I always think it worth remarking on whenever this subject comes up that TB:RB fell short of spectacular sales. That's right, arguably the biggest rock band EVER under sold what would have been expected of such a huge band. And that around a time when these games were at their popularity peek. Also, Green Day got their own game because they really, really, really wanted their own game. Green Day themselves went out of their way to make sure it happened, and I doubt there are many other bands with the right combination of enough popularity, motivation and a deep enough catalog to even make it's own game possible. And that should be considered before the discussion of whether or not it would actually even sell comes up.
But I believe in this and it's been tested by research: he who  nuns will later join the church.
- Joe Strummer
No band centric games needed. Maybe just solid DLC packs from the desired artists. I know personally even when I did play RB all the time I never played much of TB:RB or GD:RB. GD:RB became a big track pack, and I played the on disc stuff for the Beatles, then never picked it up again (never got the DLC for it). Much preferred the main game.
Yes, I still do want to see another RB game in hopes to revive the love.
Highly doubt its gonna happen. As for the argument that GD:RB was part of what killed band centric games because there average I dont agree with. I am not a huge GD fan by any means but the genre was already on the downslide, I would have went with Pearl Jam over GD though(not a huge PJ fan either) but I think all of the instruments(esp guitar) would have been for more fun in a PJ game then it was in GD.
Back to topic answer in my sig!!
Metallica:RB w/ Lead, Bass, Rythm guitar-w/pro upgrades for all
harmonies, Keys/Pro Keys
drums & pro drums
and EVERY song!
It wasn't just Green Day. It was the Aerosmith, Metallica, Van Halen, and all that nonsense from the Guitar Hero side which really killed it. Oh right, and Band Hero? What the hell was that about? Just another excuse for them to release another mediocre bunch of songs for another $60.
The only thing you could make the argument DIDN'T contribute was DJ Hero/2. As far as I can tell, those were completely different games.
RB3 library: 1057 tracks (RB1, 2, 3, Lego, Green Day, 697 DLC, 54 RBN)
372 vocals GoldStars
I don't really want a band specific game, but if there had to be one then I'd like a Rush game with dreamscapes and all the songs exportable into the RB platform, and ofc all the Rush songs on the platform avaible to play in the game
How about a Rock Band/Dance Central Madonna? She has 50 top 20 songs, they could have you dance/sing/masturbate/roll on floor with back up harmonies, her songs would be awesome on bass/drums and there are some decent guitar riffs and keyboard parts in the songs too. Either this or Bob Seger:RB Live! Or RBetroit with Seger,Nugent,Mitch Ryder, The Rockets and Romantics. Or RB:Grunge or RB:80's alt/elec bands that were related to each other, like JoyD,Smiths,Erasure,Yazz,Electronic,Bronski,New Order ect...
Unapologetically Addicted to Plastic Instruments and Cartoon Rockstars!
We're not even getting DLC from bands worthy of band-centric games, so before they made another one they should at least step up the quality of the DLC.
***More 60's/70's Rock Needed***
<<Moody Blues 4 RB>>
For me, it would not be so much about which band would be chosen, but rather how it's implemented. I'd like to see something more narratively-based into the band itself, rather than a selection of songs from venue to venue. Almost(though to a less absurd premise) akin to Nana On-sha's games i.e. Parappa and UmJammer. Not necessarily singing entirely new songs, but finding more plausible ways to connect them together. Just heading in and out of a few songs to see a cinematic isn't quite enough. It needs a stronger correlation between songs/venues/etc. Otherwise, I'd pass at the idea and agree that the ship of band-centric games may have sailed if nothing is majorly altered from said formula.