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  1. #31
    Washed Up
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    I've had luck with some games using virtual joysticks in the past (Third Blade comes to mind), but for something that requires more precision than a simple hack-and-slash? Forget it.

    (Don't get me started about my gripes with mobile gaming, lol.)
    Official forum economist. Explodes when thrown.
    PSN: madmikefisk

  2. #32
    Thinks about pandas
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    Quote Originally Posted by killer_roach View Post
    (Don't get me started about my gripes with mobile gaming, lol.)
    I`m sure that I share many of the same gripes, haha.

    When I started playing Street Fighter 2 on the SNES, I remember how happy I was when I could consistently throw a fireball, granted I could only do it when my character was facing right and only with a d-pad controller. Now I`m more comfortable with a joystick for fighting games because I appreciate the faster and finer movement that can be done with one. Touchscreen fighting feels like a huge step backward to me and just wrong in comparison, as though I`m trying to play with my hands asleep because there`s no tactile feedback to doing anything.

  3. #33
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    For me there's another interesting twist to it - while I have an iPod Touch for iOS gaming, my phone is a Samsung Hercules (T-Mobile Galaxy S II). It's a 4.53" screen (slightly larger than a PSP)... needless to say some touchscreen UI elements that seem quite natural on a 3.5" display are a bit less pleasant when you're having to cover that much additional ground.
    Official forum economist. Explodes when thrown.
    PSN: madmikefisk

  4. #34
    Thinks about pandas
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    Having to perform extra-large quarter circles for Hadokens must be annoying, but I would imagine strangely reminiscent of childhood when all controllers were freaking huge.

  5. #35
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    On the bright side, it did make playing Plants vs. Zombies a lot of fun... for tower defense games, it's almost like having a small tablet

    Back to fighting games, though, hopefully my copy of Soul Calibur 5 will be waiting for me when I get home from work (I refuse to use the SC5 acronym... that's Space Channel 5, and will always be. Maybe I could use SCV...).
    Official forum economist. Explodes when thrown.
    PSN: madmikefisk

  6. #36
    Road Warrior
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    Playing SC5, and it rules!
    So far, Aeon's my signature dude
    I'm Batman.

  7. #37
    Thinks about pandas
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    You know what series needs to make a comeback now that motion controls are everywhere? Bushido Blade. That game was tight.

  8. #38
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    Quote Originally Posted by kiggidykev View Post
    You know what series needs to make a comeback now that motion controls are everywhere? Bushido Blade. That game was tight.
    Yes... absolutely.
    Official forum economist. Explodes when thrown.
    PSN: madmikefisk

  9. #39
    Road Warrior
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    So is anyone else playing SC 5? It'd be fun to get a lobby going so all of us could rumble sometime! The netcode seems nearly flawless so far, very very smooth.
    5+ years, 4,000+ songs, 1 awesome developer. Thank you!

  10. #40
    Road Warrior
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    Favorite MK fatality and character?
    My favorite kharacters are Rain and Kabal
    I'm not sure what my favorite fatality is, but here are some of my favorites:
    Sindel
    Mileena
    Rain
    Last edited by exploder; 02-09-2012 at 05:42 PM.
    I'm Batman.


 

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