http://www.rockband.com/blog/from-li...-of-a-dlc-pack
This article walks you step by step through Harmonix's process for releasing a DLC pack. I figured the RBN types over here might be interested in comparing it to the RBN process.
http://www.rockband.com/blog/from-li...-of-a-dlc-pack
This article walks you step by step through Harmonix's process for releasing a DLC pack. I figured the RBN types over here might be interested in comparing it to the RBN process.
that was very interesting. I knew you guys planned for DLC 6-8 months in advance, but the breakdown is very nice.
We're all weavers at the loom of slaughter, but we will rise and make these victims our martyrs.
TAG? I'm it? what is this.
The two big differences I can point out:
- Legal/logistics is faster. Generally speaking anyways, but many RBN songs have just one rights-holder, the band or the label. You usually don't get into having very many parties, so these steps go a lot faster. Unless you pick songs like TheOzone does. :P
- Authoring is slower. Again, there are exceptions- we whipped up In My Head in a weekend- but generally songs take a lot more than a week to do. For a few reasons- there's often fewer of us doing the work, pretty much nobody does RBN full-time, and we're not quite as experienced. Groups like Rock Gamer do have the staff to approach that point, but generally speaking we're not so specialized and focused.
In my experience, there's also a lot less brainstorming. A lot of the bands we work with come to us, so it's more of a "yes or no" than "who do we ask?".
http://www.fairwoodstudios.com
Woah, really interesting read.
Big thanks to AskariNari for bringing one half of The Posies to Rock Band!
Xbox Live Gamertag: TylerFG
tylergreen1.bandcamp.com