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  1. #31

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    Quote Originally Posted by TkDiamonD View Post
    Wow, really? Would have been cool to have an option to turn off BRE's in RB3 to see (and likely get whooped by) what lies underneath, something like the clear overdrive activation lane
    If you're interested in learning more about this phenomenon, some customs makers have posted videos on youtube showing some of the more interesting looking charts for big rock endings.

    http://www.youtube.com/watch?v=Sro11...eature=related

    http://www.youtube.com/watch?v=J2nlU...eature=related
    Quote Originally Posted by HMXHenry View Post
    But we've got Apples now, and we should be thankful for that.
    Rock Band IRC Chat Online: irc.gamesurge.net #rockband

  2. #32
    Quote Originally Posted by SirDavidTLynch View Post
    From what I gathered, Big Rock Endings are only authored for Expert guitar and bass, while keys and drums are animated separately from the playable charts, which are blank during BREs.
    They can be blank, but they ought not to be. Not that anyone would've known if they were.
    http://www.fairwoodstudios.com

  3. #33
    Quote Originally Posted by HMXPope View Post
    We actually author that part of the song on expert anyway when they go through the regular song authoring process, as we need it for animations and such. So, we just take that authoring and "Blitzify" it.
    Oh god, Bodhisattva. I'm sufficiently terrified now.
    a.k.a. GanonMetroid

  4. #34
    Quote Originally Posted by HMXPope View Post
    We actually author that part of the song on expert anyway when they go through the regular song authoring process, as we need it for animations and such. So, we just take that authoring and "Blitzify" it.
    Well, my mind is blown. I've never even noticed the animations being customized per song for BREs, just guitar smashing and drum wailing.

  5. #35
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    Quote Originally Posted by HMXPope View Post
    We actually author that part of the song on expert anyway when they go through the regular song authoring process, as we need it for animations and such. So, we just take that authoring and "Blitzify" it.
    But, but...

    All this time we've been told the animations aren't based on the game charts!

    Though... would I be correct in remembering we've only been told that about the drum charts?

    Not that it matters to me so much, but you're going to make some itchy fingers in the conspiracy theorists.
    It's all right. Everything will work out fine.
    It's all right. We're going to the end of the line!

  6. #36
    Quote Originally Posted by FujiSkunk View Post
    But, but...

    All this time we've been told the animations aren't based on the game charts!

    Though... would I be correct in remembering we've only been told that about the drum charts?

    Not that it matters to me so much, but you're going to make some itchy fingers in the conspiracy theorists.
    On guitar and bass, the hand positioning on the neck is defined by authoring 'position' notes, while the strumming action is defined by the authored Expert part (and hand shape is partly text events, partly authoring).

    On keys and drums, all animations are defined independently of the playable authoring.

    Vocals are their own weird thing.
    http://www.fairwoodstudios.com

  7. #37
    Road Warrior
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    Quote Originally Posted by Apples View Post
    There's a bottle rocket.
    Bottle rockets are cool, but they are only 17% as cool as lasers.

    I might hold out for Rock Band Blitz 2: Laser Edition.

  8. #38
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    Quote Originally Posted by FairwoodStudios View Post
    On guitar and bass, the hand positioning on the neck is defined by authoring 'position' notes, while the strumming action is defined by the authored Expert part (and hand shape is partly text events, partly authoring).

    On keys and drums, all animations are defined independently of the playable authoring.

    Vocals are their own weird thing.
    That's enlightening. Thanks, Fairwood!
    It's all right. Everything will work out fine.
    It's all right. We're going to the end of the line!

  9. #39
    Harmonix Developer
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    Quote Originally Posted by Lowlander2 View Post
    How do Big Rock Endings work in the game?
    Answered already.

    Quote Originally Posted by Numskull View Post
    Not a matter of any great urgency, but I'll ask anyway: Will there be a song rating system as in RB3? Even if there's no "random song" feature (although it's kind of hard to imagine there won't be), it would still be a good utility for people with huge song libraries. I can't always remember how much or how little I like every song I have.
    Right now, we don't have anything like that planned, but as Pope mentioned we have a cool recommended screen that exposes your library in a bunch of different ways.

    Quote Originally Posted by samjjones View Post
    Just one question:

    Does this game have lasers?
    Yes. Sharks with lasers. They only appear if you are awesome.

  10. #40
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    Quote Originally Posted by HMXMister_Game View Post
    Yes. Sharks with lasers. They only appear if you are awesome.
    Awesomeness detection confirmed!
    It's all right. Everything will work out fine.
    It's all right. We're going to the end of the line!


 

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