RockBand.com

Forums
+ Reply to Thread
Page 5 of 6 FirstFirst 1 2 3 4 5 6 LastLast
Results 41 to 50 of 51
  1. #41
    Opening Act
    Join Date
    Jun 2009
    Location
    Idaho!
    Posts
    4,716
    Quote Originally Posted by RycheMaidenPS3 View Post
    Yeah, cus patches are so easy and not expensive.
    How about this, why don't YOU design how to fix a game through an external SOFTware that modifies the HARDware in a way that doesn't screw EVERYTHING up. Oh, and you have to pay for it.
    meh

  2. #42
    Road Warrior
    Join Date
    Feb 2011
    Location
    Los Angeles, CA
    Posts
    1,032
    Quote Originally Posted by atalkingfish View Post
    Yeah, cus patches are so easy and not expensive.
    How about this, why don't YOU design how to fix a game through an external SOFTware that modifies the HARDware in a way that doesn't screw EVERYTHING up. Oh, and you have to pay for it.
    Or how about YOU chill the hell out and go take another hit, or you'll give yourself a heart attack, little kid.

    As much as you think you know everything better than everyone, I hate to disappoint you - you don't. And what I was referring to were the numerous patches that HAVE ALREADY BEEN RELEASED for this game that could have easily addressed this along with other elements that were implemented within those patches.
    "It's a crazy world we live in, and I'm leaving it today." -- Ronnie James Dio.

  3. #43
    Always Rock On The Bright Side Of Life
    Join Date
    Jun 2010
    Posts
    2,225
    Quote Originally Posted by RycheMaidenPS3 View Post
    Or how about YOU chill the hell out and go take another hit, or you'll give yourself a heart attack, little kid.

    As much as you think you know everything better than everyone, I hate to disappoint you - you don't. And what I was referring to were the numerous patches that HAVE ALREADY BEEN RELEASED for this game that could have easily addressed this along with other elements that were implemented within those patches.
    And so you know the exact time and budget numbers that HMX had to work with? Hmmmm, let me see. Do we want to spend the time and resources/money that we have to go and change this little thing? Or do we want to focus on the issues that are causing the game to crash and become unplayable?

    This is a serious question. Have you ever worked in the software industry, or any industry where you have strict deadlines that must be met with strict constraints on your budget? If you haven't, then there is a lot you don't know about the industry. When a deadline for the release of a piece of software is given, you will not miss that deadline otherwise you are fired. So as a development team you need to make a cut-off date with development so that the game can be bug tested and you can kill off as many of those bugs as possible before the game goes gold and is released for distribution.

    All the while, you are required to stick to a pre-defined budget. If you want to add something in there, but there's not enough money in the budget to allow for the coding and testing, then you just have to do without it. With all software development budgets, there is an amount put aside for patching/fixing the software after release in the case that there are bugs which were not found during the very limited testing time. This money is reserved for the payment of the coders who have to update the code, the submission to the console manufacturers for their testing and QA, the server space needed to house the patch for as long as the console is supported, and the time needed internally to test the patch and make sure it doesn't break anything else.

    Therefore, it would be foolish of ANY company to go and just throw in other items into a work-in-progress patch without having time to ensure the code doesn't break anything else. If you have limited money left over from the initial development of the game, then you don't have money left over for multiple patches or to patch in things that aren't breaking the game.

    When HMX stated that they have no plans to patch the game in the future unless there are any major bugs discovered, that is their way of saying "We no longer have any money left in the budget to work on patches for this game, and we'll only patch it if there is a major bug present that would warrant eating into our overall company profit."
    Bands We Need In RB!
    -----------------------------
    [X] Poison
    [ ] Twisted Sister
    [ ] Genesis
    [X] Doobie Brothers
    [ ] BTO

  4. #44
    Opening Act
    Join Date
    Jun 2009
    Location
    Idaho!
    Posts
    4,716
    Quote Originally Posted by RycheMaidenPS3 View Post
    Or how about YOU chill the hell out and go take another hit, or you'll give yourself a heart attack, little kid.

    As much as you think you know everything better than everyone, I hate to disappoint you - you don't. And what I was referring to were the numerous patches that HAVE ALREADY BEEN RELEASED for this game that could have easily addressed this along with other elements that were implemented within those patches.
    Just because they have released a few patches doesn't mean they have the time, money, or effort to do another one or even include it into an earlier one.

