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  1. #11
    The Always Informative Rock Band Forum Guru
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    Destructoid - http://www.destructoid.com/review-ro...z-233739.phtml

    Completing a stage comes with three kinds of awards based on player performance: Stars, Cred, and Coins. Stars and Cred are experience systems. The former are awarded based on total score and range from 1-5, or gold stars (which, for the purposes of scoring, counts as a sixth star). Cred accumulates in small quantities, pooled from performance on individual instruments and earning it unlocks new power-ups. Coins are an in-game currency system used to then purchase unlocked power-ups before stages begin, awarded based on the number of stars earned and the overall difficulty of a stage.

    It's up to the player to find combinations which work well for individual songs as well as suit their own skill and style. They absolutely make the game, in terms of fun factor and strategic depth. The purple note power-ups in particular add a welcome bit of chaos, keeping the player constantly on the lookout for opportunities to score and giving some hope that it's possible to squeeze a few more points out of a stage through a combination of skill and sheer good fortune.

    All of these elements combine to create an addictive, fast-paced, and challenging game. It also, by virtue of its mechanics, has a most interesting balance in terms of compensating for less skilled players while putting the screws to the hardcore at the same time. The range of acceptable timing for hitting notes feels rather broad, which is great for the newcomer who may struggle for a little bit. That same range is downright punishing once you have the hang of managing multiple lanes, as (for the purposes of accuracy) the game determines that if you can hit a note, you must hit the note. It's very easy to hop to a neighboring track, expecting to slide between notes, and be penalized for missing one which is just barely playable. This can make all the difference when it comes to maintaining Blitz Mode or amassing big points with the Jackpot Overdrive power-up, making risky moves all the more exciting to attempt.

    Rock Band Blitz can be a bit of an isolating experience, especially in comparison to other Harmonix titles (such as Rock Band or Dance Central) which encourage an infectiously fun, party atmosphere. With those games, a significant amount of enjoyment can be derived from simply being with people while they play but there's nothing interesting to watch (on-screen or off) when Blitz is being played. The game has too many nuances to be quickly explained to a casual observer and the scrolling background of Rock City isn't really exciting. Other people in the room are probably going to be bored.

    Between the trash talking and head-to-head nature, Score Wars are easily the most fun you'll have playing Blitz. The problem is that they're also only really functional with Rock Band World integration and this marks the greatest shortcoming found in Blitz. Without enabling this feature, the only way to initiate Score Wars is through the "Recommended" tab found in the game's menus, which will helpfully suggest a person and song to engage, but doesn't offer any means of specifying an individual player or song. People who opt out of using Facebook will likely be frustrated by these limitations.

    Rock Band Blitz isn't going to change the world, with its appeal as a game likely limited to a niche market of dedicated rhythm game players, but it is fantastically fun to play and features considerable complexity
    Last edited by Sayburr; 08-28-2012 at 09:07 AM. Reason: fixed format
    Pushing 50 and still rockin' like a teen, only now I can afford it and it takes longer to recover.

  2. #12
    The Always Informative Rock Band Forum Guru
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    Game Informer - http://www.gameinformer.com/games/ro...ripherals.aspx


    Each track only has two note options – left or right – so keeping up with a single track is easy. The challenge lies in knowing when to switch between your different instruments to build up that track’s multiplier. Get each instrument to a high enough multiplier before a checkpoint, and you increase your multiplier cap, creating an addictive loop as you chase absurdly high scores. The experience lacks the intense accuracy focus of the core Rock Band games, but adds a fun new strategic layer.

    I enjoyed playing around with different power-up combos, but progression is hamstrung by the strange choice to make you pay in-game coinage for every use of a power-up. On many occasions, you won’t have enough money to use any power-ups on a song until you grind for more money.

    Examined on its own merits, Rock Band Blitz offers highly tuned rhythm matching fun, and the new approach to multipliers makes score chasing a blast. Harmonix has leveraged its obscenely large music library to boost the appeal of Blitz, and the game’s draw may be directly proportional to how much previous money you’ve already invested in the series.
    Pushing 50 and still rockin' like a teen, only now I can afford it and it takes longer to recover.

  3. #13
    The Always Informative Rock Band Forum Guru
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    Well, I guess that is enough reviews for me to post, it gives everyone a general idea of what the citics think... a very good game, but not a mind blowing one. I can't wait to get my hands on it.
    Pushing 50 and still rockin' like a teen, only now I can afford it and it takes longer to recover.

  4. #14
    Opening Act
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    Iīve already started writing my review. I was hoping someone from Harmonix could respond to something for me,

    why was it decided, to take away coins from players every time someone uses a power-up? Isnīt that counter productive to getting high scores or being able to purchase more power-ups?

  5. #15
    Road Warrior
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    Those reviews are very good, it seems. Tomorrow can't come soon enough!
    DLC Wishlist:
    [ ] More Disturbed
    [ ] More Coheed & Cambria
    [X] More Breaking Benjamin - Nov. 1st 2011

    http://dlcquickplay.com/user/tykki-teme

  6. #16
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    Hey guys, I know this is like two weeks late, but I just wanted to share this with you. Itīs gotgame.com official RB Blitz review written by me. I posted it this morning.


    http://gotgame.com/review/rock-band-blitz-review/


 

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