online (including Wii consoles not on the Internet at all and XBOX silver members (?) and cracked modded PS3s), international potential purchasers by and large, and those who wouldn't buy it from Best Buy and/or pay list price.
Some might say that when you don't advertise much and you don't have Amazon directly sell a product, you're worried about something. And that something likely isn't sales.
Whose main selling point? As far as anecdotes go, it was my primary reason to buy the game at release. Pro modes in general and the RB3 Squier in particular. Pro drums on edrums with an MPA, and a side of MIDI keyboard with MPA. On the reverse side, no fully stringed actual guitar and no pro modes was also my reason to not buy GH:WOR at release (or indeed, still not having bothered to get it).
Hindsight is always 20/20, looking back is still a bit fuzzy. The game specific keyboard, drums and guitar controllers for pro might have been a factor for me to buy at release, if the RB3 Squier had never existed. But since it does exist? If I had known how the game was at release, how the MPA situation was going to go, and how the RB3 Squier situation was going to go, I might not have gotten the game until I had two MPA and the RB3 Squier.
From the retail side of things, what was the main selling point? Let's see
RB3 has great new party modes for quick rocking sessions with friends, as well as a whole new universe of challenges including a revamped Career Mode and 700+ goals and rewards
Game track list contains over 80 of the best bands from around the world, including bands that have never appeared in a music game, and support for existing Rock Band tracks
Create and save set lists, and share them with your friends online and enjoy improved song sorting makes it easier to find the songs you like
Expand the band with the optional keyboard peripheral and 3-part vocals harmonies, together allowing support for up to 7 players
Take your passion for music to the next level with Rock Band Pro functionality that lets you develop real musical instrument skills through gameplay
Doesn't seem to be much of one in particular.
The entire guitar thing is just sad and depressing. It's almost like a business case study in how not to do things. Much the same could be said for everyone else, not just the 3rd-party peripheral makers, but the previous owners and game publisher.
HMX has been doing everything correctly. Astounding. It just seems like they got saddled with business partners that have been less than fantastic, which has affected other things that are not their doing or have no control over. Legal issues aside though, it seems rather foolish for anyone business-wise to badmouth anyone else. Of course, the problem with that is everyone sees the truth anyway, and shutting up about it just keeps the status quo in place.
As far as the Mustang goes, there are benefits and it has its uses. Could be very helpful. Easier to get certainly and it's also less expensive, around $100 used. But it's not just you. No mater how close any "simulated guitar" is to a real guitar, it's not one. It may be almost exactly the same but for the physical differences between buttons and strings for the fretting hand, somewhat similar in concept to how it's possible to play bass guitar on a non-bass guitar; The same, aside from all the tactile differences and technique modifications and physical changes.


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