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  1. #11
    Quote Originally Posted by SheSaidSheSaid View Post
    I understand where you're coming from. It's certainly a discouraging trend.

    The silver lining of sorts is getting the songs for RB3. Even after the seventh-generation servers are mothballed altogether (I put it at 5 to 7 years until that happens), you'll still be able to play RB3 to heart's content locally. Which is not the same, no, but it's something.
    You are acting like Rock Band 3 continuing to work once you've bought it is a feature we should be grateful for. A game continuing to work in its singleplayer mode after online servers for the game go down is an expected thing. RB3 working offline is certainly no silver lining for people who spend money on Rock Band Blitz since it's a completely different game.

    The style of game is completely different than the normal Rock Band games and it's why I specifically bought this game and not Rock Band 3. Its been years since there has been a console version of a rhythm game similar to Amplitude and Frequency on the Playstation 2. Many of us have waited years for a game like Rock Band Blitz. and what we get is a game that essentially has a self destruct timer built into it. That is unacceptable. There is no excuse for this happening. It's a very simple fix to make as well. If Harmonix at all cares about its customers it needs to patch this game and make it fully functional offline. I am actually pretty shocked they have done something like this. I had a pretty high opinion of them as a developer before. I feel betrayed by this. What are they gaining by making it broken offline? We have already given them our money. Why aren't we allowed to play the game we paid for?

    Most people couldn't even fathom that the singleplayer in their game would stop working once the online server for a game went offline, but Harmonix has done just that with Rock Band Blitz. A game you bought should work. It's very simple. This isn't like losing online multiplayer or leaderboards with a server shutdown for a game. In Rock Band Blitz essential parts of the game will break once the game's online servers go offline. This is like playing a Mario game where one day all your power-ups disappear, or playing a first person shooter and one day all your weapons disappear in the single player mode.
    Rock Band Blitz You cannot use powerups when not online, so once the game servers are offline the game is broken.

  2. #12
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    Quote Originally Posted by lazyhoboguy View Post
    You are acting like Rock Band 3 continuing to work once you've bought it is a feature we should be grateful for. A game continuing to work in its singleplayer mode after online servers for the game go down is an expected thing. RB3 working offline is certainly no silver lining for people who spend money on Rock Band Blitz since it's a completely different game.
    Not sure I agree with you there, since 25 songs for RB3 for $15 is a screamin' deal, whether there's a game included or not.


    Oh....you don't have RB3. Well, that puts you in a staunch minority, sorry to say. I really do agree with a lot of your concerns, but for me and just about all of us here, it's mitigated by the songs being available for RB3.
    Last edited by SheSaidSheSaid; 08-29-2012 at 04:29 AM.

  3. #13
    Monoprice also has pretty cheap prices on cables & a ton of other things if you're just looking for a longer cable. I know it's not answering your question about the game, but maybe it'll help for your connecting to the net issue, unless wireless is an option? Some forget that they can connect wireless...

  4. #14
    Quote Originally Posted by SheSaidSheSaid View Post
    Not sure I agree with you there, since 25 songs for RB3 for $15 is a screamin' deal, whether there's a game included or not.


    Oh....you don't have RB3. Well, that puts you in a staunch minority, sorry to say. I really do agree with a lot of your concerns, but for me and just about all of us here, it's mitigated by the songs being available for RB3.
    Well sure if you are discarding Rock Band Blitz as a game and seeing it only as a track pack for RB3 then my complaints about Rock Band Blitz won't matter. For someone who bought the game to play it, not just to use it as a trackpack for another game, the problems mentioned before are pretty horrible.
    Rock Band Blitz You cannot use powerups when not online, so once the game servers are offline the game is broken.

  5. #15
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    Removed my post, it's been a long night. Sorry, this is the right place for your complaints.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  6. #16
    Quote Originally Posted by Bront20 View Post
    Removed my post, it's been a long night. Sorry, this is the right place for your complaints.
    Heh, well I'll delete my post after yours then since it doesn't make sense now. But yea, I really do like the game, which is why Im so disappointed about this. I just want to be able to keep playing it.
    Rock Band Blitz You cannot use powerups when not online, so once the game servers are offline the game is broken.