    And I wasn't saying that I know anything better than anyone, just that you know things less than you think you do.
    meh

  5. #45
    Road Warrior
    Join Date
    Feb 2011
    Location
    Los Angeles, CA
    Posts
    1,032
    Quote Originally Posted by HairyMan View Post
    And so you know the exact time and budget numbers that HMX had to work with? Hmmmm, let me see. Do we want to spend the time and resources/money that we have to go and change this little thing? Or do we want to focus on the issues that are causing the game to crash and become unplayable?

    This is a serious question. Have you ever worked in the software industry, or any industry where you have strict deadlines that must be met with strict constraints on your budget? If you haven't, then there is a lot you don't know about the industry.
    Hairy, I respect you. I have no reason to be hostile with you, which is why I replied to the kid who thinks he knows everything and not you. But to answer your question:

    I do work in the software industry. I have been working with software development, software integration, system administration, and yes, patches to software for a very long time. Do I know HMX' "budget", as you put it? No, of course not. However, what I do know is how little effort it takes to fix such a minor issue as a setting not being saved properly, because - gasp - I have fixed issues like that before myself in the vendor's software while working on a Software integration team.

    Again, what I am referring to is the "DISABLING MISSED SOUNDS" fix as was stated in the original post here. A lot of people blew this conversation out of proportion with a bunch of other crap they don't like, and I can't and won't speak to any of that. I was answering you in regards to the original post. I hope this helps clear things up a bit.
    "It's a crazy world we live in, and I'm leaving it today." -- Ronnie James Dio.

  6. #46
    Fixing all of these issues takes little more than adjusting a couple lines of code, it's literally a 2 minute fix for any experienced programmer. The problem is, who's responsible for it? If patches are no longer planned for, due to funding or other priorities or something completely different, then it's just not going to be done, no matter how simple the task.

    Oh and I can't believe I forgot about THIS gem of an annoyance... the "no fail mode head-fake". No fail mode actually DOES save itself, so you feel all comfortable and safe, but after playing online a few sessions, and right when you're in an epic struggle in a really tough song, doing the best you've ever done, BAM! FAIL! WTF?!?!

    Oh yeah, no fail saves, but changes to whatever setting the host of your online game had when you played with them! WTF IS THAT?!?! Who ever heard of a viral system setting?

  7. #47
    Opening Act
    Join Date
    Jun 2009
    Location
    Idaho!
    Posts
    4,716
    Quote Originally Posted by RycheMaidenPS3 View Post
    Hairy, I respect you. I have no reason to be hostile with you, which is why I replied to the kid who thinks he knows everything and not you.
    Kid? You do know I'm an adult, right?
    meh

  8. #48
    Always Rock On The Bright Side Of Life
    Join Date
    Jun 2010
    Posts
    2,225
    Quote Originally Posted by RycheMaidenPS3 View Post
    Hairy, I respect you. I have no reason to be hostile with you, which is why I replied to the kid who thinks he knows everything and not you. But to answer your question:

    I do work in the software industry. I have been working with software development, software integration, system administration, and yes, patches to software for a very long time. Do I know HMX' "budget", as you put it? No, of course not. However, what I do know is how little effort it takes to fix such a minor issue as a setting not being saved properly, because - gasp - I have fixed issues like that before myself in the vendor's software while working on a Software integration team.

    Again, what I am referring to is the "DISABLING MISSED SOUNDS" fix as was stated in the original post here. A lot of people blew this conversation out of proportion with a bunch of other crap they don't like, and I can't and won't speak to any of that. I was answering you in regards to the original post. I hope this helps clear things up a bit.
    I just wanted to be sure you had experience in this and weren't one of the many folks we all run across who like to spout off things. No hostility intended on my part either.

    So by working in the software industry you have an understanding of how even a simple thing can be a real P.I.T.A. to correct some times depending on where in the source code it is located, and the way things are handled with regards to the hardware the software is functioning on. As none of us are developers for PS3/360/Wii console games, we don't know what limitations HMX is working with. The one thing we should be able to agree on is that virtually all "simple fixes" in software never turn out to be that simple. (Unless it's just commenting out a line of code that you forget to comment out while writing it. But typically, those types of errors prevent the code from compiling in the first place so they're easy to pick out and correct).
    Bands We Need In RB!
    -----------------------------
    [X] Poison
    [ ] Twisted Sister
    [ ] Genesis
    [X] Doobie Brothers
    [ ] BTO

  9. #49
    99% Washed Up
    Join Date
    Aug 2008
    Posts
    30,290
    Quote Originally Posted by atalkingfish View Post
    Kid? You do know I'm an adult, right?
    No. If you disagree with someone, they reserve the right to be petty and look down on you because YOU took their binky.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  10. #50
    Quote Originally Posted by Karnex View Post
    Are you on ps3?
    360


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts