No. I would stop playing.
I would still play
I'd still play, but not nearly as much
I would not play Rock band without background visuals
No. I would stop playing.
Extremely important - seeing ourselves playing in front of those massive crowds adds something to the experience... and also gives people watching (that aren't playing) something to do
But that said, those music video backgrounds can DIAF ... they're pretty distracting and I swear the guitar/drums floating around slow down my PS3 whenever that's the background.
... and strobe light effects. Ouch. I get that they'd be on stage, but ... ow.
Last edited by Songblade; 09-22-2011 at 07:19 PM. Reason: spelling (derp)
Wants: Canadian Bands like Our Lady Peace, I Mother Earth, Moist, Matthew Good, Big Sugar & The Tea Party
Personally, I love watching the performances my band does. I tend to sing alot so I see a go majority of the background action. So much so that I've been recording the band in performance mode and making my own little music video compilations. One of my videos:
Granted, I'm not really happy with RB3's character models and their animations. They seem to have lost something. All the camera moves and just how Harmonix put it all together blows my mind, because each performance is different. Really love when the characters pull off a special move. It's a nice change up.
Bring back BANDMATES!
I don't see how someone could quit a game that's about the MUSIC over graphics.
Guess i just don't feel the same way that's all.
The Cure 
My Chem. 
I try to make my characters as goofy looking as possible...not just in RB but in any game that allows you to build a custom character. Maybe I'm just easily amused, but I get a kick out of seeing my mutant character play or sing songs like " Imagine" or "Don't Stop Believing". Would I play the game less? Probably.
I definitely need the visuals. My band's antics along with the crowd sing-a-longs kept me interested in RB2 for much longer than I thought it would due to immersion. Then both took a hit in RB3... but I still play the game a lot.
Guitar Hero's past few games had a mode that let you turn visuals off or put up a light show in place of your band and after trying those a few times I realized I just need the band in the background to enjoy the game more. Same thing would happen with RB if they had a mode similar to GH's.. I would try it once or twice then go back to the band view.
It's interesting to read how much the visuals matter (and why) to certain folks. It's surprising to me actually.
Personally I put way more value on basic gameplay, and which songs are available than the graphics. I don't have 'a band', and don't really care to customize a set of characters, I care even less about their clothing (my 'band' has all default characters with default clothing except one character I threw together in 3 minutes). Maybe I should try and customize a band just to see if I would get into it.
But just as Pro Guitar, Pro Drums, Pro Keys, Legacy Guitar, or DLC are a compelling features of the game for some players, any combination of these aspects may not be a compelling feature for others.
A subset of players could enjoy all the features of the game or any combination, but their personal preferences doesn't really reflect on the importance of a particular feature, since the importance of a game feature is going to be relative to the person that chooses to utilize it.
The important thing is that those extras, in this case on the graphical front, only add to the experience for close to half of the respondents of the poll (even though a RB forums poll 'is what it is' in terms of the sample and population it's sampling from) to the point of at least lowering their interest in the game to decrease their playing, and at worst over half of those would stop playing all together if it were deteriorated or eliminated.
What I don't understand though is why this would seems to come a such a shock, especially since graphics are a big part of immersion in videogames? Only a small percentage are playing the actual song at the upper echelons of Expert Pro, so saying the game is about "playing music" when in reality the gameplay is playing alongside music, interacting with and enjoying it, but in the end still only "pretending" to play it.
But somehow I get the impression that immersion into that latter aspect is viewed as less, and again I'm being facetious, "delusional" to some than making a band to perform, being invested in those creations, and then getting the enjoyment of seeing the fruits of that labor on-stage while you play. In reality they're both just components of the same overall fantasy the videogame puts forth. The latter just has the advantage of something a player can go in and do, be an active partner in the game, rather than just passively reacting to a song's chart data in the core game mechanic. There's just a symbiosis there that helps to that raises the level of attention and involvement in the experience for many.
There's not much to understand, really. It really shouldn't be all that shocking though, many people have stated they liked those aspect of the game and it makes sense why they would if you take a subjective step back and look at it. And those reasons are probably why those features are there to use in the first place.
"We need emotional content. Now try again." - Enter The Dragon