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  1. #271
    Not sure if this is a new bug or if you guys know about it already but, while playing Goodbye Mr. Personality the little icon for Road Rage showed up whether I had enough overdrive energy or not.
    TurnTable.FM/Rock_Band_Forums2


    Tubbs has a new home

  2. #272
    Road Warrior
    Join Date
    Jun 2009
    Location
    Dublin, CA
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    1,048
    I'd actually like to be able to use coins to request songs (not bands, just specific songs otherwise bands with 1-2 hits tend to get drowned out) so that the people willing to grind harder on more songs actually get a vote for how much they play. It'd be cool to have a second ranking for top song requests in addition to the band requests. When a song hits the game it gets removed from the list.

    I'd also would really like to see a way to access RBW from in the game for goals. Add me to the list of guys that just don't like Facebook so I'm almost never on it, but it also feels counter intuitive to stop playing the game to check Facebook and see what else is up there...I'd rather stay in-game with the ability to access that portion of facbook without leaving. I know I've got a Facebook ap on my XBox (I just NEVER use it). I actually played a ton of 80's songs thinking I was helping the community...but with my not going to Facebook that was a lot og stars the goal didn't get...still wouldn't have made it from just ME, but if there are enough other people like me who also didn't opt-in ahead of time...
    DLC I Need:
    __ Peter Gabriel
    __ Midnight Oil
    __ Twisted Sister
    __ Robert Palmer
    __ Slade
    __ Journey
    __ Oingo Boingo
    __ Genesis
    __ ELP
    __ ELO

  3. #273
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,949
    I'm happy that they did away with the leaderboard rank hiding, but the "Top X%" thing from RB3 wasn't a complete turd of an idea. If they could add the percentile to what we have in Blitz, that would be perfect.
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  4. #274
    Opening Act
    Join Date
    Nov 2010
    Location
    Florida
    Posts
    213
    I went to the options menu and muted the sound effects. The sound effects are still active. Is this feature broken?

  5. #275
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,949
    Quote Originally Posted by silenttype01 View Post
    I went to the options menu and muted the sound effects. The sound effects are still active. Is this feature broken?
    I don't think you could ever mute sound effects completely.


    Scoring idea:

    Ever notice how, if there are few enough notes (or no notes), the level cap automatically increases all the way on an instrument, but if there are just enough to allow you to raise the cap by 1, you are penalized (no cap increase) for not playing that part? The offending part being the turd in the punch bowl.

    They should detect the maximum you could raise the multiplier on an instrument, and adjust accordingly. So in that example, the cap would be raised by 2 instead of 0.

    Or is that what the Bottle Rockets are provided for?
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  6. #276
    Road Warrior
    Join Date
    Sep 2008
    Location
    Not Here
    Posts
    1,902
    Suggestion:

    Allowing you to see your previous load out for a song that's replayed, and/or allowing you to see the individual scores for each load out type you've used on the song. Perhaps this is something that can be coded into FB and bought with coins?

    Reason: I'm lazy and don't feel like creating my own spreadsheet when trying for high scores.

    Edit = Doh, I just noticed a few pages back that Doc mentioned this. So, I concur.


    Quote Originally Posted by Doc_SoCal View Post
    Being able to see the power-up load out on my highest scored run of a song would be cool.

    I don't want to know badly enough to do something nutty like track it myself on a spreadsheet but it would be a nice thing to know and it would encourage replays using different load-outs.
    Edit 2 = Another couple suggestions, very crazy, and most likely a ton of work and way too involved to actually be implemented:

    1) For the Facebook app and spending coins, create some sort of step-ladder tournament that you can "buy-in" to compete. You can utilize the Score War mechanic for each round (that way, you can allow the players to each choose a song that both has).

    2) In the same vein as #1, create leagues like Euro football. Based on skill, you have groups of 20 players that Score War for a month, with 5-10 divisions (or however many people join). Depending on record, at the end of the month, Top 3/Bottom 3 are promoted/relegated to the adjoining leagues. This could also have a buy-in, and perhaps at the end of the month the champions of the respective leagues get a Title or something cosmetic for their FB name.

    As long as there's a competitive aspect to this game, we might as well explore and promote it, right?
    Last edited by CJHobbes; 09-17-2012 at 12:43 AM.
    5+ years, 4,000+ songs, 1 awesome developer. Thank you!

  7. #277
    I'd quite like to be able to fire off Score Wars at will without the use of Facebook. So far I've only been able to set off the occasion one from recommendations, unless I've missed something obvious. I like Blitz a lot, but not enough to want to weave a social network that I don't already use into my gaming habits. That's what my Xbox friends list is supposed to cover.

  8. #278
    Eventually Perceptive
    Join Date
    Jan 2009
    Location
    over there
    Posts
    18,777
    Quote Originally Posted by CJHobbes View Post
    1) For the Facebook app and spending coins, create some sort of step-ladder tournament that you can "buy-in" to compete. You can utilize the Score War mechanic for each round (that way, you can allow the players to each choose a song that both has).
    one of the loading screens actually says: "keep an eye out on rock band world for (something, something) AND tournaments" so maybe it's already in the making
    my love is like a candle, if you forget me, i will burn your damn house down.

  9. #279
    Road Warrior
    Join Date
    Sep 2008
    Location
    Not Here
    Posts
    1,902
    Quote Originally Posted by jibjqrkl View Post
    one of the loading screens actually says: "keep an eye out on rock band world for (something, something) AND tournaments" so maybe it's already in the making
    Huh, I completely missed that loading screen, thanks! That'd be awesome, because to be perfectly honest Score Wars are a bit stale to me right now.
    5+ years, 4,000+ songs, 1 awesome developer. Thank you!

  10. #280
    Opening Act
    Join Date
    Jan 2012
    Posts
    100
    I have a few things to say,

    1. The fact that you cant play the game while it is offline from rock central and then the scores updating when you connect again is bad, I have noticed rock central being down quite a few times and the fact that you cannot see your scores while offline or get scores while offline is a big issue for me. My internet is fine but rock central being down is a major inconvenience. They should make it like the others where you can play offline and your scores add to the leader boards when you get back online.

    2. I have heard people saying this game is too easy. I honestly am having trouble getting 5* on the easiest songs because the fact you need to know how the song goes so you can time when you go to a cirtain track is kind of bad in my opinion, it is a very fun game but it makes it impossible to gold star songs on a sight read and maybe that is a good thing but that fact that you need to know the song well enough to know when the vocals come in or the keys ect. is not very good, i think that it should be possible to sightread GS a song having never hearing it before if you are good enough at the game. there could be options for the tracks to go dark when you have maxed the multiplier for that track and they all light up again when they are all maxed until you start again after passing the barrier.

    i dont know how any of the second one would work but coming from being able to 5*/GS tier 5+ songs on expert on many instruments coming to this there seems to be less skill in actually hitting the notes and more skill in knowing when to switch tracks. it is defiantly not how i would have planned the game out but it is still kind of fun. these are just some things i would like to see in the game to make it more about accuracy than trying to catch sections to up your multiplier.


 

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