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  1. #371
    I searched around a bit and haven't found anything mentioning this, so here goes:

    Whenever I start to play Take No Prisoners or Can I Play With Madness, the crowd noise starts up (slightly louder than usual) and plays over the now slightly muted music track. After a while, it dies down to the ambient crowd noises (shuffling feet/normal conversations) but the music is noticeably muted and somewhat distorted.

    Whether it's just these songs that are affected or some other ones as well, I can't say as I haven't gone through my whole library.

    On a somewhat related note, when I played Blitz today, after I would finish a song and get to the Results screen the crowd would begin cheering, eventually dying down. This happened for EVERY song that I played.

    Maybe it (the latter issue) will clear up the next time I play. The former issue has been around for a while now...

  2. #372
    Unsigned
    Join Date
    Mar 2009
    Location
    Trois-Rivières, Canada
    Posts
    22
    When I play We are the one by Anti-Flag I can play the song but it kicks me out of the RB Central after the scorescreen (it crashes when it tries to show the leaderboard) so I have to go through the "Discovering song data" process to be able to play another song.
    It's the only song doing that (I played over 600 songs so far)
    When I look at this song in my songlist it says there's no data for this song.

    I'm also having the same problem as psychic_zebra with the crowd cheering for too long at the end of a song.
    Scorehero: http://tinyurl.com/bo65kl2
    Youtube Videos: http://www.youtube.com/user/libteck66/videos

  3. #373
    Opening Act
    Join Date
    Jan 2011
    Location
    L.A.
    Posts
    315
    Quote Originally Posted by SheSaidSheSaid View Post
    Seems you're talking about the background songs. A couple of them are on RBN, but most of them aren't.
    Yes, those.

  4. #374
    Washed Up
    Join Date
    Jun 2010
    Location
    Washington
    Posts
    14,835
    Right, well, like I said. There are eight or nine of them, and I think two are on RBN. One is only on RBN on Xbox. The others aren't in the game at all.

  5. #375
    Road Warrior
    Join Date
    Sep 2008
    Location
    Not Here
    Posts
    1,904
    Suggestion for RB World, and I apologize if this was mentioned before.

    This will be hell to code and most likely can't be added to the actual game, which is why I suggest it for the FB app.

    Weekly/Monthly Leaderboard

    What it is: Create a timed leaderboard for a specific song or set of songs, with a very specific loadout. Charge people a certain amount of gold coins to enter, give people a week or month to compete, and pay out the top 10 or so spots. The leaderboard is wiped, or sectioned off in a "Hall of Fame" area, create a new one and rinse/repeat with other songs and loadouts.

    The inspiration comes from Forza and Diablo. It would be fun to see how various people fare with specific loadouts, and it might be a way to get people to play with powerups they normally don't use.
    5+ years, 4,000+ songs, 1 awesome developer. Thank you!

  6. #376
    Rising Star
    Join Date
    Nov 2008
    Posts
    607
    I have a suggesting for Goals which I am surprised that they are not in the game.

    Expert Level Goals. We already have Easy/Medium/Hard but having Expert Level Goals which have a significant coin payout. Like Powerup Goals that require points from 2 powerups rather than just one. Or an Advanced Rock Band 1/2 Throwaback Challenge that requires you to Gold Star every song rather than 4* but gives you 100,000 coins for completion. Or Goals that have you GS difficult albums like Megadeth's Rust In Peaces. Right now I don't have a reason to play goals because I can't get any sense of accomplishment because every goal is just downright too easy. The only goal that was remotely challenging is the Metal Facemelter and only because it had you GS Holy Wars when the game was first out.

    I wouldn't mind goals that only about 5% of the players could ever achieve. They are completely optional and would give the hardcore players something more to do. A goal should be a barrier and a challenge on how to overcome it, not a simple checklist or an excuse to play a song.
    PSN: ZAGESAW

  7. #377
    Road Warrior
    Join Date
    Aug 2009
    Location
    Finland
    Posts
    1,541
    I encountered a serious and new (to me) problem with my PS3 version of Blitz.

    Until today the game has worked just fine, but now it keeps freezing during startup at the Harmonix logo, forcing me to boot the console every time.

    Is this a known problem, and is there some kind of solution?
    DLC Wishlist:
    [ ] More Disturbed
    [ ] More Coheed & Cambria
    [X] More Breaking Benjamin - Nov. 1st 2011

    http://dlcquickplay.com/user/tykki-teme

  8. #378
    Unsigned
    Join Date
    Apr 2011
    Location
    Sweden
    Posts
    8
    Okay, these are probably already written, but it doesn't hurt to repeat.

    Rock Band™ Blitz on Xbox 360. I'm the "main account" that buys every game and song, then there's other accounts (my brothers) that plays the game too.

    MINOR BUGS:
    > If one song is hovered, the music starts to play, as expected. But if any button is pressed to that menu disappears (to Main Menu, to Leaderboard, but not Power Up-menu) before the preview is fully loaded, it starts to play anyway and continues during other menus. It's hard to pull off, but it has happen quite a few times.
    > Sometimes, the rival-indicator of the song (which can be used to vaguely find out the progress of the song) can sometimes jump up and down. I don't know when this happens (or which songs), and have seen it rarely. But it's some kind of combination of Jackpot, a solo at the second to last checkpoint.
    > On the Score Breakdown screen, as the numbers counts up, there's a few graphical bugs. On the first screen: "Final" shows the previous songs score before updating. Any other number that hasn't finished counting will "freeze" and show up as 0 if you go to the next and back to this screen.
    > In a few songs, the road bends so hard that the black texture under the track is shown trough the track (often only on the Keyboard track). The "camera" shakes as the bump passes the "player". I recently played Flyleaf's I'm so Sick and there was this bump in it, but because it's only 4-tracks, there wasn't a visible bump.

    MAJOR BUGS:
    > If one of the other accounts that hasn't downloaded a Free songs tries to start it, when the Loading-screen pops up, the game disconnects from the Rock Band server. This happens only for the Free songs, and the paid ones and exports works fine. If the other account re-downloads this Free song, it works just like any other song. Each time the Free song fails to starts, the Blitz Coin-cost is withdrawn anyway.
    > If the network has low bandwidth, high lag, or similar, then a connection to Rock Band Central can't be established. I can browse the web, play Online Multiplayer games, chat with friends while connected to Xbox Live, but still can't establish a connection to Rock Band Central (which I thought would require less than Online Multiplayer games).

    GAME BREAKING PROBLEMS:
    > If there's something I hate in this game, then it's the "random"-feature. How can you put a "random"-feature in a rhythm-game? I don't understand this and think it's just stupid. It's the Note Power Up I'm talking about... Track Power Up affects the gameplay the whole time, Overdrive Power Up has the same places every time (Overdrive-phrases), but Note Power Ups are randomly placed each time. Why not use a system for this and avoid "I just lost because the Note Power Ups wasn't placed as good as for you".
    > Pinball Notes, for 1 track songs. Which is a big problem. You can't "drop" the ball, and it gives you lots of points. Least you can't get the Achievement/Trophy because you can't drop it. And because of the Random-feature (mentioned before), the score is way different depending on where it's placed.
    > Flame Notes, for 1-2 track songs. Which also is a big problem. If you play 100%, you can't "loose" the fire, and it gives you lots of points too.
    I know that these game-breaking problems can't be fixed that easily (the first is the most important...), because that would affect the leaderboard so scores can't be beaten or getting "useless". Clearing all leaderboards isn't an option either...

    SUGGESTIONS:
    > On the Score Breakdown screens, the numbers counts so slow. I want them to show up instant, like how it's in Rock Band™ 3.
    > The Power Ups you've chosen should be saved on the RBC-server and accessed when signed in. Instead of re-choosing them each time you starts the game. And would work better when 2 or more players plays the game during the same session with different accounts.
    > Give us a Rock Band™ 3 export DLC-pack soon! Or least give us a date to expect some kind of announcement. I would love to play the Rock Band™ 3 songs in Blitz.
    Last edited by Liggliluff; 01-29-2013 at 04:37 PM.
    482 downloaded/exported songs
    My wishlist:
    Björn Rosenström
    Lars Winnerbäck
    Stiftelsen
    Den Svenska Björnstammen

  9. #379
    Road Warrior
    Join Date
    Mar 2009
    Posts
    2,095
    Quote Originally Posted by Liggliluff View Post
    GAME BREAKING PROBLEMS:
    > If there's something I hate in this game, then it's the "random"-feature. How can you put a "random"-feature in a rhythm-game? I don't understand this and think it's just stupid. It's the Note Power Up I'm talking about... Track Power Up affects the gameplay the whole time, Overdrive Power Up has the same places every time (Overdrive-phrases), but Note Power Ups are randomly placed each time. Why not use a system for this and avoid "I just lost because the Note Power Ups wasn't placed as good as for you".
    > Pinball Notes, for 1 track songs. Which is a big problem. You can't "drop" the ball, and it gives you lots of points. Least you can't get the Achievement/Trophy because you can't drop it. And because of the Random-feature (mentioned before), the score is way different depending on where it's placed.
    > Flame Notes, for 1-2 track songs. Which also is a big problem. If you play 100%, you can't "loose" the fire, and it gives you lots of points too.
    I know that these game-breaking problems can't be fixed that easily (the first is the most important...), because that would affect the leaderboard so scores can't be beaten or getting "useless". Clearing all leaderboards isn't an option either...

    SUGGESTIONS:
    A> The Power Ups you've chosen should be saved on the RBC-server and accessed when signed in. Instead of re-choosing them each time you starts the game. And would work better when 2 or more players plays the game during the same session with different accounts.
    B> Give us a Rock Band™ 3 export DLC-pack soon! Or least give us a date to expect some kind of announcement. I would love to play the Rock Band™ 3 songs in Blitz.
    You have a funny definition of "problem", let alone "game-breaking". Anyway...

    A: This makes the dubious assumption that you can still afford those power-ups. I know nowadays you'd pretty much have to be trying to break yourself, but it can still happen.

    B: Not until RB4, if even.
    A peek into my RB dreamlist:

    Simon and Garfunkel: "A Hazy Shade of Winter"
    Icehouse: "Icehouse"
    The Spinners: "Spaceballs"

  10. #380
    Rock Band World issue. I'm playing songs on RB3 for scavenger hunt challenges. RBW will say I played the correct song, but it won't appear on the right where the mystery songs are listed, nor does it reflect the count of songs played.


 

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