  7. #17
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    Quote Originally Posted by lazyhoboguy View Post
    Well sure if you are discarding Rock Band Blitz as a game and seeing it only as a track pack for RB3 then my complaints about Rock Band Blitz won't matter. For someone who bought the game to play it, not just to use it as a trackpack for another game, the problems mentioned before are pretty horrible.
    The problem is that much like RB3, Blitz is designed to be a social game. However, where RB3 shines as a local social game, Blitz is built to draw the internet community closer together. Challenge your friends to Score Wars and rock the Leaderboards, while trying to play new goals each week, some of which you can get help from your friends on. These things generally require you to be online.

    Personally, I think a better solution would have been to allow offline play to not cost any coins, but not let you earn any cred either, nor let you enter scores on the Leaderboards. However, this turns offline mode into a free practice mode after a little play, which also wasn't what HMX is looking for, so I can see why they simply chose to do what they did.

    Is it perfect? No. Is it broken? No, it's what the developer wanted. Will it change? Possibly, depending on how big of a cry they get for a change.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  8. #18
    Quote Originally Posted by Bront20 View Post
    The problem is that much like RB3, Blitz is designed to be a social game. However, where RB3 shines as a local social game, Blitz is built to draw the internet community closer together. Challenge your friends to Score Wars and rock the Leaderboards, while trying to play new goals each week, some of which you can get help from your friends on. These things generally require you to be online.

    Personally, I think a better solution would have been to allow offline play to not cost any coins, but not let you earn any cred either, nor let you enter scores on the Leaderboards. However, this turns offline mode into a free practice mode after a little play, which also wasn't what HMX is looking for, so I can see why they simply chose to do what they did.

    Is it perfect? No. Is it broken? No, it's what the developer wanted. Will it change? Possibly, depending on how big of a cry they get for a change.
    I still disagree heh. This game is basically a singleplayer game with some social aspects to it. It is a game you play alone. It is at its heart a singplayer game, but they decided to add some social features to it which all just revolve around trying to beat people's high scores. So it doesn't make a whole lot of sense to nerf the singleplayer offline part of the game. You cannot access any of the online social features while in offline mode, obviously and that isn't the problem. See though, earning blitz cred is what you have to do in order to even unlock powerups in the first place. You need the coins to buy powerups you've unlocked before each song. So they could either just take out the entire coins/blitz cred system in the offline mode and allow you access to all powerups, or just let you continue to earn coins/blitz cred to unlock and buy powerups in the offline mode. They could even make the offline section of the game's coin/blitz cred points you earn completely separate from the online portion of the game, so people cant stock up on them in offline mode and use them in the online mode.

    My main issue then, regardless of the many ways they could fix it, is that you should be allowed to use powerups in the offline mode so you can play the game and try to beat your own high score. The game is totally designed with powerups in mind, so completely cutting them out of the offline singleplayer extremely changes the entire experience. The game isn't as fun without the powerups and doesn't work properly without them.
    Rock Band Blitz You cannot use powerups when not online, so once the game servers are offline the game is broken.

  9. #19
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    Quote Originally Posted by lazyhoboguy View Post
    Well sure if you are discarding Rock Band Blitz as a game and seeing it only as a track pack for RB3 then my complaints about Rock Band Blitz won't matter.
    Not sure where you got 'only.' My post is all about 'also.'

  10. #20
    Hey, thanks for the input, guys! I would do the whole long ethernet cable thing, but it's also an issue of the internet provider for my apartment complex only allowing people to sign into the internet for one machine at a time, so it's a lot less hassle to play offline rather than drag an ethernet cable out to the living room, log out on my laptop, log in on the PS3, etc. just to play a quick session of Blitz.

    Also another thing I noticed about playing offline, do scores not save or am I doing something wrong? Because everytime I boot up the game none of my scores are ever saved. The other stuff I can kind of understand, but this is a bit ridiculous when I can't even keep my progress in the game.
    Endless Setlist 2 conquered on expert drums; only sub-5 stars were Teenage Riot (4) and Visions (3).
    Not changing my sig till we get more MUSE DLC.


 

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