Quote Originally Posted by Hairy_Cabbage View Post
so i played a song, spend 750 coins on a load out, earned 250coins for a 5* performance... ye i can see how long im going to get to play without having to "grind" more coins...
And if it was the first time you had played that song you would have gotten an additional 250 coins. And if you were playing it in a Score War you would have gotten an additional 250 coins if you lost and another 750 if you won. And if it was part of a goal it would have gone toward earning 2,500 coins. You don't have to grind if you take advantage of the other options available to you. I earned ~10,000 coins in just a few hours and I never played the same song twice.

Quote Originally Posted by Hairy_Cabbage View Post
let me guess, your going to sell them to us?
How would we sell you a Facebook app? You seem awfully convinced we're trying to nickel and dime people with something here and I'm not sure why, especially when we didn't charge to export the Blitz soundtrack to your RB library and we didn't charge to make the entire RB library functional in Blitz. We're not out to cheat people.

Quote Originally Posted by grimripper82 View Post
I gotta tell you though Aaron, your little RBB marketing ploy just isn't going to work on me. I won't buy more songs because of it. I buy 'em all every week anyway, so ha!
Drats, foiled again!

Quote Originally Posted by geo2n2 View Post
I appreciate HMXHenry's reply, but the coin economy thing just doesn't feel right to me. I'm not trying to be snarky, I just don't care for how it works, so it's probably not a game for me, unfortunately. That's fine, although disappointing. RB has competitive leaderboards, and you can restart as much as you want, but I guess the power-up thing is the difference. Maybe I'm just an old, jaded gamer, but I don't have the time for such an economy system where you lose progress in a sense.
That's all totally fair. None of our games will appeal to everyone, that's just the way it is. Some people may not like the game play or the coin economy or the (optional) RB World integration or the leaderboard battles and that's fine. All we can do is try to pack as much value into the game so that people are able to enjoy it either as a standalone title or for its value as RB3 DLC.