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  1. #11
    Headliner
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    Aug 2008
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    5,527
    I'd give it a shot.
    It's all right. Everything will work out fine.
    It's all right. We're going to the end of the line!

  2. #12
    I would participate if I had the chance

  3. #13
    I don't think he would've proposed this if he didn't think he could get stems for people to practice on. But...

    If this helps:

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    http://remix.nin.com/

  4. #14
    Trying too hard
    Join Date
    Jan 2011
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    9,715
    I 100% back this. We need more good playtesters over on the RBN side of things. We've got so many songs, and we can't get all of them released error free without the help of some playtesters that will actually look for the errors.
    Addicted to bad movies since 2008

  5. #15
    Road Warrior
    Join Date
    Aug 2009
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    2,881
    I think this is a great idea. I first got in to the RBN winning runner up in Rose of Jericho's playtester contest a couple of years ago.

    If Kario hasn't selected his 2 playtesters yet like he said he would, you might want to see if he'd let you have the two codes to select them through this contest.

    EDIT: Do they really need the stems? They won't have those when testing.
    Last edited by TubaDude49; 07-11-2012 at 09:23 PM.
    "This is my family. They don't like my music, they're just here for the food"- Dave Grohl

  6. #16
    Opening Act
    Join Date
    Oct 2011
    Posts
    161
    Quote Originally Posted by TubaDude49 View Post
    I think this is a great idea. I first got in to the RBN winning runner up in Rose of Jericho's playtester contest a couple of years ago.

    If Kario hasn't selected his 2 playtesters yet like he said he would, you might want to see if he'd let you have the two codes to select them through this contest.

    EDIT: Do they really need the stems? They won't have those when testing.
    Doing it with the stems would bypass the requirement of an XNA account to test. Which makes sense for this, as it'd be odd to have a dozen people (or however many people enter) share a sponsored XNA account if they aren't affiliated with a studio yet.

  7. #17
    Road Warrior
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    Aug 2009
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    2,881
    Ah. When Matt did it he just threw up a set of videos up on Youtube for the testers to go through the process on.
    "This is my family. They don't like my music, they're just here for the food"- Dave Grohl

  8. #18
    Opening Act
    Join Date
    Oct 2011
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    161
    I think the only downside to doing that is you aren't able to isolate the stem in case it's difficult to hear what's going on. At least if you were testing in game, you could just lower the backing instruments.

  9. #19
    Quote Originally Posted by TubaDude49 View Post
    Ah. When Matt did it he just threw up a set of videos up on Youtube for the testers to go through the process on.
    That was my first thought, but to properly emulate what people would have in playtesting I'd need to upload videos for every difficulty of every instrument with reduced backing instrument volume, something like 20+ videos if I used all of G/B/D/V/K. Much easier to provide stems, but with the cautionary note that having stems makes things a lot easier than it would normally be when playtesting.
    http://www.rockgamerstudios.com

  10. #20
    Road Warrior
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    Aug 2009
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    2,881
    Quote Originally Posted by Oscarvarium View Post
    That was my first thought, but to properly emulate what people would have in playtesting I'd need to upload videos for every difficulty of every instrument with reduced backing instrument volume, something like 20+ videos if I used all of G/B/D/V/K. Much easier to provide stems, but with the cautionary note that having stems makes things a lot easier than it would normally be when playtesting.
    Fair enough.
    "This is my family. They don't like my music, they're just here for the food"- Dave Grohl


 

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